So, I kicked up The Witcher 2: The Assassin of Kings the other day after the gods alone know how long of owning it but never getting around to playing it.
Playing the tutorial level ('cos I suck etc.) sent me into a somewhat rabid rage and I pretty much had a fight with my wife over it. Reading online I saw a few people had a similar problem (graphics, brightness & gamma was a nightmare), but, good grief, it almost led to me busting my PC.
Now, anger management issues aside, I wanted to ask a couple questions regarding colour blindness in gaming.
I know there was some hoo-hah a few years ago about the development of an FPS specifically designed to cater to colour blind people, but given that there are (excluding those with a/monochromatic vision, few though they are) seven types of colour blindness, is this truly feasible? I mean, sure, you can probably design the game to have colour-contrast adjustment settings, but given how different types of CB affect the individual's sight in different areas of the visual spectrum, would it be worth game designers' effort to consider it for a game that has subtle colour contrast as part of its gameplay shtick (quite how, I haven't the faintest) be accessible to colour blind people?
In all honesty, though, I'm guessing... no? With the exception of deuteranomaly (and perhaps protanomaly).
To those who care, a penny for your thoughts... no change given.
Playing the tutorial level ('cos I suck etc.) sent me into a somewhat rabid rage and I pretty much had a fight with my wife over it. Reading online I saw a few people had a similar problem (graphics, brightness & gamma was a nightmare), but, good grief, it almost led to me busting my PC.
Now, anger management issues aside, I wanted to ask a couple questions regarding colour blindness in gaming.
I know there was some hoo-hah a few years ago about the development of an FPS specifically designed to cater to colour blind people, but given that there are (excluding those with a/monochromatic vision, few though they are) seven types of colour blindness, is this truly feasible? I mean, sure, you can probably design the game to have colour-contrast adjustment settings, but given how different types of CB affect the individual's sight in different areas of the visual spectrum, would it be worth game designers' effort to consider it for a game that has subtle colour contrast as part of its gameplay shtick (quite how, I haven't the faintest) be accessible to colour blind people?
In all honesty, though, I'm guessing... no? With the exception of deuteranomaly (and perhaps protanomaly).
To those who care, a penny for your thoughts... no change given.