Poll: A slight bone to pick with Batman:AC sidequests

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radioactive lemur

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May 26, 2010
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The problem is that they are ... too good. This might sound stupid but I mean it sincerely. No part of the Zsasz, Deadshot, Mad Hatter etc. was any less exciting and engaging than the arguably GOTY worthy main story missions. These really should not have been considered "supplemental" and potentially skipped over. Makes no difference to me and other obsessive side-quest doers, but to think that people are going to complain about the game being short without doing the sidequests that obviously were meant to be a MAJOR component of the content kind of pisses me off. IMO, only collecting Riddler trophies should have been supplementary (which is plenty of sidequest in and of itself), the other stuff was just too good to keep as supplemental. What do you guys think?
 
Dec 14, 2009
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Optional is always better.

For the same reason The Elder Scrolls games have a main plot, then leave you to do what you want.

It allows you to customise your plathrough. So you can 'complete' the game anywhere from 10 hours to 40 hours to more than 100 hours.

Choice is always better.
 

The_Waspman

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Sep 14, 2011
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The only thing that narked me was not enough Catwoman. I know when people buy a Batman Game, they want to play as Batman, but for the next game I would love it if there were more quests for the other characters. more Catwoman, more Robin, more Nightwing, Huntress...
 

AyreonMaiden

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Sep 24, 2010
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Daystar Clarion said:
Optional is always better.

For the same reason The Elder Scrolls games have a main plot, then leave you to do what you want.

It allows you to customise your plathrough. So you can 'complete' the game anywhere from 10 hours to 40 hours to more than 100 hours.

Choice is always better.
This. Deus Ex: Human Revolution was much like this, in that the sidequests weren't Elder Scrolls or even Yakuza-level of quantity, but they were as involved and open-ended as the main missions themselves. The fact that they are optional is so much better because...man, it's hard to explain! Choice IS always better.

I'll put it this way: Half of the GTA4 characters who gave me missions felt utterly unnecessary. And I was MADE to do missions for them before I got to the ones that mattered. That was utter bullshit. I'd rather have a moderately sized story and a moderate selection of side missions that are at the same caliber of the main ones than one long ass quest where I do everything possible and have nothing left to discover.
 

Furioso

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Jun 16, 2009
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I don't really get it, they make a damn near perfect game with brilliant side quests that expand the world and you are complaining? It is supposed to be a sandbox game after all, if they put the sidequests in the main story there would have been no point to make it a sandbox, also if you go through the game without even trying one of the sidequests.... what is wrong with you
 

Leemaster777

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Feb 25, 2010
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Personally, I think that Arkham City got the side-quest thing absolutely right. I WISH all side-quests in other open-world games were as compelling as the ones here.

Working these stories in the main quest would have done nothing but slowed down the plot for no good reason. But by adding them as side missions, it expands the world without making the main story do back-flips to fit them in.

Is it a shame that it's possible to miss them entirely? Yeah, a bit, but that's the whole POINT of an open-world game, to discover things on your own.

In fact, I'll say it right now, Arkham City is probably the BEST open-world game I've ever played, side-quests and all.
 

Ruwrak

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Sep 15, 2009
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I'll just say: "THANK GOD THEY ARE SIDEQUESTS"
Because I'd pretty much go mental if I had to do that Zsasz thing in sequence to advance the plot.
 

Soviet Heavy

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Jan 22, 2010
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Daystar Clarion said:
Optional is always better.

For the same reason The Elder Scrolls games have a main plot, then leave you to do what you want.

It allows you to customise your plathrough. So you can 'complete' the game anywhere from 10 hours to 40 hours to more than 100 hours.

Choice is always better.
Sort of. Morrowind had long, branching side quests that all ended up weaving into the main narrative.
 
Mar 28, 2011
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I will say, i was annoyed a few times when i was floating around on my way to a main mission, got almost to my marker, which was surrounded by armed thugs, then a phone rings and off i go like a pavlovian madman running all the way to the opposite side of the city ona time limit.

Great game though, loving every minute.
 

wadark

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Dec 22, 2007
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The problem I had with the side quests came with the Zsasz one, which let you go through the entire mission really early on, only to get to his hideout and find out that you can't actually stop him because you need a gadget that you don't get until later.

It didn't communicate that at all, I had to look it up, which was frustrating, but really just a small issue.

Some of the riddler stuff is really dumb tho. There are like 12 riddles in each area and you really have no way of knowing them all and when you're looking at the solution. And the trophies seem to sometimes require really bizarre uses of gadgets that are never really communicated either.

But hey, those are minor issues. Its still a great game. Will the joker stay dead?