Just Finished Dragon age 2, and feeling a little torn about the experience, so i though i would write about it. Below is a list of What i loved and loathed about the Game. If you have played or are playing this title what are your feelings towards the game?, what was good about your experience with DA? Was it rushed to completion or is it the defining direction into which all RPG's will venture?
anyway enough Banter, here is my long Post
Loved:
*Fully voice acted (including Hawke ,even if he is a bit pompous and has the emotional range of a flounder)
*New combat system (fast and fun like all generic combat experiences should be )
* New combat animations were great really make you feel like battle tested bayonettes deploying your ordinance to the ground (sorry couldnt help myself)
*The framed narrative with Varric was great i mean whats not to love about dwarfs,short beer loving rogues with crosbows that always shoot at groin height, technically that could be a rogue dwarfs special ability: groin shot: knockback / 20X physical damage/ inflicts sterility buff
Liked:
*Overall the companions were interesting and had a good dialogue and banter with each other
*the revised ability trees (easy and straight forward, i like the upgrade options)
* Story while not as Epic as DA:O played out well overall
Disliked:
*Kirkwall is too empty ( judging by the reception at the gates i was expecting it to be full to the rafters with Hakers, Merchants , Citizens, Trade Caravans, Civilians and Refugees) finding an empty city really broke the immersion. The viscount really like his citizens to have a lot of personal space cleary he has never been on a public bus.
* The story didnt gel at several places (anders companion quest didnt seem to come to a conclusion, Several choices which i guessed would have had huge ramifications never panned out, kinda seemes unlikely that everyone just looks the other way at champion mages given the circumstances. must be my mind trick NPC's passive ability)
*Was there a sale of blood magic books in kirkwall seems like you cant swing a cat without hitting an apostate , the templar order in kirkwall is know for two things 1) its fantastic croquet team and 2)its knitting club. finding apostates or even noticing them is not there strong suit.
* I like being human as much as the next guy but not in an RPG, in a fantasy game i like to play as a fantasy character maby a Vaudevillian Quanari with a "to hell with the Qun" attitude and a love of fine whiskey and human bar maids
*Horny Quanari, this is a personal gripe, but by dehumanising the Qunaris Apperance it has Psychologicall seemed to reduces their values to a more simplistic or animalistic understanding of the world. Guess thats also why there were kept caged off in a seperate part of the city like good animals should be
* Too many Rogue companions , i mean honestly is everyone in this city a rogue, who in this city do i bribe to get another tank or could the gaurd do there damn job and arrest all these fracking rogues
* Crafting System: Apparenlty all crafting resources are homeopathic recipes and only contain one part per million so you only need 3 pieces of each for the entire game . whats next scanning the forrest from the tree tops with a magic rod to find resources
* no Arcane Warrior / battlemage why give us an awesome character build in the first game and remove it in the second? sigh
Hated:
*Repitition of Zones and Dungeons (15 hours in noticed i was starting to get zone fatigue, looks like the whole world was built by a condo developer at discount price with a wide choice of identical Dwarf Tuscan Style Mansions and with one generic dungeon (that will be run Forward, Backward and with Spooky lighting and fog included, al a scooby doo, as a matter of fact that could be shaggy in the arcane horror costume)... when you compare Kirkwall to other AAA title citys like Assains creed Brotherhoods Rome it looks dangerously shoddy , unpopulted and under developed)
* Boss fights felt like raids and instances in a MMORPG ie: Hack hack hack, step out of AOE , drink potion heal and hack hack hack. Tank and Spank all the way
note: where were the clevery designed encounters from DA:O ie: the Puzzle challenge with the Demon Cat, Sloth demon who cycled through several forms which challenged your understanding of the game mechanics, ashes of andraste Puzzle etc...
* inability to customize the armor of the companions made the loot system irrelevant and makes for some very smelly companions (why bother with loot once you have the champion armor set you never needed to loot another corpse of open another chest)
*non customised trinkets ie: everything seemed to be named Belt, Ring, Amulet it stripped the game of vital depth. When playing an RPG i want to find items with a sence of history ie: Wardens amulets of vigilance and even generic items like Amulet of the wolf or the blooming rose garter of chastity you know ....whatever.. it increases immmersion in the fantasy. i was incredibly disappointed in this aspect
*rehashed monsters . The developers had an amazing chance in Kirkwal to introduce new Monsters maybe a bound old god or two .out to reclaim there past glory and munch on some souls this is A Tiventer city seeping with ancient rogue magics from the old empire, but instead of exploiting this dragon age 2 lays on more of the same and in most cases less .if any one is looking for me i will be down at the Hanged man putting up missing posters for the Shrieks and Werewolves, drinks are on the golems
Overall : For every Step that Dragon age took forward it took two back with this lateset iteration, some solid Ideas get overshadowed by the recuring feeling that im not playing Dragon age at all and rather another title that was shoehorned into the dragon age mould. The Story,doesnt have the puch to deliver the final sating blow of satisfaction this title desperatly needed to convince the fans that these changes were in their best interests. While Mass effect 2 was in every way a superior game to Mass effect 1 . Dragon age 2 trips over its own grand designs and plays out more as a poor Mass effect 1 clone : with blind templars, sock puppet blood mages with as much magical range as my mum, saucy pirates, horny quanari and groin obsessed dwarfs.
