Eipok Kruden post=9.69971.676527 said:
Firefly was a tragedy in my mind and in the minds of the fans. It aired on Fox, but the episodes were aired out of order, so Fox canceled it. Three years later, Serenity came out. Serenity showed that Fox actually listened to the fans. Well, I think that if enough people want a Firefly game, it just might happen. Firefly is set in a massive and intelligent universe. It's like the wild west mixed with pirates. The Wild West on land and the Caribbean in space. It's a great opportunity for a video game. I think Firefly would make a great mmorpg. What does everyone here at the escapist think about a Firefly game?
I agree with you, even if you're wrong on a handful of points.
Serenity was released through Universal, not Twentieth Century Fox. Whedon didn't want to work with Fox again after the Firefly fiasco.
Not sure where the whole pirate thing came from? Firefly is a Space Western, straight and plain. The setting is post civil-war, the Reavers are the Native Americans (based on the view of them back then, not what we know now), the dangers of raiders in space is just based on the dangers faced from bandits on long journeys across the plains. There really isn't any pirate era influences, and I've never come across anything from cast or crew to suggest that.
The Firefly verse does work as an RPG setting. I've played three year-long table-top campaigns with a homebrew game system and it worked really well. There's enough unknown about the verse that it leaves room for interpretation by a developer, with enough diversity to provide interest to a player.
It would work very well as an MMORPG, but would have to be very different to the current MMORPG approach. I think a first-person RPG (ala Deus Ex) would work quite well, with realistic (or semi-realistic) weapons damage to discourage frequent gunfights. The best situation would be to have things work so the majority of combat is PvP and fist-fights.
If you look at the series and film, there's very little killing. I think for a game to work, they'd have to encourage this outlook. Make gun damage realistic, and have unlawful killing rewarded by having the authorities come after the player who does it. So, someone could be a cold-hearted bastard and try and kill other players, but on the whole if he tried that in a populated area, he'd find himself tracked down and killed like the dog he is. Try it on a central world and he could watch how fast his face explodes as every Alliance officer in the vicinity guns him down.
Incidentally, there was a studio who bought the rights to develop one, but there's nothing concrete on that since 2006. The studio is called Multiverse, but they never said they would develop it. They bought the rights to do so, and were looking for someone else to actually make the game.
There's a few Firefly mods for Freelancer and some for other games. There's one for Neverwinter Nights here: http://nwvault.ign.com/View.php?view=Modules.Detail&id=4030