Based on tweets he made in his now-deleted Twitter account, Phil Fish believes that gamers who use game footage in their content, and make revenue based on that practice, owe a percentage of royalties to the developers of the games in question.
According to the Gamespot article on the subject [http://www.gamespot.com/articles/fez-creator-phil-fish-youtubers-should-pay-game-devs-huge-portion-of-revenue/1100-6420573/], Fish tweeted the follow across several tweets:
While I can empathize with this position, I feel like that it's missing a somewhat fundamental understanding of what differentiates games from other, more passive mediums. Games are more about interactivity and experience than the knowledge of the goings-on or narratives. YouTube videos don't really encompass the play aspects of games, despite shining a light on events. In my experience, playing games is more about actually playing than knowing what goes on. Watching footage tends to make me want the game, not abandon them. It is different, in that way, for games than movies.
Although I suppose everyone's mileage on that may vary. Perhaps Phil Fish's did.
Do you feel that games being streamed or "sold" via advertising to YouTube personalities or gamers is cutting developers short? Would you buy a game you've watched through that someone else played through in full on YouTube?
According to the Gamespot article on the subject [http://www.gamespot.com/articles/fez-creator-phil-fish-youtubers-should-pay-game-devs-huge-portion-of-revenue/1100-6420573/], Fish tweeted the follow across several tweets:
Sadly, since then, Phil Fish has deleted his twitter account, and I can't confirm the accuracy of the statements, though he apparently later simply tweeted "Nevermind." prior to deleting his account.Phil Fish said:YouTubers should have to pay out a huge portion of their revenue to the developers from which they steal all their content, [Ad] revenue should be shared with developers, This should be built into YouTube. Anything else is basically piracy. If you generate money from putting my content on your channel, you owe me money. Simple as that.
If you buy a movie, are you then allowed to stream the entirety of it publicly for people to watch for free? No, because that's illegal. Systems are in place to prevent that. But buy Fez, put ALL of it on YouTube, turn on ads, make money from it and that's TOTALLY FINE. And the developer should in NO WAY be compensated for their work being freely distributed to the world. Right. Makes sense.
While I can empathize with this position, I feel like that it's missing a somewhat fundamental understanding of what differentiates games from other, more passive mediums. Games are more about interactivity and experience than the knowledge of the goings-on or narratives. YouTube videos don't really encompass the play aspects of games, despite shining a light on events. In my experience, playing games is more about actually playing than knowing what goes on. Watching footage tends to make me want the game, not abandon them. It is different, in that way, for games than movies.
Although I suppose everyone's mileage on that may vary. Perhaps Phil Fish's did.
Do you feel that games being streamed or "sold" via advertising to YouTube personalities or gamers is cutting developers short? Would you buy a game you've watched through that someone else played through in full on YouTube?