Poll: Do FPS games with "realistic" damage take skill?

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Guitarmasterx7

Day Pig
Mar 16, 2009
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Ok, so I've been playing MW2 a lot for the last few days, and I've come to the conclusion that it's impossible to be "good" at it because it's more of a complicated game of hide and go seek than a measure of skill.
So lets look at it this way. There are basically 3 scenarios for MW2, Confrontation (both players see each other) Flanking (one player sees another unsuspecting player) and Camping (one player stays in one spot and either one of these scenarios can be the result)

Confrontation is the closest thing to a competition of skill games like this have. Basically, because you both see each other, the first person to aim and fire is going to win. Most people like me have been playing mostly FPS games for the last 3-6 years, and can pretty much immediately look down the sights of their M16 and kill someone, so two players of functional level of skill doing this would leave the victor to be the person who's reticule was closer when the two players encountered each other.

Flanking really gives no chance to the player who can't see the other player. Unless by some miracle you're unknowingly already on a running path to some very near cover, you get shot from somewhere you can't see and you're dead before you even have the chance to react. On games like Halo or TF2, yes, having someone sneak up on you is a disadvantage, but unless you let the person get literally within punching distance it's still possible to try to retaliate or retreat in some way when you're being shot at.

Camping is pretty much making your whole strategy about taking someone out before they see you. So obviously if you don't see a camper and they see you, you have zero chance to defend yourself. Likewise, if you sneak up on a camper they usually die before knowing you're there.

Now you might argue that the skill aspect comes into play with where you're going to position yourself or how you're going to sneak up on the other players. I would say that isn't skill, because you really have no idea where the other players are going to go or what they're going to do, so if you manage to kill them that's pretty much all luck. Even if you work out a really good strategy, tactics don't have anything to do with skill. Sure, a professional UFC fighter could beat the crap out of me head on, but if he didn't know where I was and I had a gun it doesn't matter how good at fighting he is.

Anyways this is why I find it strange when people say halo takes no skill and then bring up CoD as a counterpoint, or when people back in CoD 4 would ***** and moan about juggernaut making it possible to survive 3 bullets instead of 2. When I point this out most people retort with something something like "WELL THEN GO PLAY HARDCORE PUSSY" which doesn't really make sense to me because removing the radar makes the game even more "hide and seek" oriented, and it's not that I suck at the game because I usually come out of games with a K/D of like, 24/17, but of those deaths 9 out of 10 times it's from somewhere offscreen. Maybe it's just my playstyle? I dunno.

I could probably go off about this all day but this is getting way too lengthy as is so
TL;DR version
Since you die so quickly in games like this it gives you no chance to defend yourself if you get shot from offscreen, and any player worth his salt can immediately aim and kill a player he does see, making the game more of a "who sees who first" scenario then a competition of skill.

Do you agree, or is there something I'm missing here?

Disclaimer: I actually like MW2 because it does feel very satisfying when you kill someone and it is a fun game to play. It's just not one that I think should be taken seriously. But hey, it's a videogame right?
 

DazZ.

Elite Member
Jun 4, 2009
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They take skill, but it's a different kind.

If they didn't take skill anybody could win against someone who has been playing a long time, even after learning the maps.
 

Nevyrmoore

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Aug 13, 2009
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ArcWinter said:
Videogames can't take "skill", only reaction time and strategy.
By that logic, is there any skill in chess?

Isn't the ability to create a winning strategy a skill?
 

ArcWinter

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May 9, 2009
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Nevyrmoore said:
ArcWinter said:
Videogames can't take "skill", only reaction time and strategy.
By that logic, is there any skill in chess?

Isn't the ability to create a winning strategy a skill?
Well, I guess you could see strategy as a skill, but strategy and planning is much more... vague, say, than a skill, which is definitely only in one subject area (and sometimes only for one game. I know after playing MW2 for a while, it is hard to get back to the same level of destruction than I am used to in Halo 3)
 

dcdude171

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Oct 16, 2009
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go play operation flashpoibnt dragon rising if your looking for something realistic. As said by a reviewer , mw2 is a war game in the style of micheal bay with huge expolsions everything over the top its not very realistic for example hurdling a snowmobile 500 ft with no jump and surviving the impact yes its still a very fun game but not realistic.
 

