Let's say that an indie game was developed, that was like a cross between modern Fallouts and Killing Floor.
Fallout's world (By that I mean the setting, enemies, etc. Not actually Fallout's open world. They'll be large closed in levels, like in Killing Floor.), Killing Floor's gameplay (Fighting hordes of enemies, scavenging ammunition, weaponry, getting payed for exterminating hostiles, with bonuses at the end of the waves, etc.), and (To a believable extent within Fallout's lore, but far enough to be fun.) modern weaponry.
You should also assume that Bethesda either gave the devs permission to make this game, or at the very least DIDN'T go litigation-ally insane over it; mostly because, say, it's being distributed for free over Steam. No gain, no pain.
Now, the devs are working on letting you make your own characters, but for now, they just gave us pre-made characters. Each character has their own backstory, weapons, skills, and whatnot.
Each player picks one character, and they can all work together to best the hordes of mutants, aggressive animals, talon hit squads, and raider bands. Players can work together in the traditional sense (Watching each others back, bait 'n' sniper, back to back, etc.), and they can work together on a more game-based scale (Sharing meds, sharing ammo, sharing money, resuscitating fallen teammates, field first-aid, etc.).
There's three different classes for you to choose from, and two pre-made characters in each class. Because this is hypothetical, we're going to focus on their definable traits (Sex, skills, weapons, race (Some characters are mutants I.E. Ghouls.).), rather than their stories.
Each class can use any weapon, with limited effectiveness. Pistols, machine pistols, and revolvers are considered class-less, since they're sidearms.
The three class sets are as follows: CQB Specialist, Assault, and Marksman. Or, short-range, mid-range, long-range.
CQB Specialists pack close assault grenades (High explosive), shotguns, small SMGs, and advanced melee weapons and skills (Each class gets a melee weapon, but only CQB get special/better melee weapons (I.E. swords, axes.).).
Assaults get mid-range weapons like assault rifles, larger SMGs, marksman rifles, assault grenades (Fragmentation, incendiary, flashbang.), and simple combat knives.
Marksman act as snipers, and as such gets sniper rifles, marksman rifles (They're better with them than Assaults.), and a wider range of explosives, packing any of the three kinds of attack grenades (Fragmentation, high-explosive, incendiary.), concussion grenades, flashbangs, mines, C4, and even rocket launchers.
CHARACTERS HERE!
LOOK DOWN HERE, BEFORE YOU COMPLAIN ABOUT NONDESCRIPT POLL OPTIONS!
Character A: CQB Specialist. Male. Ghoul. Weapons: 870 pump-action shotgun, Taurus .44 magnum, nondescript Asian kodachi, high-explosive grenades. Best at melee, survival. Excellent armor (T45-d power armor.), poor maneuverability, good speed.
Character B: CQB Specialist. Male. Human. Weapons: MP5 sub-machine-gun, Colt 1911, police baton, concussion grenades. Best at breach 'n' clear, crowd control. Great armor (Full modern-style riot gear), good maneuverability, poor speed. Gets a riot shield.
Character C: Assault. Female. Cat eared (Think nekomimi, but less cutesy, and more cynical, silent killer. Created as a result of human experimentation in a vault, similar to super mutants, but with DNA splicing and experimentation being the theme, instead of simply FEV. Although, it (FEV) was used in barely traceable amounts as a catalyst. Heh...CATalyst...pun.). Weapons: M16A3 assault rifle, Beretta 96 semi-automatic pistol, combat knife, fragmentation grenades. Best at stealth strikes, sharpshooting. Good armor (Civilian clothes, with a heavy Kevlar vest, arm pads, and knee pads.), good maneuverability, great speed. Can use her pistol and knife simultaneously.
Character D: Assault. Male.British Human. Weapons: PKM light machine gun, PM Makarov semi-automatic pistol, bowie knife, incendiaries. Best at playing Action Man, crowd control. Excellent armor (T51-b power armor.), poor maneuverability, great speed. Can wield his LMG with one hand.
Character E: Marksman. Female. Human. Weapons: SVD semi-automatic sniper rifle, Glock 18c machine pistol, pointed machete, frag mines, C4. Best at demolitions, first-aid. Poor armor, (Stealthsuit. Think less Operation Anchorage, and more Splinter Cell.) great maneuverability, excellent speed.
Character F: Marksman. Male. Cat eared. Weapons: R700 (Synthetic parts) bolt-action hunting rifle, MP9 machine pistol, survival knife, frag mines, high-explosive grenades. Best at sharpshooting, survival. No armor (Ghille suit), excellent maneuverability, great speed.
ADDENDUM: Given the amount of complaints about the kitties, I figured I'd retcon some shit.
Since this isn't a Fallout game, we get to take liberties with their already BS story.
It makes at least marginal sense under these variables. Maybe they wanted super soldiers, but with light, agile, and black operations being the direction, this time around; rather than, say, the hulking man-tanks that are always what super soldier programs attempt to make. And they're mutants. They were made by SCIENCE! Some people screwed around with people's DNA, vaguely involving cats, and FEV. This is one of many interesting feline-based mutations that could happen. I just chose the least furry one.
Now, assume, if you want, that what race the characters are now doesn't matter, so all of you guys that are racists to Ghouls and Nekomimi can now freely choose A, C, or F. Have fun with that.
Powered armor addendum: It has been brought to my attention that the armor I was originally thinking of was actually the T45-d, rather than the T51-b. Character A has been retconned to have this, as it is much heavier armor.
