First off I would like to say that I am a MAJOR creeper here on the forums. Visit the escapist everyday, but have never actually posted on a single topic I don't think. 
But down to business. Thanks for all the feedback so far guys!
What do you think about items within a MMO (whether weapons, armour, special trinkets, etc) that have a very limited stock count actually in-game? These items are earned first come, first serve through quests, rare boss/mob drops, and random elements in minigame-esque content.
These "relics" would not be game-breaking because gear and levels, though necessary, would merely be supplementary to player skill. Weekly updates would release a new relic with varying type, effects, and stock count. These would NOT be soul bound/account bound, and would be aimed at players at multiple levels of play and varying amounts of playtime.
Let me set up a hypothetical situation:
-Clucken Launcher. Stock: 666
A magical device that looks similar to a rocket launcher. It summons cluckens from nowhere and flings them at your unsuspecting foes. Muhahaha! >
Random drop from the Clucken God.
-Armor of the Marsupial. Stock: 1 for each piece of armor (helm, body, legs, etc.)
A suit given to the Wombat Knighthood by the Sacred Marsupial after she saved them from their dying planet. Each piece of the armor is now spread out amongest the most honored and powerful wom-knights. Reward for reaching top tier in the Wombat Knighthood.
I have considered every facet I can possibly see on the in-game community, economy, and potential elitism. And these relics would be released at a pace that would aim to put at least one decent relic in the hands of a player by about six months of playtime. So if you would like to ask questions, leave feedback, or discuss it more in-depth, post below. If you think it's a bad idea, WHAT requirements would the game need first and HOW would you implement it?
Cheers! ~Lord of Lore the Anon Cat :3
But down to business. Thanks for all the feedback so far guys!
What do you think about items within a MMO (whether weapons, armour, special trinkets, etc) that have a very limited stock count actually in-game? These items are earned first come, first serve through quests, rare boss/mob drops, and random elements in minigame-esque content.
These "relics" would not be game-breaking because gear and levels, though necessary, would merely be supplementary to player skill. Weekly updates would release a new relic with varying type, effects, and stock count. These would NOT be soul bound/account bound, and would be aimed at players at multiple levels of play and varying amounts of playtime.
Let me set up a hypothetical situation:
-Clucken Launcher. Stock: 666
A magical device that looks similar to a rocket launcher. It summons cluckens from nowhere and flings them at your unsuspecting foes. Muhahaha! >
-Armor of the Marsupial. Stock: 1 for each piece of armor (helm, body, legs, etc.)
A suit given to the Wombat Knighthood by the Sacred Marsupial after she saved them from their dying planet. Each piece of the armor is now spread out amongest the most honored and powerful wom-knights. Reward for reaching top tier in the Wombat Knighthood.
I have considered every facet I can possibly see on the in-game community, economy, and potential elitism. And these relics would be released at a pace that would aim to put at least one decent relic in the hands of a player by about six months of playtime. So if you would like to ask questions, leave feedback, or discuss it more in-depth, post below. If you think it's a bad idea, WHAT requirements would the game need first and HOW would you implement it?
Cheers! ~Lord of Lore the Anon Cat :3