I know there's been a lot of forums about the Wii U, most of them ragging on the thing for whatever nintendo's doing with it now (I havent been following it very closely).
But I didnt start this link to create more negativity towards this new console, I want to talk about what the concept has potential for (Ei: touch screen controller). So lets ignore the processing capabilities for now and talk about what this concept could do to enhance the hard core audience's gameplay experience. I think it would enhance RPG gameplay greatly, ranging from turn based to real time games.
(I know these were never actually on the Wii, I'm just using them as references)
For those of you who play turn based, imagine how fast things could be done were the touch screen used for navigating the menu. One of the reasons I used auto attack so much in the recent FF13 was because selecting individual attacks took too long and wasted time, could this solve that issue for some of us?
For those of you who play real time RPGs (Ei: fallout, elder scrolls), Imagine being about to navigate the menus without having to break the flow of combat? Keep playing with the controller portion, navigate the menu with the touch screen portion all at the same time.
And this one's a little more game specific, but Resonance of Fate. I know I some times found the menus obnoxious, and Im sure some of you have to, this could greatly increase the speed of navigating those too. Also, think of what this could do for hero actions and other aspects of gameplay. Instead of draging the H.O. marker, you could simply tap where you want it, and intead of awkwardly navigating targets, you could do a quick select by tapping.
Reading this over, I noticed a lot of my ideas were menu related, but lets look at the potential of this product. Forget that this is nintendo's baby and think of where this could be applied in any game for any console. What do you think this could do?
But I didnt start this link to create more negativity towards this new console, I want to talk about what the concept has potential for (Ei: touch screen controller). So lets ignore the processing capabilities for now and talk about what this concept could do to enhance the hard core audience's gameplay experience. I think it would enhance RPG gameplay greatly, ranging from turn based to real time games.
(I know these were never actually on the Wii, I'm just using them as references)
For those of you who play turn based, imagine how fast things could be done were the touch screen used for navigating the menu. One of the reasons I used auto attack so much in the recent FF13 was because selecting individual attacks took too long and wasted time, could this solve that issue for some of us?
For those of you who play real time RPGs (Ei: fallout, elder scrolls), Imagine being about to navigate the menus without having to break the flow of combat? Keep playing with the controller portion, navigate the menu with the touch screen portion all at the same time.
And this one's a little more game specific, but Resonance of Fate. I know I some times found the menus obnoxious, and Im sure some of you have to, this could greatly increase the speed of navigating those too. Also, think of what this could do for hero actions and other aspects of gameplay. Instead of draging the H.O. marker, you could simply tap where you want it, and intead of awkwardly navigating targets, you could do a quick select by tapping.
Reading this over, I noticed a lot of my ideas were menu related, but lets look at the potential of this product. Forget that this is nintendo's baby and think of where this could be applied in any game for any console. What do you think this could do?