It's a simple question, should video games rely on cutscenes to tell their stories, or should they try to keep the player in control of the story themselves?
Often times I'll be playing a game, and a cutscene will occur where the character I'm playing will say or do something contrary to what I would have. This (for me) breaks immersion and makes me lose interest in the character and for that matter the game. Now I'm not saying I stop playing at this point, but it takes some of the fun away from the game.
Personally, I don't think they are needed anymore, we have the technology now to stop depending on them. Another thing is, I personally believe video games should be different from television, not similar. They should always strive to be interactive entertainment.
I'm curious, what do you think?
Often times I'll be playing a game, and a cutscene will occur where the character I'm playing will say or do something contrary to what I would have. This (for me) breaks immersion and makes me lose interest in the character and for that matter the game. Now I'm not saying I stop playing at this point, but it takes some of the fun away from the game.
Personally, I don't think they are needed anymore, we have the technology now to stop depending on them. Another thing is, I personally believe video games should be different from television, not similar. They should always strive to be interactive entertainment.
I'm curious, what do you think?