Slayer_2

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Jul 28, 2008
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First off, MW2 is NOT realistic. Second, "ninjas" are bastards that make the most popular tactic the "use only knife and stupid dual-shotgun things".
 

SantoUno

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Aug 13, 2009
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This is one of the reasons why I hate MW 2 and other related games because it is true.

Then again, almost ALL games revolve around who shoots who first, in MW 2 however it ends too quickly.
 

Grayjack

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Jan 22, 2009
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Modern Warfare 2? Realistic?

OT: It takes some degree of skill. Of course most people choose to camp.
 

The Madman

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Dec 7, 2007
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If you think MW2 is too realistic, a genuine simulation would likely blow your mind.

I remember SWAT 4 of all games had some ridiculously fun multiplayer when it first came out despite the occasionally grueling realism (Which is still less realistic than many other games!). Indeed the way one bullet could kill if you got unlucky added a whole new layer of strategy, especially in modes like... damn, what was the name? Escort? One team had to escort a 'very' lightly armed civvy player to a designated point while the other team had to capture and hold that civvy for something like 5 min to win. If one team accidentally killed him, which only took one stray bullet, they'd lose.

The result was the 'only' online fps I've ever played where players were using genuine tactics to win. Move slowly from room to room, deploying stun grenades and tear gas, lay down suppressing fire, the whole shebang. Your typical run & gun like you get in MW2 was just stupid suicide, it simply didn't work in a game where your default speed in a steady saunter and the weapons are fairly accurately represented; meaning you can't hit shit shooting from the hip while running around like a monkey on steroids whereas a slow & steady player could kill with a single well-aimed shot from across the room and be gone before anyone knew what happened. Some of the best online matches I've ever played were in that game, certainly the most intense.

And the *best* players were the ones who didn't kill at all. The ultimate insult was to be subdued and handcuffed. Anyone with a trigger finger can shoot, but when one player properly deploys a stun grenade and alternates tazing the rooms dazed occupants while cuffing them one by one... those were the masters. Frustrating as hell when it happened to you, but oh so very satisfying when you do it to someone else.
 
Dec 30, 2009
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I would have to disagree with you. Skill does not have to be limited to pure reflexes as you suggest. Tactics and strategy are a skill. If you can't think ahead, you won't succeed in CoD. You have the radar reporting where people are firing, use it. Rushing in if you can't win is suicide. Flanking is always better. You play TF2 based on your post. Look at the scout. The entire goal of the class when it comes to combat is to flank. It's a tactic. Use it. If people are camping or flanking, it's still fair game. Sorry.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Yes, they take skill.

COD4 on veteran is very different to MW2, you can't camp as you can only cut off the spawns by moving forward.

Not as much as something like I Wanna be the Guy, but skill nonetheless.

If there was no skill involved in the multi, then good players wouldn't be able to dominate the way they do.
 

SteelWolf89

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May 20, 2009
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if you think modern warfare 2 is hard, you'd be fucked if you tried playing s.t.a.l.k.e.r.

its either kill or be killed, shoot first or die first.
 

ElTigreSantiago

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Apr 23, 2009
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Well Guitarmasterx7, I feel the exact same way as you do about the whole skill thing. The guy at the top of list with all the killstreak rewards was either camping, or he got really lucky.

But don't call this game realistic for a second. As a gun owner and enthusiast, I could list literally for hours everything that is unrealistic about this game.
 

AkJay

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Feb 22, 2009
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Games like Modern Warfare and Bad Company go on about realism, but regenerative health is less realistic than medkits.
 

2012 Wont Happen

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Aug 12, 2009
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Tactics are related to the skill of the players on your teams. Ability to work together is skill.

In addition, I have taken on two of my friends at once at Call of Duty games and come out on top. One of my friends took on all three of us together and came out winning. Obviously there is such a thing as skill.
 

Bob_F_It

It stands for several things
May 7, 2008
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Skullkid4187 said:
if it was realistic you would die after being shot once
...which is certainly the case in ArmA and Operation Flashpoint. The skill there lies in not getting shot by not getting seen (real camoflage clothing doesn't just look neat) and getting your shot in first.
 

Guitarmasterx7

Day Pig
Mar 16, 2009
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There's a reason I put quotes around "realistic." and I'm only talking about multiplayer here. Campaign is its own animal.