Okay, so earlier there was a thread about romance games, and in a moment of frustration at how limited everyone's thoughts on the matter were, I made up a pitch for a fictional video game to demonstrate that romance games didn't need to be dating sims. And... the more I thought about it, the more I thought, "hey, this actually sounds like a really good idea."
So here it is:
Don Juan, the Game.
You play as Don Juan, the Italian Libertine.
The gameplay: an Assassins Creed 2 clone. You run around Italian cities, climbing on buildings and sneaking about trying to avoid detection. The game is heavily stealth based, but you can fight off guards if necessary, and there are places to hide to avoid pursuers.
What makes it different from Assassins Creed? Well, you aren't trying to assassinate anyone - you're pursuing a main romantic plotline while at the same time accomplishing various story missions. Yes, you do that in AC2 as well - shut up, I'm trying to make a point here.
Some of these missions (story and/or side missions) might include duels (rather than assassinations), but others involve seductions. In the seductions, you are given dialogue options and some sort of sensor that allows you to judge the target's emotional state (ripped off of Deus Ex Human Revolution). You then attempt to seduce them. Success results in some PG-13 sex (kissing, fade to black) and then some sort of plot benefit or accomplishment. Maybe seducing the tavern owner's wife allows you to cheat at cards, making winning an important plot card game easier. If you screw up the seduction, you either don't get the benefit or, if you fail badly enough, you might get chased off by her husband and fail the mission.
You have various story and side missions, but aside from the random, the Witcher style sex with various women, you also have the plot, which is a main romantic story line. This, being the main plot, would need to be well written, so you'd probably want to hire some good writers for this part, cause if this writing sucks, then the whole plot is going to suck.
Of course, if you just like climbing about on Italian buildings, you'll probably like the game anyway. There would be collectables scattered about the map, encouraging exploration, and various skill based challenges. Also, since the "hire prostitutes to walk around and give me camouflage while I stalk someone" mechanic in AC2 was really good, it would make sense to use it here as well.
So yeah, there you have it - a romantic game based around climbing on buildings and sneaking. The romance audience gets tons of romance plotlines while the "faffing about" audience gets tons of faffing about on a historic civilization.
So what do people think of this?
Oh, and here's a link to the original thread: http://www.escapistmagazine.com/forums/read/9.391124-Romance-game
So here it is:
Don Juan, the Game.
You play as Don Juan, the Italian Libertine.
The gameplay: an Assassins Creed 2 clone. You run around Italian cities, climbing on buildings and sneaking about trying to avoid detection. The game is heavily stealth based, but you can fight off guards if necessary, and there are places to hide to avoid pursuers.
What makes it different from Assassins Creed? Well, you aren't trying to assassinate anyone - you're pursuing a main romantic plotline while at the same time accomplishing various story missions. Yes, you do that in AC2 as well - shut up, I'm trying to make a point here.
Some of these missions (story and/or side missions) might include duels (rather than assassinations), but others involve seductions. In the seductions, you are given dialogue options and some sort of sensor that allows you to judge the target's emotional state (ripped off of Deus Ex Human Revolution). You then attempt to seduce them. Success results in some PG-13 sex (kissing, fade to black) and then some sort of plot benefit or accomplishment. Maybe seducing the tavern owner's wife allows you to cheat at cards, making winning an important plot card game easier. If you screw up the seduction, you either don't get the benefit or, if you fail badly enough, you might get chased off by her husband and fail the mission.
You have various story and side missions, but aside from the random, the Witcher style sex with various women, you also have the plot, which is a main romantic story line. This, being the main plot, would need to be well written, so you'd probably want to hire some good writers for this part, cause if this writing sucks, then the whole plot is going to suck.
Of course, if you just like climbing about on Italian buildings, you'll probably like the game anyway. There would be collectables scattered about the map, encouraging exploration, and various skill based challenges. Also, since the "hire prostitutes to walk around and give me camouflage while I stalk someone" mechanic in AC2 was really good, it would make sense to use it here as well.
So yeah, there you have it - a romantic game based around climbing on buildings and sneaking. The romance audience gets tons of romance plotlines while the "faffing about" audience gets tons of faffing about on a historic civilization.
So what do people think of this?
Oh, and here's a link to the original thread: http://www.escapistmagazine.com/forums/read/9.391124-Romance-game