Poll: Mass Effect 2: Fixing stuff by making it worse?

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Hurr Durr Derp

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I fucked up the poll because I hit enter too early and it doesn't seem to take my attempts to fix it. Live with it.

The intro
I figure by now everyone will already have finished ME2 twice, but I just finished my first playthrough. Let me start by saying that I loved it. Despite its overwhelming amount of little plotholes, it quickly became one of my favorite games ever. That's not something I say lightly, but ME2 just has so many wonderful little details that elevate it beyond just being a good game and earning it a solid place in my personal top-10.

Anyway, on to the whining. Yeah, I could go on and on about all the things I love about the game, but I'd rather whine about the few things that pissed me off. It's not the plotholes. Sure, there are a lot of them, but most of them don't become apparent until you stop and think about them for a while (apart from the really blatant ones like Samara's recruitment mission), so they don't really mess with my enjoyment of the game while I'm playing it.

The thing I want to talk about it how it seems that, while they took all that was good about the first game and made it better, they also took all that was bad about the first game and made it worse.

The pointless whining
1: The guns
Why did it suck in ME1?
Overheating was annoying. It was actually a decent mechanic, but because of a one issue it got to be really annoying. There was a bug in ME1 that caused overheated guns to stop cooling down, making them unusable until you switched them for another weapon or reloaded the game. This bug was made even more annoying by enemies that used the Overload ability on you, because at times you wouldn't even be able to tell if it was the bug or your enemies that were messing with your guns. I believe the cause of the bug was linked to one of the achievements, which sounds totally stupid.

Why is it worse in ME2?
It probably wasn't a direct reaction to that bug (after all, they could've just fixed it, and there's no Overload ability in ME2), they replaced the whole heat system with a bog-standard ammo system. Yeah sure there's some lame explanation about how the 'ammo' are actually replaceable heat sinks (which doesn't make the slightest bit of sense), but I know ammo packs when I see them. It's completely useless since every weapon uses the same ammo, and there's so much ammo lying around in the game that you'll never run out anyway, so the whole ammo system serves absolutely no purpose that the overheating system didn't do better.

2: The inventory
Why did it suck in ME1?
You could have a ton of guns with only slightly different stats, a ton of armors with slightly different stats, and then you had a ton of upgrades you could apply to each of them individually. Keeping track of all of that for each of your party members was a pain, in no small part due to the retarded inventory menu.

Why is it worse in ME2?
Because it's not there. In stead of using their brains while designing a menu, they decided to scrap the whole buying new equipment thing, the whole upgrading system, the whole goddamn inventory system. You just find a new weapon once in a great while, and that weapon then automatically becomes available to your entire team. Likewise, upgrades are automatically applied to your whole team once you 'invent' them. There's no individuality here, no room for trying out new combinations of upgrades, no choices to be made. Armor doesn't exist for anyone but Shepard anymore, with only one purely aesthetic alternative available per character. Lets not even get into the fact that the female characters (except Tali - another reason she's the best female character in the game) go into OUTER SPACE SHOOTOUTS wearing nothing more than a slutty leather outfit and a breather mask.

3: The skills
Why did it suck in ME1?
It depends on your point of view, but my main problem with it was that, as a new player, you didn't know which ones were the good ones. There were a lot of skills, and there were a few that you really needed if you wanted to be able to open locks and stuff. Also, it was hard to decide whether to spread out your skill points or to focus on one skill at a time. This problem was mostly solved once you figured out you only needed one or two skills at a high level in your team and could mess with the rest any way you wanted, but I imagine it would have annoyed new players.

Why is it worse in ME2?
They took the same approach here as they did with the weapons. Why make things more intuitive if we can just reduce the amount of choices to just 3 or 4, and make sure that your skills neve have any relevance to anything outside of battle? That way us idiot gamers really can't go wrong anymore. Oh, and while we're at it let's remove the conversation skills and base the conversation options off your alignment in stead, forcing the player to go full-on Paragon or Renegade for at least half the game in order to make the more difficult speech checks! Brilliant!

4: The minigames
Why did it suck in ME1?
It didn't. Or well, it actually did, but it was 100% optional. The hacking minigame in ME1 wasn't bad but got really boring really quickly. That's why, in their infinite wisdom, Bioware gave us omnigel. It didn't make the slightest bit of sense, but it was brilliant how you could avoid these dull and mood-destroying minigames at the cost of some of this magical substance. Either you play the minigame and save some onmigel, or you lose some gel and get on with the game. Whether you liked or hated hacking in ME1, it never interfered with your enjoyment.

Why is it worse in ME2?
There's no more omnigel. This alone is reason enough to fire someone at Bioware (preferably the guy who thought this was a good idea). Without omnigel, there's no longer a way to avoid these shitty minigames. To make things worse, they made these minigames a lot more annoying. Neither of the new minigames is all that hard (although trying the bypass game with a touchpad made me want to throw my laptop out of the train window more than once), and they look slightly more hacking-related than the one in ME1, but they've become boring match-the-picture games that are somehow even less interesting than the more timing-based ME1 one. And did I mention that they're no longer optional? Seriously, that was the best part of the ME1 minigame, and they just tossed it out like that.

