Poll: Hitman (2016) vs Metal Gear Solid 5 Phantom Pain, Which is better stealth game?

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B-Cell_v1legacy

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So my dear friends, these 2 are most well known stealth games from popular stealth franchise released this gen and are highly praised by both critics and gamers a like. but out of those. which game you think is better stealth game?

in my opinion, its Hitman by far. not only best stealth game this gen but also since long time. since last last gen. because last gen has terrible stealth games as far as i know. this game bring series back to its roots that lost in absolution. with incredibly large sandbox style level design.

MGS5 on other hand is ok but its just too boring and repetetive. plus the world in MGS5 is empty compare to living world of hitman. venom snake is very dull character apart from his cool look.

so which is better stealth game for you?

vote and discuss.
 

B-Cell_v1legacy

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Can we really even classify MGS as ?stealth? anymore? At most stealth has become a mere progressional option rather than the ultimate goal. You get the impression it?s modestly encouraged, but that?s about it.

Hitman is far more geared towards stealth gameplay, where most of the game would be passed by if you didn?t use it.
 
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I find the Hitman games generally boring. I also don't like most stealth games very much. I also hate third person stealth games more than first person, even though third person can be argued to be better since it's "easier" to tell when you are fully hidden (most stealth games just have you hug the wall anyway, so it's not like proper placement matters). Why do I prefer first person? I don't know, I just figure if I'm going to walk around for three hours looking at stuff I might as well immerse myself in it. Not that it's impossible in third person, it's just less reliable to me.

I also wouldn't consider MGS 5 the same kind of game Hitman is. Sure, they both have stealth elements, but generally I find that MGS 5 feels more free than Hitman since it's more of a sandbox, where as Hitman feels like just a bunch of interaction triggers. I also didn't play too much of Hitman 2016, so I could just be talking out of my ass. I don't care anyway. Hitman is boring.

The Thief games are generally what I'd consider some of the best stealth games out there, even the modern reboot. They all control very well in first person, and the addition of the light gem solves the problem of not being to see your character.
 

laggyteabag

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I like the "open world" quality of MGSV, in the sense that you can approach any situation from any direction, and with any equipment that you have found in the field, but it is no more a stealth game than FarCry 3/4, or, well, just about anything that Ubisoft puts out these days.

[small]Still need to finish that game, though...[/small]

Hitman 2016, though I have never played it, seems to be built from the ground up as a stealth experience, and it is linear to boot, which makes it a whole lot more interesting in the way that they can structure encounters.
 

Zhukov

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Laggyteabag said:
...and it is linear to boot,
Not exactly.

The levels take place one after another in linear order, but each level is open to exploration and freedom of approach.

Of course it's certainly not open world either. Levels are constrained to, say, a single large building and grounds or a small city block.
 

Casual Shinji

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hanselthecaretaker said:
Can we really even classify MGS as ?stealth? anymore? At most stealth has become a mere progressional option rather than the ultimate goal. You get the impression it?s modestly encouraged, but that?s about it.

Hitman is far more geared towards stealth gameplay, where most of the game would be passed by if you didn?t use it.
It's good that stealth has become optional rather than the ultimate goal. Previous generations stealth was way more strict probably because technology at the time couldn't account for much else next to it. This resulted in a lot of instant game-overs or running around for 3 to 5 minutes waiting for the alert phase to to run out. Now we have options to fight back and the A.I isn't tied to an alert bar. I'd count that as a good thing.

And stealth in general will always fall into that awkward, slightly convenient, flimsy A.I realm.
 

Neurotic Void Melody

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It's rather sad that the best examples provided are of incomplete narratives. Might as well throw in Deus Ex Mankind Divided to complete the holy trinity of "fuck it, who needs a complete story anyway?" I'm hesitant to moisten any of their night-sponges when there's plenty already eager to do so. Styx will have to do. Bonus sponge dampness awarded for unconventional and icky protagonist.
 

JUMBO PALACE

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I've only played MGSV so I can't really speak to which of the two is better. I did think MGS was a pretty great game that unfortunately out-stayed its welcome. By the end the story had petered out to such a degree that the game started to feel like a checklist.

I will say though, I think it's one of the most atmospheric and immersive games to come out in awhile. The fact that you have all these tools available and actively call for support or helicopter pickup and then still have control of the camera as you leave the battlefield really makes it feel like a grounded experience. Even despite the ridiculous nature of the story. I am a big fan of stealth games and increasingly it seems that stealth is relegated to the option you engage in for a bit before the shooting starts. Every E3 I hold out hope for a new Splinter Cell while simultaneously hoping it isn't announced because I don't want to see what Ubi will do to it.
 

Zombie Proof

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The title was a real nail biter. I had absolutely no idea which one B Cell would have picked so I HAD to click. The results couldn't have shocked me more.
 

Mad World

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Both are good games. I've played much more of Hitman than the new Metal Gear Solid, though.
While Hitman (2016) is a fun game, it doesn't change much from the past games. A few things completely ruin immersion. For example, the game seems to be coded so that all NPCs are on the same team. I remember playing Blood money, and having both police officers and criminals running after my character, shooting at him. NPCs never fight each other. One possible exception is in Contracts; there's a really cool mission where SWAT raid a large ship (not sure how scripted the actual fight between the SWAT members and the criminals is, though). You can even steal a SWAT uniform and go along with them. Unfortunately, if you try to shoot at the same guys that the SWAT members do, they immediately turn on you... cause that makes a lot of sense, right? Also, rules only apply to you. Area that's off limits? Only applies to you; NPCs going into those areas won't be second-guessed. This also applies to disguises; the wrong disguise can only hurt you. For example, in one mission in Hitman (2016), there are around four different groups of enemies, each wearing their own uniform. You need the right uniform for the right area; otherwise, you'll be technically trespassing. You can guess if the same uniform restriction applies to NPCs (answer is "no"). Also, doors that require keycards only hinder you; NPCs (whether or not they possess the right keycard) can just instantly open and run right though the doors.

This is just lazy developing and has been the same for every single hitman game. Until these issues are fixed, season one of Hitman (2016) will be my last Hitman game.

If I developed Hitman, I'd make a focus on NPCs interacting with other NPCs. Imagine how cool it would be if police/security/criminals/etc. reacted with each other/other NPCs in the same way that they do with Agent 47.