this is the way i see it:
you cant have a voiced protagonist without A) having no option in what your saying (your basically following a character and not choosing what he/she does, except when outside of dialogue/ story) or B) you have to do what they are currently doing (the mass effect system whereby they abbreviate the dialogue choices). the reason why you cant have a voiced protagonist AND full text is that if you had a voiced protagonist and you had access to everything they could say then you would basically read the text and then have the character say it and that would annoy players, having to read something and then have it read back to them essentially. so if they go the voiced protagonist route, which i am not in agreement of, then you can only really do what it is that bethesda is doing
my 2nd point, and probably my main gripe of the system, is that by implementing voiced protagonists you cannot have story based mods unless you utilize previous dialogue. with these short summaries being the only option, a modder that create a series of quests or some other scenario where the character must verbally interact with other NPC's will only be allowed to input preexisting dialogue from the protagonist OR have their dialogue options be as short as the summary based dialogue system limits the characters for each input. this dialogue system severely, if not completely, cripples any mods that have verbal player interactions
i believe the best solution for Bethesda would be to have a dual dialogue system where one can either choose the mass effect style OR the traditional fallout 3/ new vegas system with walls of text. i cant see any harm in implementing such an option and i imagine the greatest difficulty with its implementation will be typing out all of the text required for the traditional method (although, i imagine digital scripts exists somewhere and its simply a matter of copy/ paste). i think this option would also be beneficial for the "soft-core" audience/ shooter crowd by providing a less stringent and text heavy game for those that simply want to a faster pace and not read so heavily but it also allows the hardcore RPG lovers to go all out in their role playing experience.
IMHO, the dialogue system is going to be the crux of the majority of complaints if it is implemented as it was presented at E3 and i hope bethesda listsns to its fans and realizes the drawbacks of voiced protagonists, and how that works against the desires of their traditional audence, and works on finding a way to appease the role players
but what are your thought on the dialogue system? what are your problems/ compliments for it? do you see any other way bethesda can fix it or is it fine as is? do you see any way the modding community can circumvent this without remaking the old dialogue system and making it a prerequisite for mods with dialogue?
you cant have a voiced protagonist without A) having no option in what your saying (your basically following a character and not choosing what he/she does, except when outside of dialogue/ story) or B) you have to do what they are currently doing (the mass effect system whereby they abbreviate the dialogue choices). the reason why you cant have a voiced protagonist AND full text is that if you had a voiced protagonist and you had access to everything they could say then you would basically read the text and then have the character say it and that would annoy players, having to read something and then have it read back to them essentially. so if they go the voiced protagonist route, which i am not in agreement of, then you can only really do what it is that bethesda is doing
my 2nd point, and probably my main gripe of the system, is that by implementing voiced protagonists you cannot have story based mods unless you utilize previous dialogue. with these short summaries being the only option, a modder that create a series of quests or some other scenario where the character must verbally interact with other NPC's will only be allowed to input preexisting dialogue from the protagonist OR have their dialogue options be as short as the summary based dialogue system limits the characters for each input. this dialogue system severely, if not completely, cripples any mods that have verbal player interactions
i believe the best solution for Bethesda would be to have a dual dialogue system where one can either choose the mass effect style OR the traditional fallout 3/ new vegas system with walls of text. i cant see any harm in implementing such an option and i imagine the greatest difficulty with its implementation will be typing out all of the text required for the traditional method (although, i imagine digital scripts exists somewhere and its simply a matter of copy/ paste). i think this option would also be beneficial for the "soft-core" audience/ shooter crowd by providing a less stringent and text heavy game for those that simply want to a faster pace and not read so heavily but it also allows the hardcore RPG lovers to go all out in their role playing experience.
IMHO, the dialogue system is going to be the crux of the majority of complaints if it is implemented as it was presented at E3 and i hope bethesda listsns to its fans and realizes the drawbacks of voiced protagonists, and how that works against the desires of their traditional audence, and works on finding a way to appease the role players
but what are your thought on the dialogue system? what are your problems/ compliments for it? do you see any other way bethesda can fix it or is it fine as is? do you see any way the modding community can circumvent this without remaking the old dialogue system and making it a prerequisite for mods with dialogue?