Poll: Biggest Pet Peeves In RPGs

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Emiscary

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Lemme give you a brief summary of the terms used for the uninitiated:

Plot Armor - Characters being made invincible in the game engine, either temporarily or for the entire duration of the game. IE: children in Skyrim are apparently beyond harm of any kind. Kind of makes it hard to sympathize with the annoying little shits...

Faux Choice - Being presented with options with little to no actual consequences on the events of the game. IE: Dragon Age 2's ending. You'd think there would be some marked differences between choosing to save a group of embattled but dangerous people or choosing to wipe them out- but not really. The encounter is identical, you just start on the opposite ends of the map based on your decision.

Mandatory Party Members - I'll take Mass Effect (the whole series) as an example here. Lots of RPGs these days like to give you a plethora of choices about who you want to spend the game's story with. It's more impressive when they also give you the option of sending people whose guts you hate off to go sweep for landmines. What's bad? When 1-2 party members get some arbitrary plot device anchored to them and you wind up stuck with them. IE: I don't give one fuck about Liara T'soni. Okay? Not even half of one. She exists to justify the lezzed out green alien sex fantasies of neckbeards.

Unbalanced Classes - The Wizard. Pick The Wizard. I don't care what RPG you're talking about, the guy who can set the air on fire by squinting at it is invariably the best pick for a player. It's impossible to realistically balance power between that guy, and a guy who swings sharp pieces of metal for a living. Damned if they don't try (and fail) in every single RPG that's ever been made though...

Bags of Spilling - This is a problem exclusive to RPG sequels. Basically, your bag of spilling is where you were assumed to have held all the experience/items/abilities you acquired over the course of the last game. When you pass the threshold into a sequel, the bag does its job and makes you as threatening as a standard giant rat.

Ham Handed Racist Themes - This is a modern RPG problem. Seriously, I'm tired of plotlines that have to do with short/taller/pointier/more magical/hairier versions of people being marginalized by assholes. We get it: uneducated people are prone to prejudicial forms of thinking. Tell me another damned story already...

Cut & Paste Settings - Why does it *always* have to be Europe in the dark ages? Why can't it be the Caribbean at the turn of the century, or Australia when it was colonized, or Egypt at the height of its power or- well you get the idea. Please, some variety.

Half Done Romances - Let's take a look at say... Overlord as an example here. Here's the thing: if your love interest in a game isn't completely integrated into the experience/story (meaning if they don't actually *DO* anything but show up and have an implied sex scene with you...) then they don't belong in the game. They're window dressing, that's all. And what's worse is that games never try to approach the topic from any angle but the actual courtship. Like once you've actually jumped in bed with your romances in most games, that's it. You've completed your romantic journey. I can't think of a game that tried to address things like marriage or relationship troubles or parenthood. And those things are all kind of par for the course for romantic relationships...

Honorable Mention: Binary Morality Systems - Look, the idea of trying to read intent into a gamers actions? It's great, in theory. But reducing everyone's moral and ethical inclinations to either selfless altruism or self interested dickishness? It's not a good way of going about it.
 

DoPo

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Same setting all over again. That's the thing that annoys me the most. Sheesh, I get it - knights, peasants, castles - I know that. Let's try something else, though, that might be fun.
 

Emiscary

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DoPo said:
Same setting all over again. That's the thing that annoys me the most. Sheesh, I get it - knights, peasants, castles - I know that. Let's try something else, though, that might be fun.
Makes sense. This more than anything is probably what's stagnating the genre...
 

Indecipherable

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Mar 21, 2010
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That's a great list so far, the big one I feel you have missed is this:

Alignment/Morality Systems - Undoubtedly my #1 frustration. Just about every game that has attempted to define these has ended up failing. It's just too complex to judge the meanings behind a players actions within the context of what is happening. Sometimes you might pick an option 'for the greater good', which is to save a larger number of people but in doing so let a few select people die. This is all too frequently the 'evil' outcome. Then there are the times that the dialogue and context don't match the action and so you can't make an appropriately informed choice. This in itself is my #2 pet hate.

That's the big one. Some others for your consideration:

Dialogue Options That Don't Do What You Think They Do - I'm sure we all know this. How many times does there have to be this failing before people realise that shortening a whole conversation down into singular word answers that are then extrapolated back into actions and talking is going to lead to problems? So. Very. Frustrating. At least the quick save/quick load can bring you out of this.

