I know source codes being released are big to some gamers. I, myself have spent hours in Source SDK for Team Fortress 2 making, creating, and modifying previous innovations. Valve is a juggernaut, and this definitely helps their popularity and gives the gamer something to do with creative insight... The gamers who don't wish to bother with it won't and the ones who do will.
My question is, take a console game like GTA4 or Halo: Reach, and rather than just shooting people or playing in Forge, come up with your own design inside of what is already presented in the game like the Hammer Editor. I know the adaptation would be strange, but to have access to this sort of program on the PC and transfer it via thumb drive to the HDD of the system, so when you load the game it will play. I realize this puts a strain on local or friend play only like Custom Games in Halo, but...but the big difference here is online there are servers being run by independents...dedicated servers. This sort of thing isn't seen in the console world due in part to the monopolization of the console network. But having the same sort of VAC Secured network inside PSN(Even with recent events) and XBOX Live where people can get access to a program in the Store or Marketplace, respectively for allowing your computer to become a server for your console.
I understand this strains bandwidth, and many other flaws are involved with it, but I know I would play with such tools for hours. I have played with Garry's Mod, and was disappointed. Not because it wasn't a fantastic physics box-because it was...but simply because I wanted complete control over everything. I have played with the SDK code and was intrigued, and delved myself into a lengthy project. Plenty of time was spent just being aggravated because even though I had tutorials in front of me...I was still unfamiliar with the UI of the program. Overcoming such things, making something out of creation, and compiling it, then running it with a friend is amazing. Work out the bugs, run it again, work out more bugs, beta the map, and offer it to see how many heads it turns.
It's this sort of innovation I thoroughly enjoy. Creation is given to the gamer to optimize experience and to show the world a game has limits, but they can be stretched as far as the grid on the screen, and the imagination will take you.
Lastly, If you haven't seen this, you should: http://www.youtube.com/watch?v=JM1Ay85de3U
User creation at it's finest...and most epic.
My question is, take a console game like GTA4 or Halo: Reach, and rather than just shooting people or playing in Forge, come up with your own design inside of what is already presented in the game like the Hammer Editor. I know the adaptation would be strange, but to have access to this sort of program on the PC and transfer it via thumb drive to the HDD of the system, so when you load the game it will play. I realize this puts a strain on local or friend play only like Custom Games in Halo, but...but the big difference here is online there are servers being run by independents...dedicated servers. This sort of thing isn't seen in the console world due in part to the monopolization of the console network. But having the same sort of VAC Secured network inside PSN(Even with recent events) and XBOX Live where people can get access to a program in the Store or Marketplace, respectively for allowing your computer to become a server for your console.
I understand this strains bandwidth, and many other flaws are involved with it, but I know I would play with such tools for hours. I have played with Garry's Mod, and was disappointed. Not because it wasn't a fantastic physics box-because it was...but simply because I wanted complete control over everything. I have played with the SDK code and was intrigued, and delved myself into a lengthy project. Plenty of time was spent just being aggravated because even though I had tutorials in front of me...I was still unfamiliar with the UI of the program. Overcoming such things, making something out of creation, and compiling it, then running it with a friend is amazing. Work out the bugs, run it again, work out more bugs, beta the map, and offer it to see how many heads it turns.
It's this sort of innovation I thoroughly enjoy. Creation is given to the gamer to optimize experience and to show the world a game has limits, but they can be stretched as far as the grid on the screen, and the imagination will take you.
Lastly, If you haven't seen this, you should: http://www.youtube.com/watch?v=JM1Ay85de3U
User creation at it's finest...and most epic.