Poll: Hypothetical: An interesting indie game came out. Which character do you choose?

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Ramare

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Let's say that an indie game was developed, that was like a cross between modern Fallouts and Killing Floor.

Fallout's world (By that I mean the setting, enemies, etc. Not actually Fallout's open world. They'll be large closed in levels, like in Killing Floor.), Killing Floor's gameplay (Fighting hordes of enemies, scavenging ammunition, weaponry, getting payed for exterminating hostiles, with bonuses at the end of the waves, etc.), and (To a believable extent within Fallout's lore, but far enough to be fun.) modern weaponry.

You should also assume that Bethesda either gave the devs permission to make this game, or at the very least DIDN'T go litigation-ally insane over it; mostly because, say, it's being distributed for free over Steam. No gain, no pain.

Now, the devs are working on letting you make your own characters, but for now, they just gave us pre-made characters. Each character has their own backstory, weapons, skills, and whatnot.
Each player picks one character, and they can all work together to best the hordes of mutants, aggressive animals, talon hit squads, and raider bands. Players can work together in the traditional sense (Watching each others back, bait 'n' sniper, back to back, etc.), and they can work together on a more game-based scale (Sharing meds, sharing ammo, sharing money, resuscitating fallen teammates, field first-aid, etc.).

There's three different classes for you to choose from, and two pre-made characters in each class. Because this is hypothetical, we're going to focus on their definable traits (Sex, skills, weapons, race (Some characters are mutants I.E. Ghouls.).), rather than their stories.

Each class can use any weapon, with limited effectiveness. Pistols, machine pistols, and revolvers are considered class-less, since they're sidearms.

The three class sets are as follows: CQB Specialist, Assault, and Marksman. Or, short-range, mid-range, long-range.

CQB Specialists pack close assault grenades (High explosive), shotguns, small SMGs, and advanced melee weapons and skills (Each class gets a melee weapon, but only CQB get special/better melee weapons (I.E. swords, axes.).).

Assaults get mid-range weapons like assault rifles, larger SMGs, marksman rifles, assault grenades (Fragmentation, incendiary, flashbang.), and simple combat knives.

Marksman act as snipers, and as such gets sniper rifles, marksman rifles (They're better with them than Assaults.), and a wider range of explosives, packing any of the three kinds of attack grenades (Fragmentation, high-explosive, incendiary.), concussion grenades, flashbangs, mines, C4, and even rocket launchers.

CHARACTERS HERE!
LOOK DOWN HERE, BEFORE YOU COMPLAIN ABOUT NONDESCRIPT POLL OPTIONS!


Character A: CQB Specialist. Male. Ghoul. Weapons: 870 pump-action shotgun, Taurus .44 magnum, nondescript Asian kodachi, high-explosive grenades. Best at melee, survival. Excellent armor (T45-d power armor.), poor maneuverability, good speed.

Character B: CQB Specialist. Male. Human. Weapons: MP5 sub-machine-gun, Colt 1911, police baton, concussion grenades. Best at breach 'n' clear, crowd control. Great armor (Full modern-style riot gear), good maneuverability, poor speed. Gets a riot shield.

Character C: Assault. Female. Cat eared (Think nekomimi, but less cutesy, and more cynical, silent killer. Created as a result of human experimentation in a vault, similar to super mutants, but with DNA splicing and experimentation being the theme, instead of simply FEV. Although, it (FEV) was used in barely traceable amounts as a catalyst. Heh...CATalyst...pun.). Weapons: M16A3 assault rifle, Beretta 96 semi-automatic pistol, combat knife, fragmentation grenades. Best at stealth strikes, sharpshooting. Good armor (Civilian clothes, with a heavy Kevlar vest, arm pads, and knee pads.), good maneuverability, great speed. Can use her pistol and knife simultaneously.

Character D: Assault. Male. British Human. Weapons: PKM light machine gun, PM Makarov semi-automatic pistol, bowie knife, incendiaries. Best at playing Action Man, crowd control. Excellent armor (T51-b power armor.), poor maneuverability, great speed. Can wield his LMG with one hand.

Character E: Marksman. Female. Human. Weapons: SVD semi-automatic sniper rifle, Glock 18c machine pistol, pointed machete, frag mines, C4. Best at demolitions, first-aid. Poor armor, (Stealthsuit. Think less Operation Anchorage, and more Splinter Cell.) great maneuverability, excellent speed.

Character F: Marksman. Male. Cat eared. Weapons: R700 (Synthetic parts) bolt-action hunting rifle, MP9 machine pistol, survival knife, frag mines, high-explosive grenades. Best at sharpshooting, survival. No armor (Ghille suit), excellent maneuverability, great speed.

