Poll: Games are getting far to short for the money we pay nowadays.

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Battenbergcake

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Oct 4, 2009
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I sometimes feel that for all the glitzy graphics, some games nowadays are trying to distract us from their waning length.
Examples I present of a game with a good length would be Resident evil 4, a game without a sand box mechanic and yet a rather linear progression, but that never for me and for many others never ceased to entertain and amuse players with it a revolutionary spin on the survival horror genre with its precision over the shoulder gun play and heavy emphasis on crowd control style mob battle, and Metroid Prime, with its ingenuities and unique play style and focus on exploration of your surroundings and hunting for missile tanks and extra energy. Both games are 10 hours plus if you?re a regular Joe, who?s not planning a speed run and willing to invest sometime.
However I feel with the latest innovation in graphics and technology that many games have sold looking pretty for length, since games such as Dead Space, Gears of War (1&2) and Batman: AS (games which I thoroughly enjoyed no less) all have roughly 10 hour campaigns that can be, with dedication, be sat through in a single sitting.
The award winning Modern Warfare series is a prime offender of this game having criminally short campaigns, clocked at roughly 8-10 hours.

My point is I feel that games aren?t as long as they used to be, forsaking length for multiplayer or sandbox features as padding, well I?m sick to the back teeth of having these lean single player campaigns, and more so the price of these game, many games now I enquire as to their length before I buy, because a ten hour game can easily be polished off in 2 decent sittings which leaves me feel somewhat cheated out of my money, which has also lead me to buy more second hand games than I did during the last console generation when games tended to last just that little bit longer, or maybe the next gen has made me a little cynical.
But the fact that Modern Warfare 2 was £55 over here and has a 8 hour campaign takes the biscuit and gives me a turd in return it?s ridiculous, and it?s only there?s going to be a third part to it too, this is getting somewhat side tracked but as a sub point the fact games are being broken into squeals seems like another contrived reason for short campaigns at these prices, to wring just a little more money out of us the players.

ANYWAY, I want your opinions, are you happy with the length of games today?
Happy unhappy or are you just bothered about you online gaming?

Looking forward to your feedback.

-update

I played Monster Hunter Freedom (arguably the best game on the psp) for at least a good 300 hours and that's not counting the squeals, i played that series till i couldn't stand it yet it came back for more, for me the psp Monster hunter unite is a brilliant game with the possibly to theoretically limitless hours of game play with a friend or 3, since it's multiplayer is tailored for a class based 4 man face off against a variety of be ugly monsters it's by far one of the longest games i've ever played on console and hand-held alike.
 

Cherry Cola

Your daddy, your Rock'n'Rolla
Jun 26, 2009
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They are not.

Do you know the money that has to be blown on making games?

Evolution in gaming takes a price, of course games have to cost more.

And stop complaining about the price, we in Sweden pay much more than you in England or USA.

And are we forgetting trophies/achievements now?
 

Cpt_Oblivious

Not Dead Yet
Jan 7, 2009
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Two things:
  • Many shorter games have multiplayer, that increases play time so don't *****.
    Go buy Dragon Age if you think games are too short.
 

sylekage

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Dec 24, 2008
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I think it's kind of on the edge. Games are becoming a little shorter, but multiplayer has become bigger and better, but there are some games out there that are still lengthy.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Oh yes. Sadly, Mass Effect is an RPG, and its only 20-30 hours. And the main quest for Mass Effect clocks in at about 10 hours. It used to be that most RPGs were as long as Dragon Age...

Even JRPGs have gotten shorter than the usual 60-80 hours. Eternal Sonata clocked it at 30 hours for me, and that's with the really bad, really long cutscenes. Come to think of it, the only reason I finished it was for the graphics and combat system.

Come to think of it, the only genre that's gotten longer is racing games, with longer careers, more car customization, great variety in events.
 

hermes

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Mar 2, 2009
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In the cartridge era games were often shorter and most of the times most expensive than the games now.

Modern Warfare 2 was too short for my taste, though...
 

Kollega

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Jun 5, 2009
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Well yes, some of them do. Not all, but some of them. It may have to do with the fact that with improvement of graphics, time required to model stuff for the game increases exponentially. And time equals money paid to people who model stuff. Then there's scripting, level design... Hand-crafting all that content is not cheap, so they make less of it.

But luckily, there's some progress with procedural content generation - it may help increase length of games.
 

dreadedcandiru99

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Apr 13, 2009
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Me, I'm more concerned with quality than quantity. Yes, Mass Effect was way shorter than RPGs used to be, but I still think it was worth the money. And Portal was, what, four hours long? I certainly wouldn't object if games were longer (especially since I have never and will never give a flying shit about multiplayer--I play games because I don't want to deal with my fellow man, goddamnit), but it hasn't quite gotten to the deal-breaker point for me just yet.

EDIT: Oh, and whoever up there suggested Dragon Age? I second that.
 
May 4, 2009
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Cpt_Oblivious said:
Two things:
  • Many shorter game shave multiplayer, that increases play time so don't *****.
    Go buy Dragon Age if you think games are too short.
Took the words right out of my mouth.
 

