Okay so Starcraft II: Legacy of The Void is available on pre-order and while I was perusing the store page I realized I have absolutely no interest in seeing how this little adventure concludes.
Backing up a bit, I think we can all mostly agree Heart of the Swarm was a massive disappointment, at least story wise. The gameplay was decent but we're here to talk about story. Having written themselves into a corner with Stacraft and Brood War, it took actual work to fix a few things in Sons of Liberty and then they went ahead and jumped right back into the corner in Heart of the Swarm and it was completely nonsensical. And it really did render all the struggle and deaths of Liberty completely meaningless. Like literally meaningless. And with Legacy of the Void coming I can't imagine they won't backtrack on what few steps forward they've taken.
And so I started thinking: What Blizzard plot have I actually enjoyed? Starcraft 1 and Brood War were an absolute mess, with either stupid or unlikable characters. Certainly it had character development, but it was all out-of-character. I remember when I first played Starcraft in oh, '97, '98, I thought that each little in-between mission briefing/radio drama was written by a different person. The character personalities just shifted so much, it was hard to actually know who these people were and why I should care.
Warcraft and Warcraft 2 barely had a plot; mostly just mission objectives and little connecting tissue. I suppose Warcraft 3 had a plot, but it wasn't very good. Or, more accurately, it was very contrived and was obviously the set up for World of Warcraft. I mean Arthas going evil and what's her face becoming a banshee was obviously a set up for WoW villains/NPCs. We didn't know it back on '02, but its pretty obvious now. Everything had to go status-quo with distinct and geographically separate factions and it was all vanilla and bland.
World of Warcraft didn't have a plot. At all. I got to lvl50 in old vanilla WOW and I never saw anything close to resembling a plot point, let alone an over-arching narrative.
Now the odd games out are the Diablo trilogy. And they do have a plot. But I think its fair to say just as Zelda has a single plot told a dozen times, Diablo has basically one plot. Diablo 1 you have to hunt down Diablo. Diablo 2 is 20 years later and you have to hunt down the hero from D1 and Diablo.
Diablo 3 is another 20 years later and you have to hunt down the hero from D2 and Diablo.
Certainly not the most immersive, but technically there. But people are they for the level and item grinds, not the plot.
TL
R So my question is this: Does Blizzard write good plots/stories?
Backing up a bit, I think we can all mostly agree Heart of the Swarm was a massive disappointment, at least story wise. The gameplay was decent but we're here to talk about story. Having written themselves into a corner with Stacraft and Brood War, it took actual work to fix a few things in Sons of Liberty and then they went ahead and jumped right back into the corner in Heart of the Swarm and it was completely nonsensical. And it really did render all the struggle and deaths of Liberty completely meaningless. Like literally meaningless. And with Legacy of the Void coming I can't imagine they won't backtrack on what few steps forward they've taken.
And so I started thinking: What Blizzard plot have I actually enjoyed? Starcraft 1 and Brood War were an absolute mess, with either stupid or unlikable characters. Certainly it had character development, but it was all out-of-character. I remember when I first played Starcraft in oh, '97, '98, I thought that each little in-between mission briefing/radio drama was written by a different person. The character personalities just shifted so much, it was hard to actually know who these people were and why I should care.
Warcraft and Warcraft 2 barely had a plot; mostly just mission objectives and little connecting tissue. I suppose Warcraft 3 had a plot, but it wasn't very good. Or, more accurately, it was very contrived and was obviously the set up for World of Warcraft. I mean Arthas going evil and what's her face becoming a banshee was obviously a set up for WoW villains/NPCs. We didn't know it back on '02, but its pretty obvious now. Everything had to go status-quo with distinct and geographically separate factions and it was all vanilla and bland.
World of Warcraft didn't have a plot. At all. I got to lvl50 in old vanilla WOW and I never saw anything close to resembling a plot point, let alone an over-arching narrative.
Now the odd games out are the Diablo trilogy. And they do have a plot. But I think its fair to say just as Zelda has a single plot told a dozen times, Diablo has basically one plot. Diablo 1 you have to hunt down Diablo. Diablo 2 is 20 years later and you have to hunt down the hero from D1 and Diablo.
Diablo 3 is another 20 years later and you have to hunt down the hero from D2 and Diablo.
Certainly not the most immersive, but technically there. But people are they for the level and item grinds, not the plot.
TL