So, I was having a conversation with my girlfriend today about Skyrim. Naturally we're both super-excited about it. Everything from the full 3D inventory, to the little details, like how the stock animations are dynamically blended into the environment (e.g. the giants walking down the hillside in the E3 demo).
Anyway, our conversation/excited babbling eventually lead us to one point that's on everybody's minds about Skyrim. Will it be as glitchy as Bethesda's recent entries to the game market?
Now, personally, I don't think it will be at all. I have always held out a little faith in Bethesda as a developer, and I'll explain to you why.
First off, I've personally never experienced games like theirs. Games that are so in-depth, so dizzyingly deep and so detailed that you could lose yourself in them for weeks at a time (something which I constantly did with Oblivion). I personally find it hard to believe that a company that, for all intents and purposes, is obsessed with giving you the most fully featured and life-consuming games, could turn such a blind eye to QA.
Secondly, both myself and my girlfriend (after she coerced me into it) play the absolute shit out of Morrowind. I never, in my 60+ hours of that game came across one broken quest or one destructive, or otherwise benign, glitch. Neither did my girlfriend. These sorts of crashes and broken quests only really came about from Oblivion onwards, when the Gamebryo engine started it's run at Bethesda. I've always found the Gamebryo engine so fragile that it would simply crash to desktop at the slightest provocation. Numerous games of Oblivion and Fallout 3, cut short by a temperamental and otherwise touchy game engine. Thank god for it's auto-save function, that's all can say.
Finally, it's universally recognized that Oblivion was the main attraction to the next (current) generation. It was at the cusp of the new gen of hardware and software and as such, it had no back wall of previously proven ideas and tech to lean on. Gamebryo was a daring leap into the unknown. Gamebryo, combined with the seemingly limitless possibility of Oblivion's open structure was a recipe for disaster. There is only so much testing of each quest, item and location they can do before shipping, so the infinite variables of Oblivion's world was just sitting there, waiting for an unwary gamer to put two and two together unwittingly, so it could pounce and crash to desktop. Gamebryo didn't have a lot of the mainstays of modern gaming, like dynamic animation (like the aforementioned giants in the E3 demo). The SDK was simultaneously the most varied and constricting kit, since, for example, characters couldn't crouch whilst moving to pick something up. They'd have to run to the idem, stop, crouch, pick it up and stand up again. There were no logical shortcuts. It all lead to an incredibly constricting experience.
All in all, I just can't see a developer that cares so much for it's world and it's inhabitants. That cares so much for the lore, history and minute details like fully readable books, would consistently drop the ball on something so serious as QA. It just doesn't make sense to me.
Now Obsidian and Gamebryo, that's a different story all together. . .
TL;DR: Do you think the bugs, glitches and crashes in Oblivion and Fallout 3 are Bethesda's fault, or the Gamebryo engine's fault?
Anyway, our conversation/excited babbling eventually lead us to one point that's on everybody's minds about Skyrim. Will it be as glitchy as Bethesda's recent entries to the game market?
Now, personally, I don't think it will be at all. I have always held out a little faith in Bethesda as a developer, and I'll explain to you why.
First off, I've personally never experienced games like theirs. Games that are so in-depth, so dizzyingly deep and so detailed that you could lose yourself in them for weeks at a time (something which I constantly did with Oblivion). I personally find it hard to believe that a company that, for all intents and purposes, is obsessed with giving you the most fully featured and life-consuming games, could turn such a blind eye to QA.
Secondly, both myself and my girlfriend (after she coerced me into it) play the absolute shit out of Morrowind. I never, in my 60+ hours of that game came across one broken quest or one destructive, or otherwise benign, glitch. Neither did my girlfriend. These sorts of crashes and broken quests only really came about from Oblivion onwards, when the Gamebryo engine started it's run at Bethesda. I've always found the Gamebryo engine so fragile that it would simply crash to desktop at the slightest provocation. Numerous games of Oblivion and Fallout 3, cut short by a temperamental and otherwise touchy game engine. Thank god for it's auto-save function, that's all can say.
Finally, it's universally recognized that Oblivion was the main attraction to the next (current) generation. It was at the cusp of the new gen of hardware and software and as such, it had no back wall of previously proven ideas and tech to lean on. Gamebryo was a daring leap into the unknown. Gamebryo, combined with the seemingly limitless possibility of Oblivion's open structure was a recipe for disaster. There is only so much testing of each quest, item and location they can do before shipping, so the infinite variables of Oblivion's world was just sitting there, waiting for an unwary gamer to put two and two together unwittingly, so it could pounce and crash to desktop. Gamebryo didn't have a lot of the mainstays of modern gaming, like dynamic animation (like the aforementioned giants in the E3 demo). The SDK was simultaneously the most varied and constricting kit, since, for example, characters couldn't crouch whilst moving to pick something up. They'd have to run to the idem, stop, crouch, pick it up and stand up again. There were no logical shortcuts. It all lead to an incredibly constricting experience.
All in all, I just can't see a developer that cares so much for it's world and it's inhabitants. That cares so much for the lore, history and minute details like fully readable books, would consistently drop the ball on something so serious as QA. It just doesn't make sense to me.
Now Obsidian and Gamebryo, that's a different story all together. . .
TL;DR: Do you think the bugs, glitches and crashes in Oblivion and Fallout 3 are Bethesda's fault, or the Gamebryo engine's fault?