I'm a geek at heart. There, I said it. I'll latch on to any gaming news or scientific discovery I can, and leech it for all the information I can. This has a silly, bothering side-effect, however; I'm a hound for details and correctness. In other words, if I see the latest zombie flick, I'll be bothered if it isn't realistic.
Now, I know that's ridiculous. The very premise of a zombie movie, or X-Men movie, etc., is fictional. However, I'm looking for the most possible realism. For what purpose, I don't know; make the movie easier to relate to?
Anyway, I was playing Mass Effect earlier, and I found myself marveling over the Codex feature. For anyone who hasn't played the game, the Codex is basically a library's worth of in-universe backstory which you unlock through exploring in the game. It is absolutely worthless from a game point-of-view, but it has a wealth of information. I've read it all. Another (albeit less-detailed) example is Resident Evil 5, which lays out a lot of information through dossiers and such. Again, not mission-critical, but just there in case you're hungry.
I guess I just love the feeling of having everything explained and imagined out; it isn't some haphazard, arbitrary machine which produces aliens and lasers and says, "And they exist." Rather, it calls back to a Lego-like construction giving you a tour of each brick's layout and history.
I know that most of it isn't real science. Mass effect fields do not exist, etc. However, making it all feel realistic seems to give the game a much cooler, in-depth feel. So, anyway, here's my original question; do you like games with 'hard science' which try to explain their technology and give you as much information as possible? Or are you more of a 'soft science' gamer, who will play any LucasArts game regardless of shallowness?
Now, I know that's ridiculous. The very premise of a zombie movie, or X-Men movie, etc., is fictional. However, I'm looking for the most possible realism. For what purpose, I don't know; make the movie easier to relate to?
Anyway, I was playing Mass Effect earlier, and I found myself marveling over the Codex feature. For anyone who hasn't played the game, the Codex is basically a library's worth of in-universe backstory which you unlock through exploring in the game. It is absolutely worthless from a game point-of-view, but it has a wealth of information. I've read it all. Another (albeit less-detailed) example is Resident Evil 5, which lays out a lot of information through dossiers and such. Again, not mission-critical, but just there in case you're hungry.
I guess I just love the feeling of having everything explained and imagined out; it isn't some haphazard, arbitrary machine which produces aliens and lasers and says, "And they exist." Rather, it calls back to a Lego-like construction giving you a tour of each brick's layout and history.
I know that most of it isn't real science. Mass effect fields do not exist, etc. However, making it all feel realistic seems to give the game a much cooler, in-depth feel. So, anyway, here's my original question; do you like games with 'hard science' which try to explain their technology and give you as much information as possible? Or are you more of a 'soft science' gamer, who will play any LucasArts game regardless of shallowness?