Planetside 2: First Impressions?

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bificommander

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Apr 19, 2010
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So, with Planetside 2 just out, what is everyone's take on the game?

I'm fairly impressed with the game's ability to make you feel like you're in a big war. I'm sure there's been quite a bit of testing done to get the scale of the map and density of outposts just right. The result is that you will often advance with other allies, while battles rage around you and overhead. And I have ended up in far more satisfying team efforts than on the much smaller maps of Battlefield games. After finally figuering out I needed an upgrade to make Sunderers into a mobile spawnpoint, I was giddy with pride as I parked one next to a biolab and watched a constant stream of players spawn and pour into the base, succesfully taking it over.

But I do have some gripes. Times of heavy lag are not unexpected in such a large open world with so many players, but are nonetheless frustrating. Capturing bases can turn into cool tense battles, but may also just consist of several minutes sitting on the cap point and waiting for the progress bar to fill. I get that the defenders should have some time to spawn and defend at the base, but it's still boring, and frustrating if an enemy spawns and shoots you in the last few moments.

Still, the above are minor gripes compared to the greatest concern I have, which will probably affect my long term interests in this game: The guns and gunplay are boring and uninspired. Despite the far-future setting, the handling of weapons is spunkgargleweewee at its finest and then some. The guns are classified under the usual catagories (Assault Rife, Sniper Rifle, LMG), with no interesting abilities that current-day guns do not have. The Vanu Sovereignity, which I've played the most, is the high-tech fraction that uses energy weapons, but they handle pretty much the same as projectile weapons except that they trade 'bullet drop' for 'damage drop'.

Worse, unlike in spunkgargleweewee where I can at least tell the guns apart and sometimes look forward to unlocking a cool looking new one, all the guns look the same. Oh, the designers did a good job in giving each faction's guns a nice unique look, but at the expense that all the weapons of a given faction require a microscope to tell apart. I can't even tell the LMG apart from the Carabines, not helped by the fact that LMGs have a clip size only slightly larger than a rifle's, in exchange for being far easier to handle on the move than a Battlefield 3 LMG. Which means the differences between the various weapon classes are about as big as the differences between weapons in a single class in a spunkgargleweewee Considering that 'unlock new weapons' is the main driving force of the level up system and the cash shot, I doubt if I'm going to care long enough.
 

Lucyfer86

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Jun 30, 2011
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Well, i'm pretty much impressed, tho i did know what was coming since i played beta.
Haven't seen any major lag in the Cobalt (EU) server. Some character warping, but only couple times so it didn't bother me.

I don't mind guns looking the same really, but i would be surprised if they aren't gonna add weapon skins into the shop (or if they are there already, haven't checked).

I've never cared too much of online fps, i think Tribes Ascend was the first one i played long since the first COD (never touched the series after that), but this game has potential to hold my interest for quite some time.
I just can't resist this massive ongoing war.
 

Smooth Operator

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Oct 5, 2010
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Works better then expected honestly, but still a whole lot is left to be desired.
Just generally there is a huge issue of figuring out how the battlefield is moving, sure the map has flashing shit but the flashing parts could be anything from a battalion fighting or just one guy hogging the cap points.

They absolutely need a better overview of what the hell is even going on, right now it's 80% of people wandering off aimlessly and getting lost.

And yes I do agree on repeat designs, it's not just the guns it's also the structures, shit was put together with the same pieces over and over again so looking at a building you have no fucking clue which of the dozens you came across before it really is, trying to get your bearings with the surroundings alone is torture.
 

Theflyingass

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Sep 10, 2008
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Hovering your mouse over the territories brings up a window that will tell you what is happening. It will show you the capture progress, tags on how large the enemy force is (Enemies Detected, Enemy Squad, Enemy Sqauds, Enemy Platoon, Enemy Platoons). Additionally, there is a check box on the lower right side of the map called "Enemy Activity", which brings up a heatmap of enemy concentrations.

The backwards thing is there is more information about where the other factions are than where your faction is. You can look at the map, see where the other factions are, but have no real idea if YOUR faction has a real presence there or not.
 

