So, I know there's going to be a lot of disagreement regarding this post, but Plants vs. Zombies 2 is just terrible. Now, before I go into detail about why I hate this game so much I feel it's important to mention that I freaking loved the first Plants vs. Zombies game. I sunk weeks into trying to beat all the challenges and mini-games that game had to offer and the game play, though quite repetitive, never really got boring for me. So, when I heard that the game was going to get a sequel, (technically two sequels, but I don't count Garden Warfare as a true sequel to the game,) I was beyond excited. And, to top it all off, the game would be free too. The second I got a new phone, the contract on my old one expired, I immediately downloaded the game and went to work fighting the undead horde in the Desert.
As I was playing this game, I did obviously see all the locked doors, plants, plant boosts, etc that I could obtain faster if I was willing to buy them with real money, but I ignored these things thinking that I didn't want to just power through this game anyway, I wanted to enjoy the challenge these new worlds and zombies presented me. Anyway, long story short, I finished the last level in the first world and was ready to go to the pirate themed level and fight pirate themed zombies when... the game presents a locked door that can only be opened by getting stars, (or paying your way through.) How do you get stars? You might be asking yourselves. Well, you must go back to the previous levels you've just beaten and replay them three times, each time trying to complete certain challenges like; "complete the level only losing two plants" or, my favorite from the bunch, "produce X amount of sun by the end of the level."
So, here is where my problem lies with this game. Who in their right mind thought it would be a good idea to force the player to stop playing through the game just so they can go back to levels they've already beaten just to complete the same couple of challenges over and over and over again? It feels so freaking repetitive. I literally can't sit through more then like three or four challenges in a row without getting bored. Look, I'm not going to say the first Plants vs. Zombies game wasn't repetitive at times, but in that case, the game combated this repetitiveness by giving the player a new plant at the end of almost every single level so that they always had a new toy to play with in the next level. This game follows the same pattern as the first game of giving you plants at the end of almost every level, but once the world is completed and you need to go back to the previous levels to earn stars, the game doesn't give you anymore new plants to fight with.
Also, and this may just be me arguing this, but the "producing X amount of sun" challenges are ridiculously annoying almost to the point of feeling like those levels are broken. I only stood a chance at completing those levels once I got the double sunflower plant, which I had to wait for like five keys to obtain, because I'm not paying jack shit for anything in this game. But, even with this plant, those levels are still very difficult to complete because the zombies always, ALWAYS, swarm you if you choose to focus primarily on getting sun energy from your sunflowers.
Look, I get that if this game didn't have these challenge missions the game would have been to short, but they could have at least made these extra missions optional instead of making them mandatory in order to move the story along. I'm just so annoyed that the guys who made this game could screw up this freaking badly. The first game was nearly perfect and with some tweaks to the game play in the sequel it could have been a perfect game. Instead, we are left with this crappy version of a game that used to be fun, but now feels more like a chore then anything else to play through. At this point, all I have to say is screw this game. Good job PopCap/EA for taking a great game and turning it into a soulless cash-guzzling machine that would rather make a game so unlikable or fun that players would rather pay to get through it as quickly as possible rather then taking their time to complete the main game.
So, what do you guys think? Do you share similar thoughts on this catastrophe of a game?
As I was playing this game, I did obviously see all the locked doors, plants, plant boosts, etc that I could obtain faster if I was willing to buy them with real money, but I ignored these things thinking that I didn't want to just power through this game anyway, I wanted to enjoy the challenge these new worlds and zombies presented me. Anyway, long story short, I finished the last level in the first world and was ready to go to the pirate themed level and fight pirate themed zombies when... the game presents a locked door that can only be opened by getting stars, (or paying your way through.) How do you get stars? You might be asking yourselves. Well, you must go back to the previous levels you've just beaten and replay them three times, each time trying to complete certain challenges like; "complete the level only losing two plants" or, my favorite from the bunch, "produce X amount of sun by the end of the level."
So, here is where my problem lies with this game. Who in their right mind thought it would be a good idea to force the player to stop playing through the game just so they can go back to levels they've already beaten just to complete the same couple of challenges over and over and over again? It feels so freaking repetitive. I literally can't sit through more then like three or four challenges in a row without getting bored. Look, I'm not going to say the first Plants vs. Zombies game wasn't repetitive at times, but in that case, the game combated this repetitiveness by giving the player a new plant at the end of almost every single level so that they always had a new toy to play with in the next level. This game follows the same pattern as the first game of giving you plants at the end of almost every level, but once the world is completed and you need to go back to the previous levels to earn stars, the game doesn't give you anymore new plants to fight with.
Also, and this may just be me arguing this, but the "producing X amount of sun" challenges are ridiculously annoying almost to the point of feeling like those levels are broken. I only stood a chance at completing those levels once I got the double sunflower plant, which I had to wait for like five keys to obtain, because I'm not paying jack shit for anything in this game. But, even with this plant, those levels are still very difficult to complete because the zombies always, ALWAYS, swarm you if you choose to focus primarily on getting sun energy from your sunflowers.
Look, I get that if this game didn't have these challenge missions the game would have been to short, but they could have at least made these extra missions optional instead of making them mandatory in order to move the story along. I'm just so annoyed that the guys who made this game could screw up this freaking badly. The first game was nearly perfect and with some tweaks to the game play in the sequel it could have been a perfect game. Instead, we are left with this crappy version of a game that used to be fun, but now feels more like a chore then anything else to play through. At this point, all I have to say is screw this game. Good job PopCap/EA for taking a great game and turning it into a soulless cash-guzzling machine that would rather make a game so unlikable or fun that players would rather pay to get through it as quickly as possible rather then taking their time to complete the main game.
So, what do you guys think? Do you share similar thoughts on this catastrophe of a game?