The subject of video game graphics is usually up for debate around here, some claim that the trend of over-focusing on graphics is slowly killing the industry by draining resources that could be put in game design.
Bad or not, we all know that graphics are a central part of our video games.
However, graphics could loosely be split into two broad categories: High Quality graphics, and detailed graphics. "High quality graphics" is what we see most of today, games such as Crysis, Mirror's Edge or EVE Online, featuring almost photorealistic visuals, high resolution textures and advanced effects such as motion blur and bloom.
"Detailed graphics" is a little less common, featuring more detailed objects, such as objects having animated parts, blinking lights, rotating weapon turrets or displaying results of damage. A good example of this is Nexus - The Jupiter Incident.
So my question is: What do you think is most important, high-res textures and motion blur or animated spaceships and turning weapons?
Bad or not, we all know that graphics are a central part of our video games.
However, graphics could loosely be split into two broad categories: High Quality graphics, and detailed graphics. "High quality graphics" is what we see most of today, games such as Crysis, Mirror's Edge or EVE Online, featuring almost photorealistic visuals, high resolution textures and advanced effects such as motion blur and bloom.
"Detailed graphics" is a little less common, featuring more detailed objects, such as objects having animated parts, blinking lights, rotating weapon turrets or displaying results of damage. A good example of this is Nexus - The Jupiter Incident.
So my question is: What do you think is most important, high-res textures and motion blur or animated spaceships and turning weapons?