Poll: How Do you Take your DLC?

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Xprimentyl

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I know we?ve spoken ad nauseam about how poorly DLC has been implemented lately, but when it?s done correctly (and that?s subjective,) I?m curious how you prefer it. I know every genre can?t necessarily be ?either/or? and that there may be other ways of handling it (offer them if you think of any!) but for those that devs can potentially choose a way to apply DLC, which do you prefer?

Stack it (e.g.: Borderlands, Fallout 3.) I?m a dessert guy/gal; give me a hearty game, then one or two big chunks of quality ?more? at the end, preferably that which an endgame character can appreciate (i.e.: tougher enemies, increased level cap, separate story.)

Pad it. (e.g.: The Crackdown, GTA IV.) I?m a buffet gal/guy; give me a game with the optional additional content from the beginning for a ?fatter? experience (i.e.: additional questlines you can tackle right away, cosmetics/skins, additional weapons.)

Mete it. (e.g.: basically every game of late.) I?m on a feeding tube; give me a full game, but in a steady stream of content, not too little, not too much, just enough to [ideally] keep it fresh and alive (i.e.: a Season Pass model.)

Keep it. No thanks; I just ate.

Personally, I?m of the ?Stack it? camp. I want to appreciate my $60 up front, then have a choice as to whether or not I want more and I want that more to be substantial. I don?t like feeling that I might being missing out on a fuller experience for not forking up my cash up front (padding,) and I certainly don?t like being nickel and dimed artificially prolonging a game?s lifespan (meting.)

I fell for a bit of both of the latter once and only once when I bought Tiger Woods PGA Tour: The Masters. I bought the vanilla game then paid another $60 for all the DLC (primarily courses) only to find that for twice the cost of the previous Tiger, the $120 Masters had marginally more content than the previous version while remaining fundamentally identical to it. Adding insult to injury, basically every course I bought was a come-with course in the previous version. I was had, and upon realizing it, refused thereafter to buy ANY DLC until I finish a game and ONLY DLC that adds truly new content; I won?t buy cosmetics and you can keep any content that spreads throughout a linear experience unless a game is truly good enough out the box to merit additional playthroughs.
 

tippy2k2

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100% Stack It (although I suppose with how I buy DLC, Pad it would also be acceptable)

I don't get to games very quickly. It's pretty common that by the time I get to a game, the DLC and everything has already been released for it.

It is actually very common that I will buy the game AND the Season Pass (or "Complete Edition" if that is available when I get to a game) at the same time for I want all the DLC to be in the game naturally. Usually I don't even realize that what I've just played was DLC (like going to Far Harbor in Fallout 4) as I want everything in when I start.

That's the nice thing about always being a year or two behind (just got to Witcher 3 for reference and just played Fallout 4 a month or so ago), I can usually get everything for one low price.
 

CaitSeith

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Stack it or keep it, depending if the vanilla game was worth it. Or better yet, wait until all DLCs are released and bundled up together with the main game in a nice economic package (GOTY editions).
 

Vendor-Lazarus

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Stack It, although it might not fit every game which is why I would also accept Pad It.
Better yet, before a game has DLC added to it make sure the game works first.
Polish it until it shines, please.
 

Silentpony_v1legacy

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Maybe I'm just too old, but back in my day we called DLC just part of the regular game, because no one would dare to release a game that's just 2 hours long with promises of further paid content in a month.

So I prefer my DLC as part of the main game like it is during design and production before its walled off to sell different pre-orders.
 

Kerg3927

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tippy2k2 said:
That's the nice thing about always being a year or two behind (just got to Witcher 3 for reference and just played Fallout 4 a month or so ago), I can usually get everything for one low price.
I don't always wait, but this is the best way to play a solo game. 2+ years after release. Get all the DLC up front. All the worst bugs have been fixed. If it's moddable, the community has fixed the rest and improved some weaknesses. All the online wikis are full of info if you need to look up something. Bam. A much better experience all around. Plus the game is usually cheaper.
 

Zhukov

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Sparingly and heavily discounted.