5: The loading times
Why did it suck in ME1?
We all know the elevator jokes about ME1. The elevators that took you from one location to another were slow, dull, and broke the pace of the game in more than one location.

Why is it worse in ME2?
Those slow, dull, pace-breaking elevators were replaced by even slower, duller, and pace-breakinger loading screens. Yeah the elevators were annoying, but not half as annoying as the alternative. At least in the elevators you got funny conversations between teammates and bits and pieces of news and background information. I would've loved to hear ME2 my party member have those little mini-conversations between levels, but Bioware though it was somehow a better idea to make the player look at the same goddamn pointless animation a million times. And in stead of hearing news reports during the times when you've got nothing better to do, you now have to stand around near those news terminals to hear them, taking up valueable time you could've been spending hacking into random people's bank accounts (which is, by the way, totally the new 'walk into your house and smash your flowerpots for coins').

6: The non plot-related planets
Why did it suck in ME1?
Because the team that designed ME1's planets and the team that designed the Mako were kept in two separate cages, and were never allowed to communicate with each other. The Mako has caught a lot of flak, but I think that a very big part of that was the environment's fault. On smooth-ish open surfaces like roads and hills, the Mako was slightly awkward at worst. But when you took the Mako down to one of those pointless planets in order to find some rare metal or artifact or whatever, you often had to traverse the entire map, which was filled with steep mountains and jagged cliffs. It's in these places that the Mako really begins to suck, and you start bouncing and sliding around and the whole thing handles like Shepard is driving home after a particularly wild party involving vast amounts of Asari dancers and Krogan liquor.

Why is it worse in ME2?
Because in stead of improving the Mako's handling and not making their planets suck ass, Bioware decided to remove both the Mako and the planetary surfaces from the game. Like with most of the items on this list they had a good idea but slightly messed up the implementation in the first game. Then, in stead of learning from their mistakes and improving the things they did wrong, they decided to give up, get rid of the whole system, and put something even worse in place. The mining minigame has become one of the focus points of fan anger, and rightfully so. Like all Mass Effect minigames ever, it's dreadfully boring. Unlike the other minigames, it's also very slow. Luckily it's pretty much optional, but if you want to get all the cool upgrades you're still going to have to do a nontrivial amount of mining. It just pads the game with a whole lot of extra gameplay time during which you're being bored out of your mind. Listen, Bioware. If you make games as great as ME2 with this kind of replay value, the last thing you want to do is add things that take up a lot of time and are about as exciting as watching grass grow.

7: The exploring
Why did it suck in ME1?
Because there was no point. You could explore a huge amount of planets, but most of them were really boring. There was absolutely no point in visiting most of them unless you're an OCD completionist who absolutely had to find that those 10 Turian fingernail clippings, 12 Asari thongs, and 20 Krogan poetry books from all corners of the galaxy to complete your collection.

Why is it worse in ME2?
Because there still is no point. Most planets are still boring, and while you now have a reason to visit some of them (the mining minigame), it's an extremely bad reason because of how boring it is. The thing that makes it worse is that this time you run out of gas every so often, so in addition to being pointless it now costs money. Money you'd be better off spending on replacing your dead fish yet again.
 

WIUtomato

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Just a quick sound-off here, the only real problem I had with this game was the planet exploration. There were too few planets to actually land on, and the "mining" process to upgrade my stuff took too bloody long! Otherwise I loved it, and at least this time around finding minerals actually did something for you.
 

StarStruckStrumpets

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HG131 said:
WIUtomato said:
Just a quick sound-off here, the only real problem I had with this game was the planet exploration. There were too few planets to actually land on, and the "mining" process to upgrade my stuff took too bloody long! Otherwise I loved it, and at least this time around finding minerals actually did something for you.
This. And most of this is karma for us complaining instead of informing them of the good.
"Fans are clingy complaining..."

I have to agree with the Paragon thing. I felt quite restricted in my options, as I try to play as humanly as possible in my games, but as I had discovered this would cripple me later on, I went straight down the Paragon road. I thought the purpose of RPGs was to play a role, not make a decision based on the limitations I've been presented with.
 

Hurr Durr Derp

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HG131 said:
WIUtomato said:
Just a quick sound-off here, the only real problem I had with this game was the planet exploration. There were too few planets to actually land on, and the "mining" process to upgrade my stuff took too bloody long! Otherwise I loved it, and at least this time around finding minerals actually did something for you.
This. And most of this is karma for us complaining instead of informing them of the good.
While it's true that the fans whine (too much) about the Mako, it's also Bioware's fault for not bothering to find out why they didn't like it. They seem to look at a lot of things like "the fans didn't like that, let's get rid of it", when it was actually a case of "that was a cool idea but it didn't really work, let's improve it".

I mean, the fan reaction to the disappearance of the Mako led to the Firewalker DLC, which says enough. Had they simply replaced the Mako with the Hammerhead we wouldn't have to deal with the mining minigame and they wouldn't have to deal with whining fans. Or well, they'd have to deal with less whining fans.