Cavan

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Jan 17, 2011
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The gun visual variety is something that they are going to be improving over time, a lot of them are copied as placeholders.

I would also disagree, while the weapons aren't super different it's very easy to notice a difference between a carbine and an LMG, and slightly bigger being more than 3x as big doesn't really count as slightly to me :/.

The shooting is average but the interaction between classes, vehicles and terrain makes up for it in my eyes. The ranges you're commonly shooting at are far longer than you'd get from CoD and the recoil is far far more important to compensate for, also while the time to kill an enemy player is very fast, it's still 6-8 bullets from an automatic rifle (not counting headshots). There's still lots of room to personalise your fave classes and work them into group or solo tactics, and there's going to be progressively more and more customisation to play with.

As an outfit we're beginning to develop our own personal tactics for taking larger bases that are being heavily defended and that's a lot of fun.
 

Orks da best

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Oct 12, 2011
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Ok I think spunkgargleweewee is starting to gain traction here. who knows until it expands from here?

And becomes a common word.

Also op, well shrug i have little knowledge of PS 2 so shrug.
 

Yellowfish

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Nov 8, 2012
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Downloaded the game today, played for two hours, during which it crashed twice. Right now it simply refuses to run, instead redirecting me to the "Game error G37" message at the official website. The problem might be on my side, of course, my PC is about two years old already.

I didn't like being dumped in the middle of some battlefield five seconds after creating a character. I'd really love to have at least some context. I have only a vague understaning of the setting, and having to go and read stuff instead of being given some exposition isn't really a plus in my book. It's an MMO, not the multiplayer mode of some racist modern military shooter. An MMO without a compelling world (or without an ablility to present its' world in a compelling way) is a crippled MMO in my opinion. Also, at least some kind of tutorial in the form of a few tips here and there would help too.

That being said, though, I really liked the game, at least, the tiny bit of it that I experienced.
 

The Artificially Prolonged

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Jul 15, 2008
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Scythes are a ***** to fly >.<

I've been impressed with the scale of the battles that go on. Like seriously I could just sit back on watch the fighting from afar, it looks that amazing. Not impressed by the crashes and the complete lack of a tutorial, which does not help adjust to the scope of the game when it drops you into an already in progress battle with not even a view helpful pointers.

I'd say teaming up in squads and outfits is pretty much essential to enjoying this game because wandering around solo you feel completely useless, especially when you run over a hill to find 20 enemy tanks on the other side.
 

tendaji

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Aug 15, 2008
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I've been enjoying it a lot. Of course one of my favorite moments was when most of my faction was invading one way and we were losing territory another way, cause no one was defending. So a lone recon went into the fortress that was just captured by the enemy, and I hacked into an anti vehicle turret. They were all waiting on others to join their assault force, and I just blew up so many vehicles as they all gathered together while waiting. I killed some 10 guys before I had to flee from the turret, and some guys snuck up on me and killed me >.<

But I've been enjoying it a lot so far! Especially some of the heavy tanks, like for the Vanu. And it's very interesting to have vehicle ammo, and actually having to conserve it instead of just shelling away at an unknown enemy location.

Yellowfish said:
Downloaded the game today, played for two hours, during which it crashed twice. Right now it simply refuses to run, instead redirecting me to the "Game error G37" message at the official website. The problem might be on my side, of course, my PC is about two years old already.
Try running it as administrator, that's what stopped that error for me.
 

Woodsey

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Aug 9, 2009
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I think that what it inevitably lacks in certain refinements - it's unlikely to ever have the best shooting mechanics and the best piloting and vehicles, given its scale - it makes up for in making you feel so fundamentally a part of an actual war. Was playing last night with some friends and we and around 100 other people were trapped within a base, defending it from an onslaught coming from every angle. Utter chaos and brilliance.

It could be be better at communicating certain things to players though. I really don't know what I should be capturing a lot of the time, nor how I even help capture shit.

Yellowfish said:
Downloaded the game today, played for two hours, during which it crashed twice. Right now it simply refuses to run, instead redirecting me to the "Game error G37" message at the official website. The problem might be on my side, of course, my PC is about two years old already.

