So, as I was making mention of Shadow Madness in another post, a funny thought came to me. You see, Shadow Madness (for those who never played it) was an RPG which had random battles, but you could avoid them with a press of a button...if you were quick enough. You hear a howl and you duck, avoiding combat if you so desire.
The funny thought is this... Not everybody likes a grind, and people get tired of random battles, so why wouldn't more games have something like this?
True, some games have on-site representations of battles you can run away from and avoid ever coming in contact with, but that's not the same and not always as easy. If I don't feel like fighting, it shouldn't be a trial, right? Knowing me, I've maxed everybody out because I DO tend to grind every now and then. So, why hand me more of these things if I don't have to go after then?
What are yout thoughts on the matter, folks?
The funny thought is this... Not everybody likes a grind, and people get tired of random battles, so why wouldn't more games have something like this?
True, some games have on-site representations of battles you can run away from and avoid ever coming in contact with, but that's not the same and not always as easy. If I don't feel like fighting, it shouldn't be a trial, right? Knowing me, I've maxed everybody out because I DO tend to grind every now and then. So, why hand me more of these things if I don't have to go after then?
What are yout thoughts on the matter, folks?