Some horror games feel so much scarier when you are virtually defenseless, but some games can still feel scary even when you can really hold your own (like Condemned) - but even if the game is scary - because of the "natural progression of things" you usually end up kicking ass near the middle to the end and you've completely lost that feeling of atmosphere where you only had your fists and a pistol with shitty aim and two clips of ammo (Doom 3) so you use to be scared but now you are some kind of demi-god and now you don't need to watch your back...because your back is a weapon now.
How defenseless should we be? Is there a middle ground or is it going to have to be one side or the other to keep the atmosphere spooky (without making the game unfair)?
It's pretty hard for me to decide, sometimes I lean more towards the "condemned" level, and sometimes I lean more towards the "Silent Hill" and "Fatal Frame" (and I guess "Penumbra") level.
(If your option isn't in the poll then speak it out here.)
How defenseless should we be? Is there a middle ground or is it going to have to be one side or the other to keep the atmosphere spooky (without making the game unfair)?
It's pretty hard for me to decide, sometimes I lean more towards the "condemned" level, and sometimes I lean more towards the "Silent Hill" and "Fatal Frame" (and I guess "Penumbra") level.
(If your option isn't in the poll then speak it out here.)