Poll: Elite: Dangerous Good or Bad

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jthwilliams

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Sep 10, 2009
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So a few months back Yatzee talked about E:D in one of his vids and I jumped on it like a mad man. I was a huge fan of the X series until X:Rebirth and E:D looked like what I really wanted from X. I mean the graphics are beautiful and the universe is huge, the controls work really well and feel pretty responses. It has trade and combat and perfect freedom for the player. However, after I bought it, I think I really enjoyed maybe the first 10 hours (which heck is pretty good right)

After that I just started to find it really boring. I found that I was doing the exact same repetitive thing. I found a trade route that was two jumps and would double the investment each way, but that turned into Go to Place A, land, buy stuff, map the other location, jump,turn around and align with the next jump, jump. Align with the destination station. Slow down, slow down slow down, adjust alignment, slow down, slow down, adjust alignment slightly, wait for the numbers to say its ok to drop out of hyper space. Go align my ship to a rotating slot, move through it while adjusting for rotation, find my assigned landing spot, land. Repeat.

For spice, every now and then a NPC will rip me out of hyper space, but since I'm in a trading ship, I try not to get pulled out, if I fail, I use evasive tactics until everything has cooled down and then escape.
Every now and then I would have enough money to get a slightly bigger ship.

I tried doing bounty missions, and trade missions (not many because the RIO on trade missions was consistently a lot worse than the 2 jump trade route I found)

Honestly, I would love to have a autopilot. I know the dev's said that would be silly, but I'm pretty sure real ships that had that quality of targeting, would run 100% on auto pilot, also I would love to be able to go out into the middle of no ware, build a space farm and start building an empire. As far as I can tell in E:D there is no point to owning more than 1 ship at a time because you can only do stuff with your active ship. I mean I wouldn't want eve, but something that mixed X-Series with E:D and maybe a few of the better concepts from Eve would be great.

In any case, anyone else have the same experience. Is there something I'm missing that could bring new life to the game and give me a reason to actually install the 1.2 update? (I did at one point decide to just build a ship that was good for long distance travel, just to get my name on the discovered by list, but after 50 jumps out from the starting point and still seeing that I wasn't the first, I got tired of it, particularly when I realize I would have to do the same trip again backwards just to be able to do anything like sell the data I had).
 

MHR

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Apr 3, 2010
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I'm going to put "other" and say that It looks like a fantastically interesting game that I haven't tried. I've watched lots of footage, and I'd want to play it... if it wasn't 60 fucking dollars.

Yeah, there's low content and a few broken/rough systems, the most important being PvP interaction, but whaddya gonna do? Space trucking, virtually endless exploration, political finagling and ganking are enough for some people. It'd be enough for me... if I had 60 dollar to piss away on a trucking game.

I get the impression that for the weekend warriors of trends, this game is just a holding pattern to an eventual Star Citizen that's supposed to dazzle us with endless possibility, genre overlap, texture resolutions so large our monitors literally can't render them, and a staggeringly bloated install size.
 

Fieldy409_v1legacy

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Oct 9, 2008
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Wonderful sim, good combat.

But getting from one space station to another can be way too slow at times. There's a lot of travel with nothing happening. Like the Skyrim of space sims in that regard.
 

MHR

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Why does everyone say Skyrim has bad travel times? You can fast travel and/or hire carriages, and Skyrim is a tight world with lots of interesting things along the way to distract you. Space trucking is literally trucking for lightyears in a literal vacuum void.
 

Dylan 'Diablo' Bomm

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Nov 30, 2011
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The only criticism i can give it is getting started is very hit and miss given where you start in the galaxy and travel times to make some money to move on, but other then that im loving it
 

fix-the-spade

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Feb 25, 2008
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jthwilliams said:
In any case, anyone else have the same experience. Is there something I'm missing that could bring new life to the game and give me a reason to actually install the 1.2 update?
To be honest not really. 1.2 upped the rewards for combat considerably, which made smashing up conflict zones a viable way to progress beyond endless space trucking, but getting new ships is still all about the grind.

Getting into the community event at Lugh last month was a lot of fun, I went from Mostly Harmless to Master in two weeks (48million credits too), but it's mostly the same as the original Elite games with all the directionless gameplay that implies. If it didn't grab you to begin with it probably still won't now.

It appeals to me because of the sheer scale and the joys of deep space. I'm pushing for the Galactic core right now, about 2/3 of the way there, then after that it's the North East outer rim, then as fast as possible back to populated space. Planned ETA for the Journey is sometime in July, that's what I like about this game, lots of titles claim to be 'epic' but not many let you take a round trip that'll take five actual months to complete. I really like that.

First discoveries are best found above and below the galactic plane, nebulae attract explorers like flies, but the isolated systems in the lower reaches 2000LY+ from human space are far less thoroughly mapped. I'm 15'000LY out and counting now, practically everything is a first discovery out here.

It is steadily turning into First Person Eve Online though, for better or worse.
 

Fieldy409_v1legacy

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Oct 9, 2008
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fix-the-spade said:
jthwilliams said:
In any case, anyone else have the same experience. Is there something I'm missing that could bring new life to the game and give me a reason to actually install the 1.2 update?
To be honest not really. 1.2 upped the rewards for combat considerably, which made smashing up conflict zones a viable way to progress beyond endless space trucking, but getting new ships is still all about the grind.

