I've seen with a rather odd amount of frequency how people on forums seem to need a obvious "Good v evil" idea in their games. As in you know who's in the right and who's in the wrong.
One of the more popular and frequent examples i see is when people discuss "The Pitt" DLC for fallout 3 where you had to make a choice between 2 grey morality choices, and oddly a lot of people gave the DLC crap for THAT (Ignoring the horrible bugs it spawned with)
Maybe it's just me i dunno but i kind of like having the touch of realism with having no full "right" and no full "wrong" a more up to date example i think would be Dragon age 2 (Spoilers)
That choice actually made me stop and think of which faction was in the right, and its easy to say their both bad or both good.
What about you, do you need a black vs white morality or do you like shades of grey in your story telling? Give your favorite example for either case.
One of the more popular and frequent examples i see is when people discuss "The Pitt" DLC for fallout 3 where you had to make a choice between 2 grey morality choices, and oddly a lot of people gave the DLC crap for THAT (Ignoring the horrible bugs it spawned with)
Maybe it's just me i dunno but i kind of like having the touch of realism with having no full "right" and no full "wrong" a more up to date example i think would be Dragon age 2 (Spoilers)
You have to choose between the tyrannical and brutal templars or the evil magic using mages, both have their good points, and both have their bad points.
That choice actually made me stop and think of which faction was in the right, and its easy to say their both bad or both good.
What about you, do you need a black vs white morality or do you like shades of grey in your story telling? Give your favorite example for either case.