I know we?ve spoken ad nauseam about how poorly DLC has been implemented lately, but when it?s done correctly (and that?s subjective,) I?m curious how you prefer it. I know every genre can?t necessarily be ?either/or? and that there may be other ways of handling it (offer them if you think of any!) but for those that devs can potentially choose a way to apply DLC, which do you prefer?
Stack it (e.g.: Borderlands, Fallout 3.) I?m a dessert guy/gal; give me a hearty game, then one or two big chunks of quality ?more? at the end, preferably that which an endgame character can appreciate (i.e.: tougher enemies, increased level cap, separate story.)
Pad it. (e.g.: The Crackdown, GTA IV.) I?m a buffet gal/guy; give me a game with the optional additional content from the beginning for a ?fatter? experience (i.e.: additional questlines you can tackle right away, cosmetics/skins, additional weapons.)
Mete it. (e.g.: basically every game of late.) I?m on a feeding tube; give me a full game, but in a steady stream of content, not too little, not too much, just enough to [ideally] keep it fresh and alive (i.e.: a Season Pass model.)
Keep it. No thanks; I just ate.
Personally, I?m of the ?Stack it? camp. I want to appreciate my $60 up front, then have a choice as to whether or not I want more and I want that more to be substantial. I don?t like feeling that I might being missing out on a fuller experience for not forking up my cash up front (padding,) and I certainly don?t like being nickel and dimed artificially prolonging a game?s lifespan (meting.)
I fell for a bit of both of the latter once and only once when I bought Tiger Woods PGA Tour: The Masters. I bought the vanilla game then paid another $60 for all the DLC (primarily courses) only to find that for twice the cost of the previous Tiger, the $120 Masters had marginally more content than the previous version while remaining fundamentally identical to it. Adding insult to injury, basically every course I bought was a come-with course in the previous version. I was had, and upon realizing it, refused thereafter to buy ANY DLC until I finish a game and ONLY DLC that adds truly new content; I won?t buy cosmetics and you can keep any content that spreads throughout a linear experience unless a game is truly good enough out the box to merit additional playthroughs.
Stack it (e.g.: Borderlands, Fallout 3.) I?m a dessert guy/gal; give me a hearty game, then one or two big chunks of quality ?more? at the end, preferably that which an endgame character can appreciate (i.e.: tougher enemies, increased level cap, separate story.)
Pad it. (e.g.: The Crackdown, GTA IV.) I?m a buffet gal/guy; give me a game with the optional additional content from the beginning for a ?fatter? experience (i.e.: additional questlines you can tackle right away, cosmetics/skins, additional weapons.)
Mete it. (e.g.: basically every game of late.) I?m on a feeding tube; give me a full game, but in a steady stream of content, not too little, not too much, just enough to [ideally] keep it fresh and alive (i.e.: a Season Pass model.)
Keep it. No thanks; I just ate.
Personally, I?m of the ?Stack it? camp. I want to appreciate my $60 up front, then have a choice as to whether or not I want more and I want that more to be substantial. I don?t like feeling that I might being missing out on a fuller experience for not forking up my cash up front (padding,) and I certainly don?t like being nickel and dimed artificially prolonging a game?s lifespan (meting.)
I fell for a bit of both of the latter once and only once when I bought Tiger Woods PGA Tour: The Masters. I bought the vanilla game then paid another $60 for all the DLC (primarily courses) only to find that for twice the cost of the previous Tiger, the $120 Masters had marginally more content than the previous version while remaining fundamentally identical to it. Adding insult to injury, basically every course I bought was a come-with course in the previous version. I was had, and upon realizing it, refused thereafter to buy ANY DLC until I finish a game and ONLY DLC that adds truly new content; I won?t buy cosmetics and you can keep any content that spreads throughout a linear experience unless a game is truly good enough out the box to merit additional playthroughs.