After hearing about a plethora of upcoming RPGs (many of which are sequels) over the summer, I was just thinking about what seems to be a trend in RPGs lately:
Firstly, the KOTOR series surprised a few people by making SW not only an RPG, but a good one too. It was a good single-player experience in terms of the characters and the storyline. KOTOR 2 ended up being not quite so good as the first, due to the developers having to rush the game to meet deadlines to get it out for the holidays (however, fans have put together all the content that was cut in their own 'KOTOR 2 Restoration Project'). After that, another entry was announced, but not exactly in the form that KOTOR fans were expecting. They had announced SW:The Old Republic in the form of an MMORPG.
A lot of fans had a shared opinion in the Elder Scrolls series, in that Oblivion also felt like a 'dumbed-down' version of Morrowind (albeit, IMO, with a much improved combat system) in terms of the general world and lore and stuff. A lot of old-school Fallout fans seemed to have the same issue with FO3 from FO2.
Dragon Age was a largely anticipated RPG, even dubbed the 'spiritual successor to Baldur's Gate 2' (I'm not sure if it was the devs who said this or the fans). While it was an excellent RPG, it didn't seem to have the scope or depth of the Baldur's Gate series. I recall that Bioware had said that they will never make a game as big as the Baldur's Gate games. Dragon Age 2 has been announced, and several hands-on previews have made sure to note that the game seems to be more action-orientated, though whether this takes away from the RPG elements is yet to be seen.
Mass Effect was an excellent RPG/shooter, an epic sci-fi RPG which a large, deep universe and storyline. Mass Effect 2 seemingly split the fanbase, many of which said it was much better, with much smoother, free-flowing combat, while others really didn't like how they took out the RPG-ness from the first.
A new Neverwinter Nights has also just been announced, however it looks almost like they are also going the MMORPG route, saying that 'Players will choose from one of five different classic D&D classes, teaming up with friends online or join up with computer-controlled teammates, taking on adventures in a persistent online world.' Note that there are five classes in this one, compared to the 15+ classes in previous installments.
While I'm talking about WRPGs here, JRPGs aren't exactly immune to this (e.g. Final Fantasy XIII), but many of them have stuck to their own formula.
There are probably a lot of other possible examples, but they escape me at the moment. I've tried to avoid giving judgements on this just yet, I wanna see what you guys think.
Firstly, the KOTOR series surprised a few people by making SW not only an RPG, but a good one too. It was a good single-player experience in terms of the characters and the storyline. KOTOR 2 ended up being not quite so good as the first, due to the developers having to rush the game to meet deadlines to get it out for the holidays (however, fans have put together all the content that was cut in their own 'KOTOR 2 Restoration Project'). After that, another entry was announced, but not exactly in the form that KOTOR fans were expecting. They had announced SW:The Old Republic in the form of an MMORPG.
A lot of fans had a shared opinion in the Elder Scrolls series, in that Oblivion also felt like a 'dumbed-down' version of Morrowind (albeit, IMO, with a much improved combat system) in terms of the general world and lore and stuff. A lot of old-school Fallout fans seemed to have the same issue with FO3 from FO2.
Dragon Age was a largely anticipated RPG, even dubbed the 'spiritual successor to Baldur's Gate 2' (I'm not sure if it was the devs who said this or the fans). While it was an excellent RPG, it didn't seem to have the scope or depth of the Baldur's Gate series. I recall that Bioware had said that they will never make a game as big as the Baldur's Gate games. Dragon Age 2 has been announced, and several hands-on previews have made sure to note that the game seems to be more action-orientated, though whether this takes away from the RPG elements is yet to be seen.
Mass Effect was an excellent RPG/shooter, an epic sci-fi RPG which a large, deep universe and storyline. Mass Effect 2 seemingly split the fanbase, many of which said it was much better, with much smoother, free-flowing combat, while others really didn't like how they took out the RPG-ness from the first.
A new Neverwinter Nights has also just been announced, however it looks almost like they are also going the MMORPG route, saying that 'Players will choose from one of five different classic D&D classes, teaming up with friends online or join up with computer-controlled teammates, taking on adventures in a persistent online world.' Note that there are five classes in this one, compared to the 15+ classes in previous installments.
While I'm talking about WRPGs here, JRPGs aren't exactly immune to this (e.g. Final Fantasy XIII), but many of them have stuck to their own formula.
There are probably a lot of other possible examples, but they escape me at the moment. I've tried to avoid giving judgements on this just yet, I wanna see what you guys think.