Poll: I'm about to play Fallout 3 for the first time, and I'm in a bit of a pickle...

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Palfreyfish

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[HEADING=2]Good evening Escapists[footnote]That doesn't sound right... Escapees? Escapologists? Escapish? I like Escapish, makes us sound like we're the population of a country.[/footnote][/HEADING]

This is my first thread ever! [footnote]If you care about why, it's because I've never needed one before, usually what I want to make a topic about has already been made and I see no point in making duplicate threads.[/footnote]

I'm in a bit of a pickle about how to start playing Fallout 3. Yes, yes, I know I'm a little late to the party and I've probably missed a lot but anyway, I'm going to start playing soon.

[HEADING=3]A little background information so you can better understand my problem:[/HEADING]

I love the Elder Scrolls series, as many of you do, and, like many of you I also enjoy adding mods to the game. Some examples would be mods that add more weapons, more skills to the skill tree, and more places to explore. I also add subtle mods like ones that make the lighting brighter or more customisable, and mods that add/improve the weather and so on.

Normally I've had the games for a while before looking into adding mods, for various reasons.[footnote]:
Skyrim because I had it since launch day, so there weren't many major mods for a while.

Oblivion and Morrowind because I had them for a while and had a rather... Unreliable... Internet connection.[/footnote] Now that I am about to start Fallout 3, and have a reliable internet connection and the knowledge to use mods and to some extent make them, I'm not sure whether I should continue as I have, or delve straight into adding mods.

[HEADING=3]The pickle:[/HEADING]
Do I start a completely new game straight after installation, no mods, just dive straight in to a vanilla run, or do I add some mods? Then that brings up the question of what type of mods I add... Do I only add minor mods which change the lighting or weather, or do I add mods which create huge amounts of new weapons and places to visit?

My question to you, people of the Escapist, is should I play the game the way the developers intended me to play, or should I add lots of mods, some of which may significantly alter the gameplay? Or should I only add mods that add content, and don't really change the way the game pans out, such as mods which alter the lighting, add more variety of weapons, and make previously inaccessible buildings accessible? Is there any significance to doing a vanilla run through of Fallout 3?

[HEADING=3]Other unimportant stuff:[/HEADING]
I know that this is a long post for such a simple question, but it was my first thread and, well, start as you mean to go on I suppose... Also inb4 Daystar's the first poster...
 
Sep 14, 2009
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I would suggest doing a quick runthrough of the game first, (as in, don't chase down every sidequest out there, do the main story to get the gist of the game (that'll take you like what..6 hours?)) then figure out what you do and don't like by those 6ish hours or whatever, and you can figure out what mods you'd like and don't like, and then just in case you can add even more to that.

(there are a plethora of mods to bethesda games, as i'm sure you know, they are what basically sells me on their games.)
 

Palfreyfish

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gmaverick019 said:
I would suggest doing a quick runthrough of the game first, (as in, don't chase down every sidequest out there, do the main story to get the gist of the game (that'll take you like what..6 hours?)) then figure out what you do and don't like by those 6ish hours or whatever, and you can figure out what mods you'd like and don't like, and then just in case you can add even more to that.

(there are a plethora of mods to bethesda games, as i'm sure you know, they are what basically sells me on their games.)
This sounds like a good idea, 6 hours isn't too long, I could probably get that done tomorrow, if the Mann vs Machine update for TF2 wasn't coming out...
 

Muspelheim

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Apr 7, 2011
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Run it for a bit without mods at first, and let the atmosphere set a bit for you. It's what I usually do. Also, while tastes differ, I usually prefer more simple, cosmetic modifications that only change a few things. Like maybe a more in-depth weapon system, new races, new locations or some graphic tweaks.

Others go full hog and... I unno, get full Anime kawaii-overhauls of the game or some other complete reskin or conversion. Sure, that works to, but I'd suggest you get a good taste of the proper atmosphere first before you dive in with megaprojects like that.
 
Sep 14, 2009
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Palfreyfish said:
gmaverick019 said:
I would suggest doing a quick runthrough of the game first, (as in, don't chase down every sidequest out there, do the main story to get the gist of the game (that'll take you like what..6 hours?)) then figure out what you do and don't like by those 6ish hours or whatever, and you can figure out what mods you'd like and don't like, and then just in case you can add even more to that.

