Pokemon Rumble Review

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Dainironfist

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Dec 10, 2009
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Pokemon Rumble is a new Wii Ware tile on the Wii. At the start of the game, you recieve an introduction similar to the one you get from the region's professor in the original series. Instead of REAL pokemon, you use mechanical wind-up pokemon toys. Instead of levelling up, these toys have a power level which determines the health and damage that your pokemon will deal. So this means that if you get a good pokemon in the earlier stages with good attacks, then you will end up ditching it for one with a higher power level later on.

Speaking of attacks, they work in a similar way to those in Mystery Dungeon. Some are long range projectiles, others an AoE, but most are simple forward attacks. Also, your pokemon don't learn attacks, you pay money of sorts to have a random attack taught to them. Fortuneatly you are asked if you want to replace a move. So your charizard won't be losing its Fire Blast for Smokescreen. Another thing, you only have two attacks, compared to the standard four.

You get more pokemon by progressing through stages, from a main hub. Each stage has a theme, flying, fire, water, cave etc, which dictate which pokemon you'll find their. When you defeat a pokemon, there's a chance that it may be collectable and be used. At the end of each stage, their's a "Boss" pokemon which is considerably harder to "capture". Some of the pokemon you capture have a special adjective next to their name. This means they have a special ability, faster movement, passive health regen etc. Also you can carry an infinite number of pokemon with you and you can switch them out as much as you want. However you can only have three deaths. Also the fact that it takes a few seconds for your pokemon to switch out means that, even if your new pokemon is about to switch out, your current, low healthed, pokemon can be killed and cost you one of your three lives. Graphically, the pokemon are in a similar style to Pokemon Farm. I actually think they just reused the models and animated them more.

When you capture a pokemon with a power level over a certain limit, you can access the "Battle Royale", where you battle a random mix of pokemon with several boss pokemon to defeat. Once succeeding here, you unlock the next hub, with higher power level pokemon to capture. The process repeats until you defeat the final hub battle.

Up until this point you only have had access to first generation pokemon. After beating this last royale, you are put back into the first area with all you pokemon, with the power levels raised once again, with 4th generation pokemon available for capture. Rinse and Repeat.

It gets very repetetive from then on. I'd say that it's a decent quick fill if you're waiting for HeartGold and SoulSilver to come. I payed a tenner for it and it lasted me a week-ish before I got bored. Pokemon purists won't like it. I get a big Mystery Dungeon vibe when I play this. The free movement about and interesting attacks angles and mechanics meant I enjoyed it for the same merits as Mystery Dungeon. Apart from the fact that it misses MD's epic story and anthropomorphised pokemon characters. In this you may aswell be some kid playing with pokemon toys with his friends. It's definateatly worth the ten pounds. And before you ask, yes I'm a brit.