Getting into the community event at Lugh last month was a lot of fun, I went from Mostly Harmless to Master in two weeks (48million credits too), but it's mostly the same as the original Elite games with all the directionless gameplay that implies. If it didn't grab you to begin with it probably still won't now.

It appeals to me because of the sheer scale and the joys of deep space. I'm pushing for the Galactic core right now, about 2/3 of the way there, then after that it's the North East outer rim, then as fast as possible back to populated space. Planned ETA for the Journey is sometime in July, that's what I like about this game, lots of titles claim to be 'epic' but not many let you take a round trip that'll take five actual months to complete. I really like that.

First discoveries are best found above and below the galactic plane, nebulae attract explorers like flies, but the isolated systems in the lower reaches 2000LY+ from human space are far less thoroughly mapped. I'm 15'000LY out and counting now, practically everything is a first discovery out here.

It is steadily turning into First Person Eve Online though, for better or worse.
I'm surprised there's still first discoveries to be made, with how long this games been out now id have thought people would have snapped them all up.
 

MHR

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Apr 3, 2010
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It's attempting to model the real Milky Way galaxy. There are hundreds of billions of stars. I'd be very surprised if even 1 billion systems were thoroughly mapped.
 

Fieldy409_v1legacy

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MHR said:
It's attempting to model the real Milky Way galaxy. There are hundreds of billions of stars. I'd be very surprised if even 1 billion systems were thoroughly mapped.
I thought it was just 700 systems we could visit.
 

Bat Vader

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Mar 11, 2009
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I am loving it so far. I am extremely happy there is a solo option that lets me avoid everyone else and just play by myself. Whenever I play I always listen to some Chill Trance tracks by Thomas Datt. Really helps with the immersion.
 

J Tyran

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Dec 15, 2011
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I got what I expected to get out of it, a modern remake of the classic games. That might not be enough for some people and I can see that, my experience with it is slightly marred by the piss poor Joystick I have and I need to get a decent HOTAS for it (and for Star Citizen later on).
 

InsanityRequiem

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Fieldy409 said:
MHR said:
It's attempting to model the real Milky Way galaxy. There are hundreds of billions of stars. I'd be very surprised if even 1 billion systems were thoroughly mapped.
I thought it was just 700 systems we could visit.
Nope! 400 billion stars! Can go to the opposite arms of the galaxy if you deck your ship out properly enough. Though it'd take weeks to get to and return from such a place. The 700 number might be the number of human habited systems you're thinking, possibly? There's a lot of those too and it'd take a lot of days to get to and look at each human system. Even then, a few are permitted off, so you'd have to get buddy buddy with a faction that's associated with the closed off system.
 

Rattja

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Dec 4, 2012
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I guess it's not for everyone, but personally I like it. The idea of playing solo is a bit silly I think, as it is something that just works better with people, but hey each to their own.
The 1.2 added wings, and the whole thing was more or less a muliplayer focused thing, so if you play solo it did not add much for you to do. Only difference 1.2 made was that you could do things with other people in a group more easily.

From the looks of it 1.3 should add more content and options for the solo players so you might want to wait for that. Hopefully it will make mining better because that is something I'd really want to get into, however the way it is now it's just not worth it and really annoying.
We'll get stuff like drones which should really make a difference, as the fuel drones could open up for things like search and rescue or something.
 

rcs619

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Mar 26, 2011
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I really wish there were more space sims to choose from, honestly. Elite has a ton of potential, but I don't really think it's quite for me. Considering that Star Citizen is isn't even an actual game yet though, Elite seems to be the best game in town to scratch that particular itch outside of one of the older X games.

Maybe by the time Star Citizen makes the jump from hilariously expensive tech-demo to actual videogame in the year 2055 (assuming the whole project doesn't collapse under its own weight and become the biggest meltdown in the history of gaming), maybe we'll have a lot more options.
 

fix-the-spade

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Feb 25, 2008
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Fieldy409 said:
I'm surprised there's still first discoveries to be made, with how long this games been out now id have thought people would have snapped them all up.
At the current rate it will take players well over a century to discover everything.

There's four hundred billion star systems in the game (400,000,000,000), some of them contain upwards of 50 astronomical objects and most contain 5-10.

I've been flying up and down as well as along and ninety percent plus of the systems I visit are first discoveries, once I'm past the core it will be one hundred percent where I'm heading.
 

happyninja42

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May 13, 2010
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I enjoy the game, but I do feel it's kind of empty. The novelty of flying around in sectors, scanning them, and blazing a cosmic trail into the unknown wore off after a few weeks. If there were player controlled real estate, I think the game might have more variety, because then you could plunge into the unknown with a clan of friends, build a space station, and claim the area. I would find that a lot more fun personally, but it doesn't seem to be something that's going to happen any time soon.
 

WouldYouKindly

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Apr 17, 2011
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Once they get the planetary exploration down, as in you can land on planets and have a walk around all without a loading screen(impressive if they pull it off) I'll be game. Imagine being able to land on Olympus Mons?

It's got so much potential, but it needs a lot more. It needs more ships, more links and paths you can take. I figure I'll be in a Cobra for a while as I don't want to jump to the type 6 freighter and the next combat ship is quite a bit more expensive.

Also, having seen the Imperial Courier cockpit, I FUCKING WANT IT! Which is great because I am a knight of the Empire and could probably afford it. Even if it's worse than the Cobra, I still want it because it's so damned pretty.