(there are a plethora of mods to bethesda games, as i'm sure you know, they are what basically sells me on their games.)
This sounds like a good idea, 6 hours isn't too long, I could probably get that done tomorrow, if the Mann vs Machine update for TF2 wasn't coming out...
i'm not 100% sure on that, but i swore i remember speed runners beating it in like 2 hours or so? so i'm sure 6-7 hours on the main quest wouldn't be too harsh of a guesstimate for you. plus, if your like me, you don't do the exact build you like the first time, so i'm sure the second time you'll be able to build a much better character to your style of play after you get comfortable with the game, and you can really enjoy it to the max with how many mods you'll have going... (aim for 100 mods! the more the merrier:) )
 

Palfreyfish

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Mar 18, 2011
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gmaverick019 said:
Palfreyfish said:
gmaverick019 said:
I would suggest doing a quick runthrough of the game first, (as in, don't chase down every sidequest out there, do the main story to get the gist of the game (that'll take you like what..6 hours?)) then figure out what you do and don't like by those 6ish hours or whatever, and you can figure out what mods you'd like and don't like, and then just in case you can add even more to that.

(there are a plethora of mods to bethesda games, as i'm sure you know, they are what basically sells me on their games.)
This sounds like a good idea, 6 hours isn't too long, I could probably get that done tomorrow, if the Mann vs Machine update for TF2 wasn't coming out...
i'm not 100% sure on that, but i swore i remember speed runners beating it in like 2 hours or so? so i'm sure 6-7 hours on the main quest wouldn't be too harsh of a guesstimate for you. plus, if your like me, you don't do the exact build you like the first time, so i'm sure the second time you'll be able to build a much better character to your style of play after you get comfortable with the game, and you can really enjoy it to the max with how many mods you'll have going... (aim for 100 mods! the more the merrier:) )
Excellent, and yeah, on my second playthrough the build is more refined, whereas the first is a bit of everything. And on the subject of mods, I'm like you, add a shedload and see where it takes me :D

Muspelheim said:
Run it for a bit without mods at first, and let the atmosphere set a bit for you. It's what I usually do. Also, while tastes differ, I usually prefer more simple, cosmetic modifications that only change a few things. Like maybe a more in-depth weapon system, new races, new locations or some graphic tweaks.

Others go full hog and... I unno, get full Anime kawaii-overhauls of the game or some other complete reskin or conversion. Sure, that works to, but I'd suggest you get a good taste of the proper atmosphere first before you dive in with megaprojects like that.
Oh dear god that sounds absolutely horrible. Kawaii nuclear wastes seem like a terrible idea. I shan't be doing anything too outlandish... [footnote]Except maybe try and find a falcon punch mod like the one in Skyrim because that shit's hilarious when you've finished the main quest[/footnote]
 

kingthrall

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May 31, 2011
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just get the F.O.O.K , look it up on google should come up. It will overhaul your game and make it much more fun and not ruin anything for you. Also its one big mod so you dont need to spend time looking for a whole bunch of others. Just make sure you read the readme as you may need the script extender to download as well.
 

Tuesday Night Fever

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Jun 7, 2011
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I'd probably play the vanilla game first to experience it the way it was meant to be experienced.

Then I'd mod it like crazy. That way it'll feel like a much different game, and I get double the playtime value out of my money - or maybe even more than double if there are a lot of interesting looking mods.

That's how I played Fallout: New Vegas, and according to Steam I've put close to 300 hours into it now since release. That's a pretty good value considering how little I paid for it.
 

Palfreyfish

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Mar 18, 2011
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kingthrall said:
just get the F.O.O.K , look it up on google should come up. It will overhaul your game and make it much more fun and not ruin anything for you. Also its one big mod so you dont need to spend time looking for a whole bunch of others. Just make sure you read the readme as you may need the script extender to download as well.
Aside from new guns and followers, what does F.O.O.K add? The page on FO3nexus wasn't particularly clear...
 
Sep 14, 2009
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Palfreyfish said:
gmaverick019 said:
Palfreyfish said:
gmaverick019 said:
I would suggest doing a quick runthrough of the game first, (as in, don't chase down every sidequest out there, do the main story to get the gist of the game (that'll take you like what..6 hours?)) then figure out what you do and don't like by those 6ish hours or whatever, and you can figure out what mods you'd like and don't like, and then just in case you can add even more to that.

