Poll: Cloud computing is the future.

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Ridley200

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Jun 9, 2008
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What exactly were they saying?
Personally i think it's too early to tell, but i don't like the idea of requiring uplinks to function. Pretty much when i think of cloud computing i think of Skynet and Ubisoft DRM together...
 

SlowShootinPete

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Apr 21, 2010
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hittite said:
Ummm... what? What the heck is cloud computing and why does it matter?
I think it's when computers are all connected on a peer-to-peer network and can share tasks with each other... or some shit.
 

Ridley200

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SlowShootinPete said:
hittite said:
Ummm... what? What the heck is cloud computing and why does it matter?
I think it's when computers are all connected on a peer-to-peer network and can share tasks with each other... or some shit.
You mean... the internet... In the same way we've had it for yonks?
My understanding is more like that onlive crap, where something else does something, and you just see the outcome. Well, that's it in a nutshell.
 

Monkeylord

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Mar 26, 2008
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Maybe in the future, but I'm not gonna trust current day technology to not crash and lose all my data somewhere down the line without a backup.
I think there was something involving those Sidekick phones that involved the servers or something going down and losing everyone's data? Not entirely sure if that's the same thing.
 

Dexiro

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Dec 23, 2009
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I'm assuming it's like OnLive only it applies for EVERYTHING we do on any form of computer.
 

Hurr Durr Derp

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hittite said:
Ummm... what? What the heck is cloud computing and why does it matter?
Cloud computing (very basically) means that you don't have the software you want to use on your computer. Say you want to play a game, you don't need to go and get a DVD and install it on your harddrive. In stead, you just connect to the game server where the game is installed and play it from there. Everything, from the game itself to your user profile to your savegames, is stored server-side and is accessible from any computer you use.

While the benefits are obvious, I don't like cloud computing for several reasons (which are pretty much the same reasons I don't like "always-online" DRM:

First, it assumes that everyone is always online and has a fast, reliable connection. This simply isn't true.

Second, it makes the user completely reliant on the service provider. If the server goes down, you won't be able to use your application. This is annoying for gamers, but it gets far worse when you take it to other applications. Imagine you're using a cloud-version of Microsoft Office, and on the day you're supposed to hand in an important rapport or essay the server has issues, causing you to lose both the file you were working on and the means to create a new one.

Finally, it gives the service provider way too much power. You no longer own the application you're using and have zero control over it. If they decide to discontinue their service for any reason, you lose everything. It's like buying a game with the condition that the developer can come by your house and snap your DVD in half any time they feel like it.

Is it the future? Unfortunately, yes. Or at least, it's part of the future. While it's potentially very dangerous for us consumers, it's publisher's wet dream. I would be very surprised if the future didn't have some cloud computing-like horrors in store for us.
 

manaman

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Sep 2, 2007
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hittite said:
William Wallace said:
hittite said:
Ummm... what? What the heck is cloud computing and why does it matter?
It's the future.
It is much too late and I have too little patience to talk in circles. Please explain.
He isn't going to he is trolling.

Just report this. Usually don't bother saying anything but some seem a bit confused this time around.
 

William Wallace

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Apr 18, 2010
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Really, my level of seriousness is about equal to how plausible cloud computing is as a replacement to the personal computer.

It's a joke.

Cloud computing is where all hardware computations are done server side. Think of it like this, a computer with no hardware. Its internal components would consist of a simplified video output and a network card of some fashion.

Although feasible in the business and corporate world, cloud computing has limited functionality in the home of the individual computer user. With CC, a throng of problems and issues are introduced (internet speed, data privacy and monthly fees come to mind).

All the techno bable-idiots (not just an ad hominem, they are actually idiots) around the world are writing about this brilliant future of cloud computing, where no one will have a pc, but rather everyone will have a little hub and a monitor that they connect to a cloud network with.

My bet is that people will come around and that this "movement" will die before 2011.
 

William Wallace

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Apr 18, 2010
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manaman said:
hittite said:
William Wallace said:
hittite said:
Ummm... what? What the heck is cloud computing and why does it matter?
It's the future.
It is much too late and I have too little patience to talk in circles. Please explain.
He isn't going to he is trolling.

Just report this. Usually don't bother saying anything but some seem a bit confused this time around.
I was trolling in the same manner that "A Modest Proposal" shocked it's readers.
My apologies if you didn't catch the blatant sarcasm. As well, maybe I should have explained what CC is, but that may have removed my clever guise as a delinquent.
 

hittite

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Nov 9, 2009
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Hurr Durr Derp said:
hittite said:
Ummm... what? What the heck is cloud computing and why does it matter?
Cloud computing (very basically) means that you don't have the software you want to use on your computer. Say you want to play a game, you don't need to go and get a DVD and install it on your harddrive. In stead, you just connect to the game server where the game is installed and play it from there. Everything, from the game itself to your user profile to your savegames, is stored server-side and is accessible from any computer you use.

While the benefits are obvious, I don't like cloud computing for several reasons (which are pretty much the same reasons I don't like "always-online" DRM:

First, it assumes that everyone is always online and has a fast, reliable connection. This simply isn't true.

Second, it makes the user completely reliant on the service provider. If the server goes down, you won't be able to use your application. This is annoying for gamers, but it gets far worse when you take it to other applications. Imagine you're using a cloud-version of Microsoft Office, and on the day you're supposed to hand in an important rapport or essay the server has issues, causing you to lose both the file you were working on and the means to create a new one.

Finally, it gives the service provider way too much power. You no longer own the application you're using and have zero control over it. If they decide to discontinue their service for any reason, you lose everything. It's like buying a game with the condition that the developer can come by your house and snap your DVD in half any time they feel like it.

Is it the future? Unfortunately, yes. Or at least, it's part of the future. While it's potentially very dangerous for us consumers, it's publisher's wet dream. I would be very surprised if the future didn't have some cloud computing-like horrors in store for us.
Thank you
 

Hawgh

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Dec 24, 2007
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Cloud computing is, at least by one understanding, the use of an array of networked computers used to undertake immense calculations or research. It doesn't strike me as something that can be used particularly effectively for video games.
 

WitherVoice

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Sep 17, 2008
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Cloud Computing is not the future. The future is the future. Cloud Computing is already here. It's been here for a long time, except they used to call it slightly different things; it's not new, it's not that great. For something to be "the future", it's going to have to be a heckuvalot more awesome than Cloud Computing.