So I finally started playing Persona 4. People kept telling me that it was so much better than Persona 3 because they removed the fatigue system. Yeah, but they also removed the easy SP recovery (Persona's mana). This, to put it mildly, sucks. Instead they put in a system where you can restore your SP for an astronomical price, which means if you want to complete the dungeons in a timely (in-game) fashion you need to spend hours of real time farming for cash just to get your SP back. Magic is critical in Persona's combat systems, btw.
So it had me thinking, aren't limited mana systems like so ten years ago? I loves me my japanese RPGs but I'm starting to feel all games should move towards the Bioware-style of cooldown timers or quick non-combat regeneration. Maybe I'm the only one?
So it had me thinking, aren't limited mana systems like so ten years ago? I loves me my japanese RPGs but I'm starting to feel all games should move towards the Bioware-style of cooldown timers or quick non-combat regeneration. Maybe I'm the only one?