(there are a plethora of mods to bethesda games, as i'm sure you know, they are what basically sells me on their games.)
This sounds like a good idea, 6 hours isn't too long, I could probably get that done tomorrow, if the Mann vs Machine update for TF2 wasn't coming out...
i'm not 100% sure on that, but i swore i remember speed runners beating it in like 2 hours or so? so i'm sure 6-7 hours on the main quest wouldn't be too harsh of a guesstimate for you. plus, if your like me, you don't do the exact build you like the first time, so i'm sure the second time you'll be able to build a much better character to your style of play after you get comfortable with the game, and you can really enjoy it to the max with how many mods you'll have going... (aim for 100 mods! the more the merrier:) )
Excellent, and yeah, on my second playthrough the build is more refined, whereas the first is a bit of everything. And on the subject of mods, I'm like you, add a shedload and see where it takes me :D

Muspelheim said:
Run it for a bit without mods at first, and let the atmosphere set a bit for you. It's what I usually do. Also, while tastes differ, I usually prefer more simple, cosmetic modifications that only change a few things. Like maybe a more in-depth weapon system, new races, new locations or some graphic tweaks.

Others go full hog and... I unno, get full Anime kawaii-overhauls of the game or some other complete reskin or conversion. Sure, that works to, but I'd suggest you get a good taste of the proper atmosphere first before you dive in with megaprojects like that.
Oh dear god that sounds absolutely horrible. Kawaii nuclear wastes seem like a terrible idea. I shan't be doing anything too outlandish... [footnote]Except maybe try and find a falcon punch mod like the one in Skyrim because that shit's hilarious when you've finished the main quest[/footnote]

hopefully you get adventures involving stuff like this :)

off topic: saw your falcon punch comment, i am gonna download that mod immediately!
 

Goofguy

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Nov 25, 2010
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I'd recommend playing a few hours first without any mods. This way, you can better enjoy the differences and improvements the mods make to your game.
 

Palfreyfish

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Mar 18, 2011
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gmaverick019 said:
Palfreyfish said:
gmaverick019 said:
Palfreyfish said:
gmaverick019 said:
I would suggest doing a quick runthrough of the game first, (as in, don't chase down every sidequest out there, do the main story to get the gist of the game (that'll take you like what..6 hours?)) then figure out what you do and don't like by those 6ish hours or whatever, and you can figure out what mods you'd like and don't like, and then just in case you can add even more to that.

(there are a plethora of mods to bethesda games, as i'm sure you know, they are what basically sells me on their games.)
This sounds like a good idea, 6 hours isn't too long, I could probably get that done tomorrow, if the Mann vs Machine update for TF2 wasn't coming out...
i'm not 100% sure on that, but i swore i remember speed runners beating it in like 2 hours or so? so i'm sure 6-7 hours on the main quest wouldn't be too harsh of a guesstimate for you. plus, if your like me, you don't do the exact build you like the first time, so i'm sure the second time you'll be able to build a much better character to your style of play after you get comfortable with the game, and you can really enjoy it to the max with how many mods you'll have going... (aim for 100 mods! the more the merrier:) )
Excellent, and yeah, on my second playthrough the build is more refined, whereas the first is a bit of everything. And on the subject of mods, I'm like you, add a shedload and see where it takes me :D

Muspelheim said:
Run it for a bit without mods at first, and let the atmosphere set a bit for you. It's what I usually do. Also, while tastes differ, I usually prefer more simple, cosmetic modifications that only change a few things. Like maybe a more in-depth weapon system, new races, new locations or some graphic tweaks.

Others go full hog and... I unno, get full Anime kawaii-overhauls of the game or some other complete reskin or conversion. Sure, that works to, but I'd suggest you get a good taste of the proper atmosphere first before you dive in with megaprojects like that.
Oh dear god that sounds absolutely horrible. Kawaii nuclear wastes seem like a terrible idea. I shan't be doing anything too outlandish... [footnote]Except maybe try and find a falcon punch mod like the one in Skyrim because that shit's hilarious when you've finished the main quest[/footnote]

hopefully you get adventures involving stuff like this :)

off topic: saw your falcon punch comment, i am gonna download that mod immediately!
Stuff like that happens? I am going to like this game methinks :D

Here you go :) [http://skyrim.nexusmods.com/mods/11813] It's really fun when combined with this [http://skyrim.nexusmods.com/mods/9421], a mod that changes the punching animations to some martial arts moves, and turns jump into a backflip :D
 

evilneko

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Jun 16, 2011
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With whatever the fuck mods you want, man. It's your game.