Deleted

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Jul 25, 2009
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I remember when games were 50 hours. You younguns and your DLC and your 5 hour campaigns.

And for the sake of this thread, would everyone consider "average length" to be 25 hours of gameplay? Or just barely too long to do it all in one day.

What game today can't you beat in one day? Yes multiplayer is great and all but come on.
 

Thaius

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Mar 5, 2008
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Games are no shorter than they used to be: it's all based on genres. Shooters have always tended toward a 10-hour length or so. Action games range from 10-20 hours usually, sometimes more if they're the really complex ones (Legend of Zelda, Okami, etc.). RPGs have two standards: 20 hours (for older games or handheld RPGs) or 40 hours for more modern ones (with the occasional breaking out and offering upwards of 60 hours).

Point is, I would expect the games you listed to last 10 hours: they always do. If Final Fantasy XIII turns out to be 10 hours, then I'll complain, but I expected to be able to blow through Gears of War 2 in 10 hours or so. Actually, seeing as we have the occasional game that lasts much longer than its typical length for the genre, I'd say games have been getting longer. Portal is the only exception, but that game was so freaking good I would pay full price for it if I had to.
 

GreyFox389

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Oct 19, 2009
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Waaay too short.

People are always swooning over whatnot like Fable 2.

I finished that game over one flu-filled afternoon.
 

xHipaboo420x

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Apr 22, 2009
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I always replay games until my eyes bleed, so it tends not to be a problem for me.

Modern Warfare 2, for example, was incredibly short (and I don't 'do' multiplayer) but the longevity was added from me constantly replaying it.

Having said that, longer games would be appreciated. Resident Evil 4, as you said, is an excellent example of how long a game really should be.
 

DeadlyYellow

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Jun 18, 2008
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No, you see, the first four hours come with a purchase of a game.

You need to purchase additional gameplay hours after that through an online store.
 

recoverytwo

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Sep 27, 2009
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I disagree. A game (in theory) is only as long as you want it to be. Fo example , you might be able to finish dragon age in 45 hours or you can go for the 100 or so hours that the game has.

Multiplayer (in theory) can give you limitless hours of gameplay making the gem go on forever.

Enough about theory. I almost never go for a game looking at how long it will take me , I look at the competitiveness, story, intensity and even... fun . Remember that ? Fun, Its what games used to strive to have. now a days it feels like a competition of who can have the best graphics and me more manly. but on occasion there is a game that rises to the top of the crowd and remembers that games should be fun and is fun. After I sold my PS2 (to get a 360) I started to play games at a friend house and never found any to give me the pure bliss and joy that my two favorite games gave me at the time (Kingdom Hearts 2, Battlefront 2, SSX 3). Eventually i got the 360 and found Halo 3 ,( a some what controversial title now a days but ill still defend it ) the first time i got into a infection game with low gravity, super speed, and rockets I was hooked and couldn't stop for months and i still play at-least once a week. Since then i never looked for length i looked at teh pure bliss i can get from a game.

/thred
 

tomtom94

aka "Who?"
May 11, 2009
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Ah, but technically any multiplayer elements give the game infinite length

I've said it before: the market is changing. Constructing an eighty-hour single-player campaign requires a very wide range of character models, locations and enemies. With current-gen graphics demanding a higher and higher cost in the market, the trend in development tends to be focused on a smaller range of multiplayer elements, which (as Halo and MW2 proved) provide a large fanbase to pour in a return.

Companies are in video games to make money, games are just a means to an end. never forget that.
 

AlphaOmega

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Oct 10, 2008
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I Think some games are, but it is mostly sequels nowadays that tack on shorter storylines and just add some stuff to multiplayer.

I have to say I am quite spoiled by steam sales and being a RPG (and gta esque huge games) fan though.
 

Iron Mal

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Jun 4, 2008
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I don't think games have gotten any shorter, we've just gotten better and more adept at minimising the difficulty (experience, online guides, stratagy guides, online multiplayer and co-op and many more).

Lower difficulty will naturally have a dramatic impact on the game's length.
 

Kushan101

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Apr 28, 2009
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There aren't too many short games I can think of, the only two that spring to mind are Half-Life 2 and MW2. I was acutely aware of how near the ending I was in HL2 because of the chapter listings, that didn't help.
I haven't bought MW2 for just that reason: only an 8 hour campaign and I don't do multiplayer; I like to think its because people piss me off enough in real life, but, I suspect it may be more to do with my fear of having my arse handed to me by a 12 year old.

Dragon Age: origins, theres a game that gives you plenty of re-play (100 hours first playthrough). Most RPG's have a decent length, be it KoToR, Mass Effect, Neverwinter Nights, or any of the Final Fantasy series to name a few.
Alternatively, any of the many sandbox games out there: Sims 3, Prototype, inFamous, X3: Terran Conflict, Arma 2 (sandbox as far as the "generate a mission, choose weaponry, attack as you want" goes).
Its FPS's that seem to be suffering from this bought of premature ejaculation.