Poll: A chance for YOUR game to come true!

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ejhio

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Mar 13, 2009
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1) What would it be?
1. Fps - first person shooter [Halo]
2. RTS - Real time simulation [Spore]
3. Rpg - Role playing game [Fable]
4. Adventure - [Warhammer]
5. Action - [Ratchet & Clank]
6. Racing - . . . what?
7. Sports - . . . hi
8. Others - Please put in your game type

2) What Game be about?
For me, it would be
E.g. A hunted house, filled with regrets. [at least a place and a what makes it special]

3) Why would people play it?
For me, it would be
E.g The story of a family that hunts the house where they were killed. But why are they hunting the house? The reason is the Killer is not dead. So how would it end? =D

4) What is the game type?
For me, it would be
E.g Action

For those who do not wan to answer those questions, below are some for you.

5) Some game you like and please with reason
For me, it would be
E.g I like GTA. Because I get to play at my own pace and do my own things
or I like Nano Breaker. Because there is a lot of blood.

6) Some games you really hate and with reasons
For me, it would be
E.g I hate DOTA. Because after you play it, it resets and you have to start from level one again

7) Interesting features you saw in a game.
For me, it would be
E.g Warriors orochi. It has a triple combo attack available when you are in low health

8) Useless features you saw in a game.
For me, it would be
E.g Fable. It has a interesting treasure hunt quest, but the reward was a useless pan.

9) What features you wish your game had
For me, it would be
E.g Halo, with a lay down option. Because squatting just does not quite make the cut.

10) Ahh nothing here. I know nowadays games tend to become monotonous, dull and G-R-E-Y!!! A rip off of others, and other rip off of a rip off. OH!

10) Opinions - E.g ADD COLOURS TO GAMES!!!
 

arcainia

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May 16, 2008
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If you want to make a game about a haunted house, then you should have added "survival Horror" to the poll's options. Since it is my fav, but not there, I cannot vote. >:
 

Brotherofwill

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Jan 25, 2009
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You should add plattformer to the poll, it's an exellent and rather easy game design for the first game project I'd say.
 

ejhio

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Mar 13, 2009
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i'm sorry the "u" was unintentional
and arcainia you CAN! there is "Others"!
 

Inverse Skies

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Feb 3, 2009
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I would very much make a game in the style of a JRPG, mainly because I tend to write epic stories which would lend themselves very well towards that particular format, that and the curious mix of fighting styles (guns, swords and magic) which I've always enjoyed about JRPGs.
 

godevit

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Nov 21, 2008
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I personally would create an online FPS, You all thinking great another CS but no i would make it realistic. first of all every character gonna react to wounds,blood lose and disorientation effects. Lets say you are hit by a bullet in the left arm, you start to bleed(with visuals of course) depends on the positioning of the wound on the arm, for instance the bullet hits the artery that means you gonna lose a larger quantity of blood. it also effects your aiming,eye sight and your reaction time. as a way to counter it there would be a medic (one of the "classes" in the game) he can bandage your wound and stop the bleeding but that's about it (the bandaging process would be like a short mini game, first you need to drag the wounded player to a safe spot{optional}and then applying the bandage ) as you are wounded there's no way to restore your body to its starting stage but to continue the way you are. another example is the opposite team sets a charge on the door to break in and when it explodes you get blur and disorientation effects. another idea is that each map gonna have a mission in which one team needs to rescue hostages or to assassin an impotent ambassador. for each mission you begin by arming your self with the weapons you need ( With a limit of what you can carry) and then you plan your attack, the map would consist of a several city blocks,and the attacking team will decide how to attack and from where while the defending team could place traps and mines to sabotage them.(lets say the attacking team are getting to the edges of the town by hammer trucks and then they get off).
every door and window in the area would be usable and buildings would be destroyable(keep in mind infantry aren't carrying much anti tank weapons that can blow up walls :p )this means means ambushes on narrows streets and snipers on rooftops.

Meh this text wall is gonna be hard to read......my English is bad and i have way too many ideas so i cant really put it in the right order but i think you people see where im going :D
 

ejhio

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Mar 13, 2009
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Inverse Skies said:
I would very much make a game in the style of a JRPG, mainly because I tend to write epic stories which would lend themselves very well towards that particular format, that and the curious mix of fighting styles (guns, swords and magic) which I've always enjoyed about JRPGs.
I too enjoy JRPGs. The story is really deep and you could get lost in it! But then again, its an rpg and you have to grind, which really is not that much fun after a while. Well, earthbound seems to break the rule and it became a great game.It is quirky and have easy to level system. A Pack of Gum, for the monkey!


godevit said:
I personally would create an online FPS, You would be all thinking, great another CS, but no i would make it realistic.

First of all every character gonna react to wounds,blood lose and disorientation effects. Lets say you are hit by a bullet in the left arm, you start to bleed(with visuals of course) depends on the positioning of the wound on the arm, for instance the bullet hits the artery that means you gonna lose a larger quantity of blood. it also effects your aiming,eye sight and your reaction time.
It does sound fun, but the amount data used will be massive! I mean, yes maybe it could be made in the future! Where the computers are more advanced. To make the game into such details will require a lot of effort in the programming of the game!
I also like the part where it effects your aiming,eye sight and your reaction time. Could you explain to me what do you mean by [reaction time]? Does it mean a lagging game when heavily damaged?


godevit said:
As a way to counter it there would be a medic (one of the "classes" in the game) he can bandage your wound and stop the bleeding but that's about it (the bandaging process would be like a short mini game, first you need to drag the wounded player to a safe spot{optional}and then applying the bandage ) as you are wounded there's no way to restore your body to its starting stage but to continue the way you are.
Wow this game is unique. I like the idea. Even if u can bandage someone, it takes time, and in CS you do not really have time to play a mini game.


godevit said:
another example is the opposite team sets a charge on the door to break in and when it explodes you get blur and disorientation effects.
U mean smokey and IF the player stands to near to the door. That would be a nice game =D


godevit said:
another idea is that each map gonna have a mission in which one team needs to rescue hostages or to assassin an [important] ambassador. for each mission you begin by arming your self with the weapons you need ( With a limit of what you can carry) and then you plan your attack, the map would consist of a several city blocks,and the attacking team will decide how to attack and from where while the defending team could place traps and mines to sabotage them.(lets say the attacking team are getting to the edges of the town by hammer trucks and then they get off).
I think i get what you mean. You are thinking of using a situation where the people do not know about this attack, and that there will be other people walking around. Right? So it seems like the place is Going to get attacked like a "secret operation mission" type of game. Yes?


godevit said:
every door and window in the area would be usable and buildings would be destroyable(keep in mind infantry aren't carrying much anti tank weapons that can blow up walls :p )this means means ambushes on narrows streets and snipers on rooftops.
Yea, i would love to play this game =D. It is a Real time simulation + Fps.
So how many people can play at the same time?

godevit said:
Meh this text wall is gonna be hard to read......my English is bad and i have way too many ideas so i cant really put it in the right order but i think you people see where im going :D
Muhaha. I write like you normally, so do not be sad. It is a form of art for Singaporeans. The ability to switch how they want to talk in a matter of seconds.