If you want, you can at least start without mods, then add mods as you run into things you want to tweak. You don't have to finish it first. :p
 
Sep 14, 2009
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Palfreyfish said:
gmaverick019 said:
Palfreyfish said:
gmaverick019 said:
Palfreyfish said:
gmaverick019 said:
I would suggest doing a quick runthrough of the game first, (as in, don't chase down every sidequest out there, do the main story to get the gist of the game (that'll take you like what..6 hours?)) then figure out what you do and don't like by those 6ish hours or whatever, and you can figure out what mods you'd like and don't like, and then just in case you can add even more to that.

(there are a plethora of mods to bethesda games, as i'm sure you know, they are what basically sells me on their games.)
This sounds like a good idea, 6 hours isn't too long, I could probably get that done tomorrow, if the Mann vs Machine update for TF2 wasn't coming out...
i'm not 100% sure on that, but i swore i remember speed runners beating it in like 2 hours or so? so i'm sure 6-7 hours on the main quest wouldn't be too harsh of a guesstimate for you. plus, if your like me, you don't do the exact build you like the first time, so i'm sure the second time you'll be able to build a much better character to your style of play after you get comfortable with the game, and you can really enjoy it to the max with how many mods you'll have going... (aim for 100 mods! the more the merrier:) )
Excellent, and yeah, on my second playthrough the build is more refined, whereas the first is a bit of everything. And on the subject of mods, I'm like you, add a shedload and see where it takes me :D

Muspelheim said:
Run it for a bit without mods at first, and let the atmosphere set a bit for you. It's what I usually do. Also, while tastes differ, I usually prefer more simple, cosmetic modifications that only change a few things. Like maybe a more in-depth weapon system, new races, new locations or some graphic tweaks.

Others go full hog and... I unno, get full Anime kawaii-overhauls of the game or some other complete reskin or conversion. Sure, that works to, but I'd suggest you get a good taste of the proper atmosphere first before you dive in with megaprojects like that.
Oh dear god that sounds absolutely horrible. Kawaii nuclear wastes seem like a terrible idea. I shan't be doing anything too outlandish... [footnote]Except maybe try and find a falcon punch mod like the one in Skyrim because that shit's hilarious when you've finished the main quest[/footnote]

hopefully you get adventures involving stuff like this :)

off topic: saw your falcon punch comment, i am gonna download that mod immediately!
Stuff like that happens? I am going to like this game methinks :D

Here you go :) [http://skyrim.nexusmods.com/mods/11813] It's really fun when combined with this [http://skyrim.nexusmods.com/mods/9421], a mod that changes the punching animations to some martial arts moves, and turns jump into a backflip :D
oh i've had at least a dozen times happen where a dead body would demonicly ride up a wall in a spaztic movement for next to no reason at all, major "WTF" and "LOLL" ensued!

hah that is awesome, downloading them now!
 

Palfreyfish

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Mar 18, 2011
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evilneko said:
With whatever the fuck mods you want, man. It's your game.

If you want, you can at least start without mods, then add mods as you run into things you want to tweak. You don't have to finish it first. :p
That was what I did with Skyrim, and it worked pretty well, though there wasn't the vast collection of mods like there is now so I was basically installing anything that was released :D

Goofguy said:
I'd recommend playing a few hours first without any mods. This way, you can better enjoy the differences and improvements the mods make to your game.
You make a good point, thank you, I'll keep that in mind while playing :)

gmaverick019 said:
Excellent, I know buggy games are bad, but when they're funny bugs I really don't mind :)

And have fun :p
 

Palfreyfish

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Mar 18, 2011
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nikki191 said:
the only mods i would recomend straight off the bat would be the dc interiors mod. just adds no quest locations to normally closed off buildings. makes areas more fun to explore. the other would be fellout purely to get rid of the green tinge.. its suprising how much of a difference that makes
I was looking at both of those recently, will probably add DC Interiors straight away and add Fellout if I don't like the tinge :)
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
6,157
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I'd say add some graphical mods (high res) and the dc interiors someone mentioned.

Then at least your adventures will feel extra shiny.

Oh and play as a woman because the extra damage to male enemies perk kicks ass.