anyway enough Banter, here is my long Post
Loved:
*Fully voice acted (including Hawke ,even if he is a bit pompous and has the emotional range of a flounder)
*New combat system (fast and fun like all generic combat experiences should be )
* New combat animations were great really make you feel like battle tested bayonettes deploying your ordinance to the ground (sorry couldnt help myself)
*The framed narrative with Varric was great i mean whats not to love about dwarfs,short beer loving rogues with crosbows that always shoot at groin height, technically that could be a rogue dwarfs special ability: groin shot: knockback / 20X physical damage/ inflicts sterility buff
Liked:
*Overall the companions were interesting and had a good dialogue and banter with each other
*the revised ability trees (easy and straight forward, i like the upgrade options)
* Story while not as Epic as DA:O played out well overall
Disliked:
*Kirkwall is too empty ( judging by the reception at the gates i was expecting it to be full to the rafters with Hakers, Merchants , Citizens, Trade Caravans, Civilians and Refugees) finding an empty city really broke the immersion. The viscount really like his citizens to have a lot of personal space cleary he has never been on a public bus.
* The story didnt gel at several places (anders companion quest didnt seem to come to a conclusion, Several choices which i guessed would have had huge ramifications never panned out, kinda seemes unlikely that everyone just looks the other way at champion mages given the circumstances. must be my mind trick NPC's passive ability)
*Was there a sale of blood magic books in kirkwall seems like you cant swing a cat without hitting an apostate , the templar order in kirkwall is know for two things 1) its fantastic croquet team and 2)its knitting club. finding apostates or even noticing them is not there strong suit.
* I like being human as much as the next guy but not in an RPG, in a fantasy game i like to play as a fantasy character maby a Vaudevillian Quanari with a "to hell with the Qun" attitude and a love of fine whiskey and human bar maids
*Horny Quanari, this is a personal gripe, but by dehumanising the Qunaris Apperance it has Psychologicall seemed to reduces their values to a more simplistic or animalistic understanding of the world. Guess thats also why there were kept caged off in a seperate part of the city like good animals should be
* Too many Rogue companions , i mean honestly is everyone in this city a rogue, who in this city do i bribe to get another tank or could the gaurd do there damn job and arrest all these fracking rogues
* Crafting System: Apparenlty all crafting resources are homeopathic recipes and only contain one part per million so you only need 3 pieces of each for the entire game . whats next scanning the forrest from the tree tops with a magic rod to find resources
* no Arcane Warrior / battlemage why give us an awesome character build in the first game and remove it in the second? sigh
Hated:
*Repitition of Zones and Dungeons (15 hours in noticed i was starting to get zone fatigue, looks like the whole world was built by a condo developer at discount price with a wide choice of identical Dwarf Tuscan Style Mansions and with one generic dungeon (that will be run Forward, Backward and with Spooky lighting and fog included, al a scooby doo, as a matter of fact that could be shaggy in the arcane horror costume)... when you compare Kirkwall to other AAA title citys like Assains creed Brotherhoods Rome it looks dangerously shoddy , unpopulted and under developed)
* Boss fights felt like raids and instances in a MMORPG ie: Hack hack hack, step out of AOE , drink potion heal and hack hack hack. Tank and Spank all the way
note: where were the clevery designed encounters from DA:O ie: the Puzzle challenge with the Demon Cat, Sloth demon who cycled through several forms which challenged your understanding of the game mechanics, ashes of andraste Puzzle etc...
* inability to customize the armor of the companions made the loot system irrelevant and makes for some very smelly companions (why bother with loot once you have the champion armor set you never needed to loot another corpse of open another chest)
*non customised trinkets ie: everything seemed to be named Belt, Ring, Amulet it stripped the game of vital depth. When playing an RPG i want to find items with a sence of history ie: Wardens amulets of vigilance and even generic items like Amulet of the wolf or the blooming rose garter of chastity you know ....whatever.. it increases immmersion in the fantasy. i was incredibly disappointed in this aspect
*rehashed monsters . The developers had an amazing chance in Kirkwal to introduce new Monsters maybe a bound old god or two .out to reclaim there past glory and munch on some souls this is A Tiventer city seeping with ancient rogue magics from the old empire, but instead of exploiting this dragon age 2 lays on more of the same and in most cases less .if any one is looking for me i will be down at the Hanged man putting up missing posters for the Shrieks and Werewolves, drinks are on the golems
Overall : For every Step that Dragon age took forward it took two back with this lateset iteration, some solid Ideas get overshadowed by the recuring feeling that im not playing Dragon age at all and rather another title that was shoehorned into the dragon age mould. The Story,doesnt have the puch to deliver the final sating blow of satisfaction this title desperatly needed to convince the fans that these changes were in their best interests. While Mass effect 2 was in every way a superior game to Mass effect 1 . Dragon age 2 trips over its own grand designs and plays out more as a poor Mass effect 1 clone : with blind templars, sock puppet blood mages with as much magical range as my mum, saucy pirates, horny quanari and groin obsessed dwarfs.