I just played the new XBLA game Limbo, and it's a phenominal puzzle/platform game, on par with Braid. Unique and eerie atmosphere, bare-bones story (boy lost in Limbo searching for his sister), an overwhelming sense of loneliness and isolation throughout. No dialogue or script, just a boy searching and surviving...in Limbo. The game starts with the boy waking up in the woods and he starts his search. After the last puzzle is solved, the boy flies through a glass, and wakes up in the exact same place as he started and the game appears to begin again. When I saw this, my heart dropped, I was stunned. It was an amazing sensation. I thought it was possibly the most tragic and ballsiest ending since Conker's Bad Fur Day. Unfortunately, that wasn't the case. The game that is all about struggle and strife takes the predictable Hollywood way out and gives us a brief scene showing how the boy finds his sister before the credits roll. My first impression was perfect. It was the perfect ending for this game, showing that in Limbo your efforts are futile, but no, the game takes the road everyone else travels rather than make its own. The worst part is how I thought it was one before they dashed my first impression on a rock.
Now that my rant is done I will purge the real ending from my mind until someone makes a mod for the game that puts you back at the beginning once you beat the game.
Now that my rant is done I will purge the real ending from my mind until someone makes a mod for the game that puts you back at the beginning once you beat the game.