ADDENDUM: Given the amount of complaints about the kitties, I figured I'd retcon some shit.

Since this isn't a Fallout game, we get to take liberties with their already BS story.
It makes at least marginal sense under these variables. Maybe they wanted super soldiers, but with light, agile, and black operations being the direction, this time around; rather than, say, the hulking man-tanks that are always what super soldier programs attempt to make. And they're mutants. They were made by SCIENCE! Some people screwed around with people's DNA, vaguely involving cats, and FEV. This is one of many interesting feline-based mutations that could happen. I just chose the least furry one.

Now, assume, if you want, that what race the characters are now doesn't matter, so all of you guys that are racists to Ghouls and Nekomimi can now freely choose A, C, or F. Have fun with that.

Powered armor addendum: It has been brought to my attention that the armor I was originally thinking of was actually the T45-d, rather than the T51-b. Character A has been retconned to have this, as it is much heavier armor.
Character D still has it, as it looks like fitting heavy assault armor, as well as presumably having better maneuverability, and speed enhancement.
 

Keava

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Mar 1, 2010
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I doubt i'd play that game...
First why rip off Fallout when post-apocaliptic setting is not really owned by anyone and can be done in so many other ways than just "like Fallout"? Second, it gets a big minus from me just because of Character C and F. I hate random neko-whatever characters that have no point of existence other than to please anime fanbois/furry fetishists.

In my dictionary Interesting Indie Game means an indie game that tries to do something new either concept or technology wise, rather than copies popular schemes.
 

Knight Captain Kerr

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Evil Top Hat said:
Character E, because I love sniper classes, but there's no way I'm playing with cat ears.
I have to agee with this. Wow fev sure makes great phlebotinum. Also if the lore was off (like random cat ears)it would make the experience less enjoyable for me, I'm looking at you tactics.
 

Tartarga

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Jun 4, 2008
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I like the sound of Character A. Plus he carries a freaking kodachi blade, that could be the only thing he had and i'd still pick him because I love those things so much.
 
Aug 25, 2009
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E

I'm always a marksman in every game I play, even if the gameplay style isn't geared towards it. I just do better when the enemies are further away and I have a nice safe scope to stare through.

Also, I tend to play female characters, just as a point of personal preference (I blame Lara Croft) so a female marksman is basically my character in every game I've ever played ever.
 

DEAD34345

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Aug 18, 2010
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E, combining stealth with sniper, medic and demolition? Sounds good to me.
It's pretty much all my favourite classes + one of my favourite games (splinter cell) mixed into one...

Plus, no cat ears (seriously, in what way was randomly adding cat ears to some characters necessary?).
 

Trivun

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Dec 13, 2008
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I tend to pick female characters when given the choice, even though I'm a guy. And I almost always try to play as a marksman/sniper type character anyway. So Option E is my choice :D.
 

Who Dares Wins

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Dec 26, 2009
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I pick B only because of the lack of more interesting characters. I'd pick D if he wasn't in a T-51 or F if his combination wasn't awful (I don't like ghillie suits)

Oh, and I steal a shotgun from A.
 

Ramare

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7777777777444 said:
F, due to snipers being awesome. Only if you get rid of the ears though.
What, you have a problem with catgirls/boys AKA nekomimi?
Maybe they do seem a bit silly, and out of place (Even though if you think about it, there's sillier things, and more out of place things that actually ARE in Fallout games.); but hear me out. Just imagine them. Medium build. Dark brown hair. Glowing green eyes. Cat's eyes. Intimidating. Perceiving. Watching. [small]Knowing...[/small] Elongated K-9s. Yes, they have cat ears. They also have a tail, of course.

See, I envisioned them in my perception of nekomimis abilities: natural (Albeit, desaturated, colorless, black and white) night vision, enhanced (Compared to the average human Joe or Jill.) perception, both audio and visual, enhanced sense of balance (Allowing for much more of Le Parkour.), and the tail isn't simply vestigial, either. It also works to enhance balance (Y'know, just like how it works with actual cats.). And better agility, and dexterity. All of these fit the bill of a sniper, or scout very well.
More simply put: low-light vision, le parkour, sprint like a CoD character hopped up on Marathon and Lightweight, and rather nimble hands, which means quicker aim, and faster reloads. Not quite fast enough to compare it to Sleigh of Hand, for obvious reasons (If you've ever played Call of Duty.), and if you haven't then, well...I guess, it's like having 10 agility on unmodded New Vegas, if you've ever played it. I.E. So fast it's insane. And then adding on the perk that makes it even faster! Yeah...

