Ever since I joined this website, I've noticed that the concept of regenerating health tends to come under fire a lot. Some complaints that I've heard are "It breaks the immersion" or "it takes challenge away from the game," or simply "it's generic" and so on and so forth. Personally I don't see what the big deal is, in my opinion if you're advertising your game at the top of your lungs and one of your main selling points is that it doesn't have regenerating health, which I have seen a couple of times, then you must be scrapping the barrel of the creativity bin if that's supposed to be a selling point. Personally I don't see what's so great about non-regenerating health, mainly because of a couple of bad experiences with it, such as in my old x-men legends game when I ran out of health potions and got killed by the same boss over and over again, or in Half Life 2 when I was at the last bit of my health when I tripped a checkpoint and to get to the nearest health pack and had to run through a Combine sniper's killzone. Also I don't get what people mean when the say it takes the challenge away, in order to heal you have to seek cover, something that the enemies in a game are usually less than willing to let you do, and how is that less exciting than hunting down a health pack? Besides when you think about it, not having regenerating health is a cliche in itself, and some people seem to say that games break away from generic games and are great because of things like this, even though it's just a cliche that they prefer to another cliche, but then again this whole thing is opinion based. So my fellow members of the Escapist, what do you think is better? Do you like regenerating health, no regenerating health, or do you not really care?
TL;DR Don't see why regenerating health gets so much hate on this site, don't see why no regenerating health gets so much love on this site.
TL;DR Don't see why regenerating health gets so much hate on this site, don't see why no regenerating health gets so much love on this site.