I didn't like being dumped in the middle of some battlefield five seconds after creating a character. I'd really love to have at least some context. I have only a vague understaning of the setting, and having to go and read stuff instead of being given some exposition isn't really a plus in my book. It's an MMO, not the multiplayer mode of some racist modern military shooter. An MMO without a compelling world (or without an ablility to present its' world in a compelling way) is a crippled MMO in my opinion. Also, at least some kind of tutorial in the form of a few tips here and there would help too.

That being said, though, I really liked the game, at least, the tiny bit of it that I experienced.
It's an MMO in the most literal sense, that's about it - trying to claim it fails in comparison to MMORPGs when it has nothing to do with them is unfair. For all intents and purposes it is the multiplayer mode of any modern shooter - just a very large version of it.
 

anthony87

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Aug 13, 2009
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Well it crashes immediately upon start up so..........yeah. Of course I'm aware that that's not the fault of the game, rather my computer that I suppose is starting to get a bit long in the tooth.
 

Xan Krieger

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Feb 11, 2009
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I love the game and play as the terran republic since I feel that they're the good guys. Yes you're entirely right that the guns look the same and I'd beg the developers to fix that. Thing is I try not to be infantry, I love my prowler especially since I got the first 1.5x optics for the main gun. I almost get no lag at all, even in big battles and the teamwork is amazing. I was part of a 36 player convoy (3 sunderers) and without a word we stayed together, drove over to an enemy base, and took it in a quick yet hellish battle.

TL;DR: Planetside 2 is a great game aside from some minor asthetic issues.
 

Windcaler

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Nov 7, 2010
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Theres a lot of good and bad to the game. The thing I hate most is the lack of destructable cover in small buildings. It encourages camping and with the height of windows you can rarely get a good shot off on someone camping in a corner.

The game killer for me is the framerate drop. I played the CBT and it was good but I never got massive Framerate drops before it went live. I can still run Blacklight: Retribution and Battlefield 3 at 60+ FPS so Im not sure whats going on but nothing got updated or changed on my machine before PS2 went live. I dont know whats causing it but I cant get above 20 FPS now and it just kills the game for me. Its a game that you have to be able to play at 60+ FPS to be competitive and most outfits are only going to take people that can be competitive.

The game still does a terrible job at teaching you to play. Look I know Sony made a deal with rivalXfactor to do some tutorial videos but the game should really have a basic training mode or something like that. That doesnt even tackle the reality of learning by doing has a better chance to stick then learning by watching. This leaves a lot of players to figure it out on their own and lets be honest because the game is free to play more new people are going to be constantly coming in and leaving. They need a way to learn in the game before they get into the thick of it

Starting a new character is also really bad. I made a character for each faction and getting dropped into the middle of a battle is just a terrible idea. You dont have our settings set up, you dont have dont know what class you are (you start as light assault but a new player isnt going to know what that means), you dont know what position you're at or what needs to be done right when you land, and because youre on a drop pod is usually means someone just waiting for you to pop out and immediately kill you.

So pretty much what Im saying is the first 5 minutes of the game (the ones that are going to matter most to new players) is going to be horrible for people.

However once you start learning the game is a ton of fun. Even though I cant seem to kill 90%+ of the people due to my framerate drops Im content with playing engineer and combat medic to keep people fighting. However this doesnt earn me a ton of points which I find annoying. I really think heals, revives, and repairs should give you a bit more points

Edit: Oh and another problem, I assume its a bug, is I cant use the jump jets on light assault anymore
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
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Why do you need 60fps to be competitive? Is there some sound reasoning and factual information behind that statement?
 

RaginDrage

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Jul 4, 2012
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As cool as the whole concept is..

The whole experience for me is diminished through the game's not too stellar optimization. Don't get me wrong, my computer isn't bumped up by the absolute best tech on the market, but getting 20 fps on lowered settings is inexcusable; especially considering the game's overall concept would probably warrant some attention to how well it runs in the end.

Great idea, choppy execution.
Maybe a later update will address this eventually.
 

Lt._nefarious

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Apr 11, 2012
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Look at you guys, playing Planetside 2 now that it's on steam. Ha, ha, I was playing PS2 when it didn't even have as many continents... I played it before Station cash... Beta tester bitches!

