Poll: Arrrrrgh, my eyes...

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SckizoBoy

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Jan 6, 2011
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A Hermit's Cave
So, I kicked up The Witcher 2: The Assassin of Kings the other day after the gods alone know how long of owning it but never getting around to playing it.

Playing the tutorial level ('cos I suck etc.) sent me into a somewhat rabid rage and I pretty much had a fight with my wife over it. Reading online I saw a few people had a similar problem (graphics, brightness & gamma was a nightmare), but, good grief, it almost led to me busting my PC.

Now, anger management issues aside, I wanted to ask a couple questions regarding colour blindness in gaming.

I know there was some hoo-hah a few years ago about the development of an FPS specifically designed to cater to colour blind people, but given that there are (excluding those with a/monochromatic vision, few though they are) seven types of colour blindness, is this truly feasible? I mean, sure, you can probably design the game to have colour-contrast adjustment settings, but given how different types of CB affect the individual's sight in different areas of the visual spectrum, would it be worth game designers' effort to consider it for a game that has subtle colour contrast as part of its gameplay shtick (quite how, I haven't the faintest) be accessible to colour blind people?

In all honesty, though, I'm guessing... no? With the exception of deuteranomaly (and perhaps protanomaly).

To those who care, a penny for your thoughts... no change given.
 

SckizoBoy

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Jan 6, 2011
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SckizoBoy - a forum member with over 19k posts that I barely ever see posting....is that a form of color blindness?

Really though, this sounds like something that could be done fairly easily with the use of color filters. Naughty Dog for example has a slew of different graphics filters available after you beat UC4/Lost Legacy. I think it would be mostly a matter of modestly clever programming vs something far more time and budget-consuming like localization for as many languages as there variants of color blindness.
 

SckizoBoy

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Jan 6, 2011
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A Hermit's Cave
hanselthecaretaker said:
SckizoBoy - a forum member with over 19k posts that I barely ever see posting....is that a form of color blindness?
I'll go with no? Flakiness on my part more than anything else, I guess? -_-

Really though, this sounds like something that could be done fairly easily with the use of color filters. Naughty Dog for example has a slew of different graphics filters available after you beat UC4/Lost Legacy. I think it would be mostly a matter of modestly clever programming vs something far more time and budget-consuming like localization for as many languages as there variants of color blindness.
Which is my line of thought as well, to be honest. The thing being that this only works for anomalous trichromatic vision, rather than dichromatic (which, thankfully, I am not). That being the case, in fairness, there isn't much any programmer can do if the player has blanket blindness to an entire set of wavelengths rather than any deficiency. Still, fortunately it's bloody rare.

Canadamus Prime said:
Um... I've never played The Witcher 2, but can't that just be fixed in the options menu?
Only to a certain extent. Kept having to change the settings whenever the in-game light level changed significantly, ended up giving up and put everything on default settings and play in short spurts to prevent getting a headache. This aside, been pretty good game so far.
 

Bad Jim

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Nov 1, 2010
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Any chance you can fix it with post-processing, using something like ReShade?

https://reshade.me/