Character D still has it, as it looks like fitting heavy assault armor, as well as presumably having better maneuverability, and speed enhancement.
Fallout's world (By that I mean the setting, enemies, etc. Not actually Fallout's open world. They'll be large closed in levels, like in Killing Floor.), Killing Floor's gameplay (Fighting hordes of enemies, scavenging ammunition, weaponry, getting payed for exterminating hostiles, with bonuses at the end of the waves, etc.), and (To a believable extent within Fallout's lore, but far enough to be fun.) modern weaponry.
You should also assume that Bethesda either gave the devs permission to make this game, or at the very least DIDN'T go litigation-ally insane over it; mostly because, say, it's being distributed for free over Steam. No gain, no pain.
Now, the devs are working on letting you make your own characters, but for now, they just gave us pre-made characters. Each character has their own backstory, weapons, skills, and whatnot.
Each player picks one character, and they can all work together to best the hordes of mutants, aggressive animals, talon hit squads, and raider bands. Players can work together in the traditional sense (Watching each others back, bait 'n' sniper, back to back, etc.), and they can work together on a more game-based scale (Sharing meds, sharing ammo, sharing money, resuscitating fallen teammates, field first-aid, etc.).
There's three different classes for you to choose from, and two pre-made characters in each class. Because this is hypothetical, we're going to focus on their definable traits (Sex, skills, weapons, race (Some characters are mutants I.E. Ghouls.).), rather than their stories.
Each class can use any weapon, with limited effectiveness. Pistols, machine pistols, and revolvers are considered class-less, since they're sidearms.
The three class sets are as follows: CQB Specialist, Assault, and Marksman. Or, short-range, mid-range, long-range.
CQB Specialists pack close assault grenades (High explosive), shotguns, small SMGs, and advanced melee weapons and skills (Each class gets a melee weapon, but only CQB get special/better melee weapons (I.E. swords, axes.).).
Assaults get mid-range weapons like assault rifles, larger SMGs, marksman rifles, assault grenades (Fragmentation, incendiary, flashbang.), and simple combat knives.
Marksman act as snipers, and as such gets sniper rifles, marksman rifles (They're better with them than Assaults.), and a wider range of explosives, packing any of the three kinds of attack grenades (Fragmentation, high-explosive, incendiary.), concussion grenades, flashbangs, mines, C4, and even rocket launchers.
CHARACTERS HERE!
LOOK DOWN HERE, BEFORE YOU COMPLAIN ABOUT NONDESCRIPT POLL OPTIONS!
Character A: CQB Specialist. Male. Ghoul. Weapons: 870 pump-action shotgun, Taurus .44 magnum, nondescript Asian kodachi, high-explosive grenades. Best at melee, survival. Excellent armor (T45-d power armor.), poor maneuverability, good speed.
Character B: CQB Specialist. Male. Human. Weapons: MP5 sub-machine-gun, Colt 1911, police baton, concussion grenades. Best at breach 'n' clear, crowd control. Great armor (Full modern-style riot gear), good maneuverability, poor speed. Gets a riot shield.
Character C: Assault. Female. Cat eared (Think nekomimi, but less cutesy, and more cynical, silent killer. Created as a result of human experimentation in a vault, similar to super mutants, but with DNA splicing and experimentation being the theme, instead of simply FEV. Although, it (FEV) was used in barely traceable amounts as a catalyst. Heh...CATalyst...pun.). Weapons: M16A3 assault rifle, Beretta 96 semi-automatic pistol, combat knife, fragmentation grenades. Best at stealth strikes, sharpshooting. Good armor (Civilian clothes, with a heavy Kevlar vest, arm pads, and knee pads.), good maneuverability, great speed. Can use her pistol and knife simultaneously.
Character D: Assault. Male.
Character E: Marksman. Female. Human. Weapons: SVD semi-automatic sniper rifle, Glock 18c machine pistol, pointed machete, frag mines, C4. Best at demolitions, first-aid. Poor armor, (Stealthsuit. Think less Operation Anchorage, and more Splinter Cell.) great maneuverability, excellent speed.
Character F: Marksman. Male. Cat eared. Weapons: R700 (Synthetic parts) bolt-action hunting rifle, MP9 machine pistol, survival knife, frag mines, high-explosive grenades. Best at sharpshooting, survival. No armor (Ghille suit), excellent maneuverability, great speed.
ADDENDUM: Given the amount of complaints about the kitties, I figured I'd retcon some shit.
Since this isn't a Fallout game, we get to take liberties with their already BS story.
It makes at least marginal sense under these variables. Maybe they wanted super soldiers, but with light, agile, and black operations being the direction, this time around; rather than, say, the hulking man-tanks that are always what super soldier programs attempt to make. And they're mutants. They were made by SCIENCE! Some people screwed around with people's DNA, vaguely involving cats, and FEV. This is one of many interesting feline-based mutations that could happen. I just chose the least furry one.
Now, assume, if you want, that what race the characters are now doesn't matter, so all of you guys that are racists to Ghouls and Nekomimi can now freely choose A, C, or F. Have fun with that.
Powered armor addendum: It has been brought to my attention that the armor I was originally thinking of was actually the T45-d, rather than the T51-b. Character A has been retconned to have this, as it is much heavier armor.
Character D still has it, as it looks like fitting heavy assault armor, as well as presumably having better maneuverability, and speed enhancement.