Poll: Beyong Good and Evil ! Can gameplay freedom and freedom in moral choices be put in one game?

Recommended Videos

Sidremus

New member
Mar 14, 2011
16
0
0
I just read a poll about differing gameplay of "Good" and "Evil" in videogames.
So I was wondering, how do you think about when a game says: "Decide freely if you want to be good or bad!" On the Box!
How do you think about games that give you "Freedom to do what ever you want" and at the same time try to tell a story

IMO good and evil are only very rarely portrait in a good way!
The concept of good and evil is basically that there is some evil entity that does or threatens to do something moraly wrong. An example would be the Combine in the Half-Life series. They are very powerfull and mighty due to there superior technology and instead of beeing the Picard, they enslave humanity! This motivates the player to fight for freedom and against the bad guys. If you remember the first level of Half-Life 2, it had a really a strong atmosphere, and you knew, without anyone telling you:"Thats the bad guys!"

Now in games like MassEffect, Fallout or Fable, wich on the surface seem to give you the freedom of beeing both good or evil, your real options are beeing a super-nice tree-hugging moron (hoping to get the gold and XP for doing fetchquests for every NPC there is and wasting your medkids and clean water for good carma points on random people you just met in the desert) or the duche-in-duty (getting often even more XP and gold for going into town killing everyone and then looting there corpses).
And to add to this, most games that let you "choose" if you want to be the good or the bad guy, make you kill the evil emperor at the end anyway!
I think, when a game really wants to tell a story, then there should be more to it then a very linear "carma-bar" wich in the end decides if either you destroy the death-star or drive it home to your garage!

It always pulls me out that when I do something in a game, that is either good or bad, I immediately tells me:
"Bling! -2 Carma, you're an asshole!"

Of course I can see the trouble for a developer, who is supposed to make a game telling a certain story and then asked to give the player the freedom to literally do anything.
The Problem is obvious: What if the player tries to brake the bounderies of the story, by e.g. killing a character who is important for the stories progress.

When i played FarCry 2 i was hoping for such freedom. When the game told me: "Your only goal is to find that weapon dealer and kill him." I was hoping that, I could actually just by exploring the "free 50 km² gameworld" find him and end my quest!
IMO a big missed opportunity.

Then again I was playing Minecraft the other day, wich of course has neither storytelling nor moral choices bigger then being a vegetarian or not. But it gave me a lot of freedom, a big world to explore, and even without ever calling out a goal for me, it let me have quite some adventures!!

So I came up with this!
I wish for a game that has a story with multiple endings but that doesn't yell at me every time I'm at the end of a quest/chapter: "Go this way now and your a good guy - go that way and your a bad guy!"
And I wish for a game, that lets me tackle a quest or the hole story in any way i want, and by letting me loose and letting me make the decisions my self, to in the end or later on the way tell me: "Hey look, this is what you've done and how it effects your overall game and its world!"
 

Jordi

New member
Jun 6, 2009
812
0
0
I hear Alpha Protocol has a pretty good morality system where your choices have consequences that aren't immediately apparent, but I haven't played the game so I don't know how free the gameplay is.
 

Axolotl

New member
Feb 17, 2008
2,401
0
0
Deus Ex and Fallout come pretty close.

Also I really hope you aren't a native English speaker.
 

Sidremus

New member
Mar 14, 2011
16
0
0
Axolotl said:
Deus Ex and Fallout come pretty close.

Also I really hope you aren't a native English speaker.
No, sorry, I'm german and used a good bit of good old google translater....

BTW when talking Fallout, both the old series and Fallout 3 had very streamlined endings. But indeed Deus Ex - Invisible War (the only one i played) had a good variety to it and I'm also really looking forward to Human Revolution !
 

MBurner 93

New member
Mar 26, 2009
233
0
0
Ghostwise said:
Title is totally misleading. I thought for certain this would be about Beyond Good and Evil.
That is EXACTLY what I thought this was going to be about...boy was I wrong.

OT: Like people have been saying, its impossible (at least at this point) to achieve total freedom in a video game. There are limitations. And as far as Mass Effect goes, I like the way the Paragon/Renegade system works. Shepard is supposed to be the good guy. But you get to choose his/her personality.