I noticed that quite a few of the big name games this year seem to have gameplay as a secondary importance in the line of how good they are.
If you talk to someone about The Last of Us, Bioshock Infinite, Gone Home or Beyond: Two Souls, most people will never refer to the gameplay first, instead about how they tell a compelling story or have deep characters, or maybe something else.
Whilst I have no opinion on any of these games, I'm interested to see what you think. Do you think gameplay is no longer the most important feature a game should have?
If you talk to someone about The Last of Us, Bioshock Infinite, Gone Home or Beyond: Two Souls, most people will never refer to the gameplay first, instead about how they tell a compelling story or have deep characters, or maybe something else.
Whilst I have no opinion on any of these games, I'm interested to see what you think. Do you think gameplay is no longer the most important feature a game should have?