Hey there guys, I haven't posted in here before so apologies if this is a topic that has come up before. I'm reposting it from aintitcool.com's The Zone [http://zone.aintitcool.com/viewtopic.php?f=9&t=72104] as those movie nerds aren't quite into games as ya'll are here.....
Well I've been noticing that with most games I own now on the 360 have been enjoying a new fad called DLC or Downloadable content. The basic idea for the offline is this: You buy a game, you play the game, you finish the game and the manufacture releases a new Map pack, or levels, or Fancy Dress package that you can download for a nominal fee (usually $10 - $20 AUD). Project Anchorage for Fallout 3 is as well as Grand Theft Auto IV, The Lost and Damned are examples of this DLC that haven't really impress the masses and I for one am wondering what the future of gaming will be. There are also rumours that some of these 'expansions' are already found on your game disc and the 'download' is merely unlocking it has caused an outrage in some circles who cry out for 'the game they originally paid for'.
Personally, I really like the idea that I get more life out of my game for a couple of bucks more but it seems to me that the DLC isn't meaty enough to warrant all the hype. New Multiplayer levels/guns for GOW2 or COD4/5 are going in the right direction, but games like Fable 2 and Fallout seem to have missed the mark. Fallout 3 is in the middle of releasing expansion packs called "Project Anchorage", "The Pitt""and "Broken Steel" and they do look pretty sweet but fall down on the actual 'content' side of things. What I wonder is why didn't they just make one big expansion pack, charge me $50, call it the "Fat Man Pack" and be done with it? What's with the dribble of extra content?
On the flip side one of my favourite games for design, marketing and DLC is Burnout Paradise. I have download multiple free updates that have given me more missions, added a day/night cycle, added motorbikes, placing virtual billboards for Obama during the later stages of his campaign and more. Now this is an excellent use of DLC that improves the rep of a games producer as well as breathing more life and sales into a brand.
So what do you guys think? Are most of the big companies missing the mark with this promising idea or was this always the way it was going to go knowing the players in today's gaming market?
Well I've been noticing that with most games I own now on the 360 have been enjoying a new fad called DLC or Downloadable content. The basic idea for the offline is this: You buy a game, you play the game, you finish the game and the manufacture releases a new Map pack, or levels, or Fancy Dress package that you can download for a nominal fee (usually $10 - $20 AUD). Project Anchorage for Fallout 3 is as well as Grand Theft Auto IV, The Lost and Damned are examples of this DLC that haven't really impress the masses and I for one am wondering what the future of gaming will be. There are also rumours that some of these 'expansions' are already found on your game disc and the 'download' is merely unlocking it has caused an outrage in some circles who cry out for 'the game they originally paid for'.
Personally, I really like the idea that I get more life out of my game for a couple of bucks more but it seems to me that the DLC isn't meaty enough to warrant all the hype. New Multiplayer levels/guns for GOW2 or COD4/5 are going in the right direction, but games like Fable 2 and Fallout seem to have missed the mark. Fallout 3 is in the middle of releasing expansion packs called "Project Anchorage", "The Pitt""and "Broken Steel" and they do look pretty sweet but fall down on the actual 'content' side of things. What I wonder is why didn't they just make one big expansion pack, charge me $50, call it the "Fat Man Pack" and be done with it? What's with the dribble of extra content?
On the flip side one of my favourite games for design, marketing and DLC is Burnout Paradise. I have download multiple free updates that have given me more missions, added a day/night cycle, added motorbikes, placing virtual billboards for Obama during the later stages of his campaign and more. Now this is an excellent use of DLC that improves the rep of a games producer as well as breathing more life and sales into a brand.
So what do you guys think? Are most of the big companies missing the mark with this promising idea or was this always the way it was going to go knowing the players in today's gaming market?