Poor Combat Mechanics - Yep, action games just do it better. I guess it's understandable since that is their selling point, but all too often the combat is freakishly clumsy, clunky or just plain not fun. This is almost always pronounced in the early levels where you are given perhaps a single method of attacking which only slowly improves as you level up. Firstly, we're not all idiots, we can handle a few choices at the start. Secondly, it's not fun at all.

Boss Fights That Are Just 'There' - Please have them make sense. Not every climax requires you to fight a boss. Sometimes the mechanics are stupid, sometimes the whole concept of why this is happening is just ham fisted into there. Deus Ex: Human Revolutions, I am seriously looking at you because every single one of them was just abysmal. Many RPGs share similar problems.

Persuasion/Diplomacy Being Necessary - Lots of this goes around. To experience the full gamut of quests and gameplay, a lot of RPGs basically require you to go and get the maximum Persuasion/Diplomacy skills else you simply miss out. How many people skip this on their first playthrough? If a skill is simply that vital, it's just a tax on skill points and might as well be automatic - or acquired some other way.

Encounters That Can Only Be Beaten By Bashing Them - We've all seen these. You're that persuasive, stealthy type and suddenly you have to fight a big fucking Ogre with hammer in a small room with full lighting. So you end up kiting for 10 minutes using a sling and bullets you just happened to have in your inventory through sheer chance, and the fight feels painful, pointless and totally out of whack.

You're In Jail (And Other Similar Equipment Resetting Issues) - Remember how you had your inventory all nice and organised with all your gear set out neatly? Well, say goodbye to that and say hello to 30 minutes of inventory management. This stuff gives me the absolute fucking shits.
 

Indecipherable

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Mar 21, 2010
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Oh, PS, from your list I picked Faux Choice, because it makes me wonder why the fuck I'm even playing an RPG when apparently it's just a weakly-designed-combat-combat-dungeon-crawler.
 

Emiscary

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Well, I capped out on poll options and the ones listed are my personal biggest grievances. That being said, Binary Morality systems probably deserve an honorable mention. Gimme a sec...
 

Kahunaburger

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Streamlining! But since that isn't a poll option, I'd say fake choices. Devs, we can tell when you pull that sort of stuff on us.
 

Fappy

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I said plot armor but I really hate the overuse of racist themes as well. It gets tiring.
 

Zhukov

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90% of them are set in a seventh generation Middle Earth ripoff.
 

Emiscary

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Fappy said:
I said plot armor but I really hate the overuse of racist themes as well. It gets tiring.
Plot armor is one of those things that gets more annoying the less of it there is in a game. When I'm playing the role of a selfless hero and I'm forbidden from killing innocent people alltogether? Fine. But when I'm playing an open ended RPG and like 1-2 people are apparently just above being threatened by me? No. Then it's enough to make you *livid* if you really wanted to kill said people...
 

BloatedGuppy

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I chose half-done romances as it's the thing on the poll list that has genuinely irritated me the most often (and most recently), although I've carped about almost everything on that list at one time or another.

Really though, had it been a poll option, I'd have gone for binary morality. It absolutely KILLED Knights of the Old Republic for me, which is a game most people cannot stop fellating. I found it agonizingly juvenile in its approach to morality and the force. Want to go to the Dark Side? Better wax up that mustache, Snidely, because you're going to be twirling it.
 

Fappy

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Emiscary said:
Fappy said:
I said plot armor but I really hate the overuse of racist themes as well. It gets tiring.
Plot armor is one of those things that gets more annoying the less of it there is in a game. When I'm playing the role of a selfless hero and I'm forbidden from killing innocent people alltogether? Fine. But when I'm playing an open ended RPG and like 1-2 people are apparently just above being threatened by me? No. Then it's enough to make you *livid* if you really wanted to kill said people...
That's why I preach Morrowind so much. You hate God (Vivec)? Kill him.

Kai Leng's plot armor pissed me off, but then again ME3 had some of the stupidest cutscenes in the series.
 

Emiscary

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BloatedGuppy said:
I chose half-done romances as it's the thing on the poll list that has genuinely irritated me the most often (and most recently), although I've carped about almost everything on that list at one time or another.

Really though, had it been a poll option, I'd have gone for binary morality. It absolutely KILLED Knights of the Old Republic for me, which is a game most people cannot stop fellating. I found it agonizingly juvenile in its approach to morality and the force. Want to go to the Dark Side? Better wax up that mustache, Snidely, because you're going to be twirling it.
Yeahhh sorry, was done by the time it was brought up :p
 

Fappy

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BloatedGuppy said:
I chose half-done romances as it's the thing on the poll list that has genuinely irritated me the most often (and most recently), although I've carped about almost everything on that list at one time or another.