As for style, umm... "Stack it" doesn't actually appeal to me that much. Usually when I'm done with a game's main story then I'm done. Adding another little "and then" chapter onto the end just feels kind of silly. I'd generally only buy these if I thought there was more story territory to be explored (eg Bioshock Burial at Sea) or if the gameplay was really, really good and I just wanted more.

"Pad it" is probably my favourite. Still requires me to be really enjoying the game though. I'll generally only buy this sort of stuff on second playthroughs.

"Mete it" is good for multiplayer games, but only if it's free. The Battlefield games try to charge for meted content updates and it always goes the same way. It splits up the player base between those who bought the new content and those who didn't. As said playerbase inevitably dwindles over time the people who didn't cough up for the extra stuff invariably end up outnumbering those who did and then the latter can't even use their extra maps and whatnot because all the populated servers are running the stuff that everyone has. Contrast with Overwatch where all the extra stuff is either free or cosmetic (and also kinda free).
 

Redryhno

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Elvis Starburst said:
Can "Free it" be an option?
No, because then you're taking food out of the mouths of starving developer children you heartless bastard!
 

JohnnyDelRay

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Yeah Stack It. It's the only somewhat surefire way to know you're getting what you paid for up front. Except for the cases where you get the feeling that some of the game was chopped up in order to be added later. The best way to do Stack It is as you describe, when it's additional content, with more challenge, extra quests/storyline, and higher level cap. Because that could include new enemies and weapons, etc.

I guess I would go for Mete it if the game supported that model, such as a driving game with extra cars or tracks, etc. But I'd *really* have to want it, in order to warrant a purchase.

Overall though I stay the hell away from all forms of it, unless I've been patient enough to get a bundle with the lot for cheap. Which is usually the case.
 

Lufia Erim

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Non-existant. Ill buy the Game of the year edition with the DLC no problem ( if i don't have the game), but if i bought a game, i will not spend another penny on it.

Dark souls is one of my favorite games, but i haven't, and will not, buy the DLC. DITTO for DS2 and 3. Despite loving the games
 

Wrex Brogan

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Stack it for Single player games and Mete it for Multiplayer games. Pad It I'm not a fan of mainly for pricing reasons - it's rare to find a game with Pad It DLC that doesn't overcharge. I like my expansion packs meaty, my map packs free and my weapon packs to not be 10 fucking dollars for 1 shitty gun god dammit!
 

RaikuFA

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Dr. McD said:
Redryhno said:
Elvis Starburst said:
Can "Free it" be an option?
No, because then you're taking food out of the mouths of starving developer children you heartless bastard!
No one should have to choose between a swimming pool full of gold and their children.

You got this stuck in my head now.
 

kasperbbs

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Stack it. Fallout 3 and the Witcher 3 are some of the best examples of DLC i can think of. What witcher devs did seems too good to be true these days..
 

Dalisclock

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Silentpony said:
Maybe I'm just too old, but back in my day we called DLC just part of the regular game, because no one would dare to release a game that's just 2 hours long with promises of further paid content in a month.

So I prefer my DLC as part of the main game like it is during design and production before its walled off to sell different pre-orders.
Er, Expansion packs used to be a thing. Now you just download them instead of physically buying them.

And I remember Lucasarts and how they handled the X-Wing Series. You got the base game, which was good, and then they sold you additional campaigns as expansions to finish the story. Tie Fighter, as awesome as it was, made you buy the CD-ROM "Collecters Edition"(as opposed to the floppy version) to see the final campaign in the game, even if you'd already purchased all the expansions up till then.
 

Rangaman

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Silentpony said:
Maybe I'm just too old, but back in my day we called DLC just part of the regular game, because no one would dare to release a game that's just 2 hours long with promises of further paid content in a month.

So I prefer my DLC as part of the main game like it is during design and production before its walled off to sell different pre-orders.
No, "DLC" was called "Expansion Packs". It's just that developers figured out that they could put less stuff in DLC, since new expansions no longer warranted another disk.
 

JUMBO PALACE

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If anything, stack it. Most of the time I ignore DLC unless it's for a game I really really enjoyed and just have to have some more time with. The Expansion pack model if you will.

Witcher 3 and Dark Souls 1 are really the only DLC content I remember buying without going significantly far back in my memory.