Poll: Ever see the little patterns in gaming?

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Cavmatrix

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it may just be coincidence but look at fable 2 and fallout three both you get to choose your sex and your actions determine how people react to you and what you look like. the main message is purification.Or am i just insane.
 

D_987

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Cavmatrix said:
it may just be coincidence but look at fable 2 and fallout three both you get to choose your sex and your actions determine how people react to you and what you look like. the main message is purification.Or am i just insane.
Well that would be the result of a moral system... not so much a pattern.
 

Cavmatrix

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and the fact that your up against a government that has been kickedout/run away to build a doom thing.
 

Strategia

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Cavmatrix said:
Or am i just insane.
Well yes, but that's not the point. :p

Choosing gender and appearance has long been a factor in RPGs (and some other games), as has different reactions to different conversation options. Go play Baldur's Gate II, that game is nine years old and contains these two features as well. This is basically like saying there's a pattern between, say, Halo and Far Cry - in both games, you control a faceless guy from a first-person perspective and use somewhat similar guns (pistol, SMG, assault rifle, sniper rifle) to kill your enemies. Or like saying that HAWX and Crimson Skies follow a pattern, because in both games you're flying planes and you shoot down enemy planes. It's just a characteristic of the genre.
 

Cavmatrix

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but theres no originallity in any of those games there copying each other.therefore a patrern emerges
 

Skeleon

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Ever noticed how there's a maximum of 12 units selected in Starcraft and there also were 12 apostles in the Bible?
What does it mean? What does it mean?

Nothing, that's right.
 

PlasticTree

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Holy shit. And Forza and Gran Turismo..they both let you race with cars! How insane is that!

But seriously, it isn't a pattern. Just two games who have a few of the same features. Pretty much every western RPG let's you choose your sex (Jade Empire, KotOR, the Fables, The Elder Scrolls, Mass Effect, the list goes on), and your second point is another feature that a lot, a lót of western RPG's use these days. It's not more of a coincidence than that more and more games rely on a story to make their games immersive, or that racegames focused on tuning (a few years ago?).
 

Cavmatrix

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so if you play Forza and Gran Turismo the gameplay would be exactelly the same?
 

Cavmatrix

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what im mainly trying to get at seeing that both are made by differnt companies and have different gameplay theres always that little niggling thing at the back of your head when youve played one that its similar to the other.
 

Skeleon

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I guess game companies do copy each other somewhat.
But you must also consider that everybody follows certain trends (apart from the indie developers), and I guess moral choice systems are the "in" thing right now.
 

The Rogue Wolf

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I'm gonna go ahead and call it "convergent development", the video-game equivalent of convergent evolution [http://en.wikipedia.org/wiki/Convergent_evolution]. Sometimes two separate development teams will come upon the very same idea or storytelling technique without any input from each other.

Besides, everybody knows that the devs are running out of story ideas anyway.
 

Skeleon

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LimaBravo said:
Holy crap anyone ever realise that Pacman eats pills & so does Max Payne ? Does that mean Pac Man lost Mrs PacMan to a drugged out Ghost & hes seeking his vengance in bulletime :D
Or maybe Kirby cannibalized her body...
*squints at There Will Be Brawl*
 
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Well it is true to an extent as the general story and features of games tend to run into each other a lot as there's only so much we can add to story and game play until we end up play a fps drive by shooting simulator to save the galaxy while casting spells summoning monsters playing football doing assassinations fighting zombies grinding killing aliens etc in one game.
Also its an MMO,FPS,Driving,W&JRPG,Sport,Sandbox,Survival Horror,Sci-fi,etc.
 

MercenaryCanary

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Skeleon said:
Ever noticed how there's a maximum of 12 units selected in Starcraft and there also were 12 apostles in the Bible?
What does it mean? What does it mean?

Nothing, that's right.
Okay, you win for making me laugh.

And there are plenty of "little patterns" in gaming... as long as you're open to interpretation.