Just recently I've started playing Guild Wars 2, and it's a pretty good game, but as I've been playing there has been something that has been niggling at me: just how does it compare to World of Warcraft. Now I haven't played World of Warcraft since the Lich King days, so my comparisons may be a bit off.
I feel like the world just isn't as immersive as Azeroth. The zones are all separated by big swirling portals, like every time I walk across the border I'm traveling to a different dimension, rather than what I remember to be a seamless transition in WoW. The fast travel system, while much more convenient, takes me out of the world somewhat. Rather than ride a giant bird across the lands, flying high over all of the monsters and towns, you just open your map and click where you want to go. Another exchange of convenience for immersion is the ability to place crafting items in some sort of bank from any location... and to access the trading post from anywhere, and your mail, and the bank from crafting stations. It's all very convenient, but it just reminds me that I'm playing a game rather than exploring another world.
The "quest" system I also find to be lacking. In WoW I used to read all of the quest text, but in Guild Wars the people with hearts above their heads barely do more than describe the tasks that they want done, that is when I manage to reach them before I finish the quest. And the lack of questlines also are a detriment. I liked finishing a long questline to get some decent rewards, but the only time you even get rewards other than money, exp, and useless karma is from the dull as heck personal story that seems to only follow the people of the Asura race in my case. The quest hearts never even have lines, and the events rarely do, and even when they do it's pretty much impossible to find the ones that do because they are random, and even when you do you have barely any context as to what's going on.
Also, I'm not really a fan of the more streamlined skills since it means missing out on having a larger pool of interesting skills, like the mages in WoW being able to create food and water. Drops scaling to your level kind of makes loot feel samey and boring even more than it already was.
There are some things I do like better that World of Warcraft though. All PvP players being balanced in terms of equipment is kind of nice, although it does make PvP feel a little pointless when the only reward is cosmetic differences. There are no subscription fees, that's something I really like and the reason I am currently playing the game. The group mechanics work well, in that no party formation is necessary. Also prizes for achievements are pretty cool.
TL
R Tell me how you think Guild Wars 2 compare to World of Warcraft? What is superior to each game?
I feel like the world just isn't as immersive as Azeroth. The zones are all separated by big swirling portals, like every time I walk across the border I'm traveling to a different dimension, rather than what I remember to be a seamless transition in WoW. The fast travel system, while much more convenient, takes me out of the world somewhat. Rather than ride a giant bird across the lands, flying high over all of the monsters and towns, you just open your map and click where you want to go. Another exchange of convenience for immersion is the ability to place crafting items in some sort of bank from any location... and to access the trading post from anywhere, and your mail, and the bank from crafting stations. It's all very convenient, but it just reminds me that I'm playing a game rather than exploring another world.
The "quest" system I also find to be lacking. In WoW I used to read all of the quest text, but in Guild Wars the people with hearts above their heads barely do more than describe the tasks that they want done, that is when I manage to reach them before I finish the quest. And the lack of questlines also are a detriment. I liked finishing a long questline to get some decent rewards, but the only time you even get rewards other than money, exp, and useless karma is from the dull as heck personal story that seems to only follow the people of the Asura race in my case. The quest hearts never even have lines, and the events rarely do, and even when they do it's pretty much impossible to find the ones that do because they are random, and even when you do you have barely any context as to what's going on.
Also, I'm not really a fan of the more streamlined skills since it means missing out on having a larger pool of interesting skills, like the mages in WoW being able to create food and water. Drops scaling to your level kind of makes loot feel samey and boring even more than it already was.
There are some things I do like better that World of Warcraft though. All PvP players being balanced in terms of equipment is kind of nice, although it does make PvP feel a little pointless when the only reward is cosmetic differences. There are no subscription fees, that's something I really like and the reason I am currently playing the game. The group mechanics work well, in that no party formation is necessary. Also prizes for achievements are pretty cool.
TL