And if it's because you think they'd look silly, and not just the whole "Ew, they have some shape or form of animal anything, their[sic] a FUR-RE[sic]." thing; I always thought that to look somewhat intimidating. They're in the uncanny valley: not quite human, but close enough for the stranger bits to be unsettling. They have a tail, intimidating eyes, cat's eyes, and they even glow. You can't tell me you wouldn't be unsettled by that staring straight into your eyes so hard they pierce your soul.

They also look less silly when you don't half-ass their neko-ness. It's hard to take them seriously when they have mismatching hair colors between their ears and tail, and their hair; human ears and cat ears; human eyes; and human teeth...But if they have elongated K-9s, no human ears, cat eyes, and synchronized hair color, they actually look pretty awesome.

Onto the topic of snipers being awesome: Yes, they are. Very. I always love snipers, especially when they're more of scouts than real snipers that hunker down and take calculated, boring shots. Bolt-actions make it even more delicious, too.


CAPTCHA: Ngrogr VIII. Sounds like some sort of Orcish king.
 

Ramare

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Who Dares Wins said:
I pick B only because of the lack of more interesting characters. I'd pick D if he wasn't in a T-51 or F if his combination wasn't awful (I don't like ghillie suits)

Oh, and I steal a shotgun from A.
What's wrong with T51-b? I always took the perception that it works more like a Crysis nanosuit: More armor, more power, more speed, more Last Action Hero. Less of a hulking dreadnought, more of an overpowering force. Yes, you're still quite bulky; that's why it got a poor maneuverability rating. However, you could sprint up a rock, leap off of it, and open fire with your heavy assault rifle/LMG one handed. In mid air.
What Do You Mean, It's Not Awesome?

And you could deal with the SMG until the next hypothetical update in two weeks, then you can create your very own guy/gal in riot gear, with a sniper rifle, or automatic shotgun, or whatever the hell you want.
Or I could remember to mention that these are just the default loadouts, and you can actually still buy different weapons. Armor, not so much.
 

Ramare

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Apr 27, 2009
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I do believe the Escapist has consumed one of my additions. Oh my. Well, if it doesn't show up later, I could tap it up, again.

Needs to stop doing that, though. It never did it to me before, and I hope it doesn't start doing it now.

Just to add more content: You can choose from a small selection of sniper rifles, with and without scopes; sub machine guns; assault rifles; heavy assault rifles (Which is what I call them.)/light machine guns (Which is what everyone else calls them.); shotguns; pistols, in standard, revolver magnum, and machine flavors; as well as different grenade types. Any specialization can buy any normal grenades, but Marksman are the only ones that can use mines and C4, and can only equip them in a special slot.

The weapon selections stated above are standard loadouts; you can still buy anything and everything else you want. As far as weapons go. Armor, not until the next hypothetical patch (Damn, I'm starting to wish this game actually existed!), in some amount of time (Probably two weeks. If this game existed...), which lets you create your own character.
 

Who Dares Wins

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Ramare said:
<spoiler=T-51b>http://www.fallout3nexus.com/downloads/images/142-2-1226094810.jpg

This doesn't look very attractive to me, so that's why I pass. The concept is fine, realization, not so much.

The SMG is also fine, but I'm more of a shotgun kind of guy.

I also noticed you're an enthusiastic fella, your posts are HUEG, how can you even type so much?
 

Jedamethis

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I would have picked E, but in an enclosed area? How the hell am I supposed to silently take out a huge amount of enemies as fast as I can with those weapons? I'm going to be backpedaling the whole time, I imagine...

So A. I'm sure I could just bludgeon anything to death...
 

Ramare

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lunncal said:
E, combining stealth with sniper, medic and demolition? Sounds good to me.
It's pretty much all my favourite classes + one of my favourite games (splinter cell) mixed into one...

Plus, no cat ears (seriously, in what way was randomly adding cat ears to some characters necessary?).
Because they're mutants. Check one of the posts I made in this topic, as well as the addendum I made to the original post, for more perspective on that.

And because they're cute. You'd also be one to talk about that being weird, since you have pony avatar. No offense; just pointing out that that would seem somewhat hypocritical, if that were the case.

Also, maybe I should've just went with the impulse of just naming them nekomimi, and not Cat Eared. Cat Eared sounds like what they would actually call that race of not-quite-humans; but nekomimi has the benefit of not making people think they ONLY HAVE THE CAT EARS!

NO! They do have the ears; no mistake. But they also have a tail, and cat's eyes, and foking fangs. /Rant