Really though, had it been a poll option, I'd have gone for binary morality. It absolutely KILLED Knights of the Old Republic for me, which is a game most people cannot stop fellating. I found it agonizingly juvenile in its approach to morality and the force. Want to go to the Dark Side? Better wax up that mustache, Snidely, because you're going to be twirling it.
I think Kotor is a bad example because of how ingrained in the lore the morality system is. Darkside points = evil actions. The lore states this so I have never had an issue with it, where as in morally grey games like Mass Effect I really see no reason for a morality system at all. Plus, the darkside options in Kotor II are fucking hilarious.
 

Emiscary

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Fappy said:
Emiscary said:
Fappy said:
I said plot armor but I really hate the overuse of racist themes as well. It gets tiring.
Plot armor is one of those things that gets more annoying the less of it there is in a game. When I'm playing the role of a selfless hero and I'm forbidden from killing innocent people alltogether? Fine. But when I'm playing an open ended RPG and like 1-2 people are apparently just above being threatened by me? No. Then it's enough to make you *livid* if you really wanted to kill said people...
That's why I preach Morrowind so much. You hate God (Vivec)? Kill him.

Kai Leng's plot armor pissed me off, but then again ME3 had some of the stupidest cutscenes in the series.
That's a special subdivision of plot armor, I like to call it "Boss Veto Power". It's a really lame in cutscene tactic game devs use to try and make the antagonist seem intimidating. Basically you're forbidden from actually winning fights with the Boss before the appointed time. So if you find yourself with an advantage, the cutscene will take over and the Boss will magically defeat you. In a fashion that leaves you alive to fight them later.
 

Indecipherable

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Mar 21, 2010
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Fappy said:
Emiscary said:
Fappy said:
I said plot armor but I really hate the overuse of racist themes as well. It gets tiring.
Plot armor is one of those things that gets more annoying the less of it there is in a game. When I'm playing the role of a selfless hero and I'm forbidden from killing innocent people alltogether? Fine. But when I'm playing an open ended RPG and like 1-2 people are apparently just above being threatened by me? No. Then it's enough to make you *livid* if you really wanted to kill said people...
That's why I preach Morrowind so much. You hate God (Vivec)? Kill him.

Kai Leng's plot armor pissed me off, but then again ME3 had some of the stupidest cutscenes in the series.
I found Kai Leng to be excruciatingly cheesy as a villain. Then again, I hate anime/japanese style themes and I felt he was a techno-ninja in a world that didn't need one. To me he was out of place.

Oh, reading this makes me add another to my list of pet peeves:

That Companion You Can't Get Rid Of - I'm sure we've all had this one at some stage. What's really $#*ing annoying is when they introduce them in some kind of double dealing where, say, they are sent to kill you and fail, and for some fucking ungodly reason you have to now take them into your party. When I played Dragon Age: Origins I told Zevran to $#&* OFF. What kind of a tard lets someone who just tried to kill you into the buddy circle? MIND BLOWN AWAY. There's others where they don't even give you the courtesy of telling one of your ass wipe companions to piss off.
 

Zantos

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Although those are definitely some good annoyances, I think the thing that annoys me most is the characters that blurt their life story and whatever they had for lunch at you the first chance they get. When it's not important, thankfully we have been blessed with the magic button press. When the game is making me do it though, I don't care how bad the affect on my karma or reputation or evil points is, I wish there was a "I don't give a fuck, get to the point".
 

BloatedGuppy

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Fappy said:
I think Kotor is a bad example because of how ingrained in the lore the morality system is. Darkside points = evil actions. The lore states this so I have never had an issue with it, where as in morally grey games like Mass Effect I really see no reason for a morality system at all. Plus, the darkside options in Kotor II are fucking hilarious.
That's such a poor defense though. I know Star Wars is infantile in its approach to morality. That's a PROBLEM. I understand that they're attempting some loyalty to source material, but if the source material is awful, is the result not also awful?

Emiscary said:
So if you find yourself with an advantage, the cutscene will take over and the Boss will magically defeat you. In a fashion that leaves you alive to fight them later.
KOTOR did this, too! KOTOR is the worst game of all time! ROWORWOWROWOWROWORWOR...