I have no doubt that many of you have played Mass Effect 2 where character death actually plays a large part of the final battle, and it got me thinking about character death as a story piece over all.
In The Hobbit, the big final battle ends and Bilbo realizes that many of the fellows he took his journey with are dead. That was Tolkien combining a mythic fantasy along with the reality of war, the concept that death, as a whole, is rather random in the greater scheme of things.
My question is, if there was a big final battle in a given role-playing game, and the party members you did not take with you each had a random chance to be killed, how would you feel? Personally, I think, if used as a strong story-telling device, it could actually bring about a true emotional response from the player that you don't get in many games. Most people know how they felt when Aeris died in Final Fantasy VII, but what about if the event was completely random in a modern game?
In The Hobbit, the big final battle ends and Bilbo realizes that many of the fellows he took his journey with are dead. That was Tolkien combining a mythic fantasy along with the reality of war, the concept that death, as a whole, is rather random in the greater scheme of things.
My question is, if there was a big final battle in a given role-playing game, and the party members you did not take with you each had a random chance to be killed, how would you feel? Personally, I think, if used as a strong story-telling device, it could actually bring about a true emotional response from the player that you don't get in many games. Most people know how they felt when Aeris died in Final Fantasy VII, but what about if the event was completely random in a modern game?