*ahem*

Ah, yes, 'tis quite good. VS for life... Fuckin' purple on everything it makes me feel so amazing. The Infiltrator women wear suits that are too tight and there rear is too big, they should patch that...

But, yeah, absolutely beautiful game, some great battles, loving it... But then again, I was loving it 2 months ago... BETA TESTER!

(Please don't hate me)
 

Playful Pony

Clop clop!
Sep 11, 2012
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I'm having loads of fun, easily my favorite game this year, and it has completely taken over for ALL other MMOs and FPSs I was currently dabling in!

There needs to be a way to tell how much friendly forces are in a particular area... Currently even hotspots indicating heavy conflict can just be 2 of your guys running about trying to hide from 200 of theirs... Very annoying using your hotdrop ability on such a place, die, respawn at warpgate and once again try to find out where friendlies are at, this time by driving/flying/walking there...

I've played it since early in the closed BETA, and it's so much better. The biggest problem by far is the massive lag we on the EU servers experience anyway, it causes the game to be pretty much unplayable at times, with entire collumns of armor suddenly lifting off and drifting into the sky around you. Very annoying, please fix thankyou!

Guns feel pretty enjoyable to me! I'm not sure what you expect though? I will agree that they tend to be pretty damn similar within factions, in looks anyway. The Vanu especially suffer from this, with shotguns being pretty much identical to any other rifle. At least the NC and TR weapons are distinguishable between types. As for "funky" weaponry, I guess the Lasher qualifies, if only it wasn't the most crap weapon ever!

I'm sure more guns and such will show up in time though, it makes sense that it will. Hopefully this will bring with it more unique weapons. The weapon I'm currently using for my NC HA is pretty unique looking though, very cool! Oh, and you CAN stick some camos on your gun and soldier if you want, but I wouldn't recomend soldier camo for NC as it looks absolutely horrible right now... It's so obviously a last-minute effort on their part. Both TR and VS look great the way the camo is applied, but with NC it's just randomly pasted onto the characters various bits, resulting in an extremely untidy, hideous look. Looks like a "my first skin mod" for Fallout 3, seriously...
 

Ickorus

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Mar 9, 2009
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I was in the beta for a fair while and bought the Alpha Squad too so my opinion of the game should be pretty apparent already.

It's just an all around great game and something that'll probably hold my interest a hell of a lot longer than games such as Battlefield 3 or Call of Duty, it's also given me a lot of faith in SOE as a whole and I'll undoubtedly try out all the future games from them.

GoaThief said:
Why do you need 60fps to be competitive? Is there some sound reasoning and factual information behind that statement?
I've always been confused by this too, 30 has always been fine for me though I do like having it at 60+ where possible.
 

Clive Howlitzer

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Jan 27, 2011
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I didn't like it at all. I thought it was extremely mediocre. I was a massive fan of Planetside 1. However, this game, while technically nicer looking and more proficient as a shooter. It is lacking in so many areas and so many things were cut, that it isn't even really Planetside anymore.
My experience felt a lot more like playing Battlefield in the future. I did not consider this to be a plus. A lot of non-combat roles were missing from the game. The amount of vehicles were very small, too many vehicles allowed people to drive and gun with a single person. Aircraft was more limited than usual.
I don't care for the removal of the sanctuary, I also don't like the way it forces where you can spawn to be on the action or spawn hopping your way slowly by spawning in nearby areas. You can't just spawn where you'd like. Also, very strongly hate the class system, again, because it is a bit too much like Battlefield for me. I liked the idea of customizing my loadout specifically.
I also miss the grid inventory, the locker system, being able to steal enemy guns and equipment, hack vehicles. Also, the cert system seems designed to require a massive amount of grinding and basically force you into paying money. I understand they have to recoup costs, but I'd rather just pay full price for a game.
I could go on, because there are dozens and dozens of things/experiences missing from the game that made me sad. All in all, it plays like Battlefield in space. If this is fun to you, then you'll love it. I didn't.

PS: The zerging somehow felt even worse than the original Planetside. Also, I should mention that I was a beta tester also, and I felt the game was no where near being ready for release when it finally went live.