It depends on what kind of game it's going to be with these choices. However, in every situation, here's some things which every tutorial should be like:
Never break the flow of gameplay!
Don't interrupt the player with a message covering the whole screen and they have to press the accept button to get rid of it. Instead, have a character or small button prompt appear in the corner to tell the player what to do while they is still in full control.
Tell the player actions, not solutions
If you want to teach the player how to jump obstacles, don't say "Jump over this by pressing the A button", all you need is "Press the A button to jump" and they should know how to progress themselves.
Allow the player to skip any tutorials
Never waste the player's time. If all a tutorial is doing is teaching them things they already know, you're doing just that.