Gamers love whining about stuff (and I'm no different myself, obviously), but I'd expect Bioware to be experienced enough to step back and use the whining in a constructive way in stead of just destroying every element the fans didn't like.
 

Henrik Persson

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1. Agreed. The ME2 solution is worse, especially since picking up one clip refills all your weapons ammo, but once I run out of sniper ammo I still have ammo for my heavy pistol and SMG. It's either one clip fits all or you find ammo for specific weapons, the third choice you picked doesn't make sense. It did force me to switch weapons more often than I would have otherwise (atleast a sniper has to even if it's one shot, one kill), but didn't really add anything.

2. First of all, Mirandas outfit was no sluttier than Tali's. They're both skintight body suits. Miranda just makes it work for her. I also disagree with your main point. I love the new inventory system. It could have been better, sure, but I think more games should go in this direction. In ME1 whenever I got things I quickly skimmed through to see if I got anything remotely usable (not bloody likely) then thought "great, more junk.". In ME2 it was more "ooh, new stuff!". Everything you found was an upgrade. Now they could have combined this with customizability and random loot and it would have made it perfect.

3. I played the game as the Shepherd I envisioned, acting the way I wanted. I had no problems succeeding in any speech checks that I can remember and if I can't remember failing it wasn't a problem. This despite splitting my actions between paragon and renegade. You could always put skill points in your class skill, that increased your paragon/renegade points much the same way as putting points in Charm or Intimidate did. I admit that a few more skills would have been nice, in the end there's no big difference between two characters of the same class, but it's not bad. It's also not that important in Shooter RPGs.

4. The minigames suck. I thought ME1s were less annoying, especially since it was actually possible to fail the harder ones if you were clumsy. So yeah, I agree.

5. Those of us with decent computers don't have load times in ME2, so disagree completely. They could have added similar scenes for people with slow computers, but that's asking a bit much, isn't it?

6. Bioware are well aware that everyone hates the scanning minigame and have apologized for it. I think it's big of them and I forgive them. Let's just move on.

7. Exploration is truly boring. There might be people who find that thing fun, but I certainly don't think so and I had to do it anyway, since I feared that I might miss a really fun mission.

Conclusion:

Agree with 1, 4, 7. And 6, but I've forgiven them for that.
Violently disagree with points 2, 3 and 5.
 

Jasper Jeffs

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I agree with pretty much all of your points, unfortunately for me I can't even be arsed playing the game because of them. I've spent the entire fucking game getting people for this "suicide mission", and then doing the missions they give me just so I can get all of the powers/weapons. I was quite impressed with a few instances in the game, but I just can't bring myself to go through the boring dialogue any more, everything Shepard says is corny, and the other characters aren't any better. I'm doing one quest every 2 weeks or so, maybe when I complete some more the game will pick up and I'll actually start to enjoy it, but until then I still think it's shit.
 

Hurr Durr Derp

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Henrik Persson said:
2. First of all, Mirandas outfit was no sluttier than Tali's. They're both skintight body suits. Miranda just makes it work for her.
Cleavage.

Sure, barely a hint of it, but it still makes no sense compared to Tali's airtight space-suit. In ME1 everyone's armor would make a viable space-suit if they had the helmet on, but in ME2 all the ladies show at least some skin, no matter what the environment.

Also, during Miranda's loyalty quest one of the mercs even mentions something about waiting for her to get dressed properly. :p.

Henrik Persson said:
I also disagree with your main point. I love the new inventory system.
What inventory system? A simple screen to have the weapons displayed in a more orderly way and to get rid of unwanted weapons in bulk would've gone a long way to fix ME1's system, and they wouldn't have had to get rid of the entire customization thing.

Henrik Persson said:
3. I played the game as the Shepherd I envisioned, acting the way I wanted. I had no problems succeeding in any speech checks that I can remember and if I can't remember failing it wasn't a problem. This despite splitting my actions between paragon and renegade. You could always put skill points in your class skill, that increased your paragon/renegade points much the same way as putting points in Charm or Intimidate did. I admit that a few more skills would have been nice, in the end there's no big difference between two characters of the same class, but it's not bad. It's also not that important in Shooter RPGs.
Sure, you can spread your points around a bit and have your class-specific skill do the rest of the talking, but the main problem is that if you're a good guy most of the time, you'll lose the ability to tell people to fuck off in some later parts, and vice-versa. You can't 'fail' speech checks, they simply stop being available if you haven't got a high enough alignment rating for them.

And if you're arguing that it's easy to get your scores up high enough to make every speech check, then what's the point of the system anyway? Why not just give us all the options and let them decide our alignment, in stead of the other way around and let our alignment decide what options we get?

Henrik Persson said:
5. Those of us with decent computers don't have load times in ME2, so disagree completely. They could have added similar scenes for people with slow computers, but that's asking a bit much, isn't it?
I have a fairly decent computer, and I do have loading times. Eh, I guess it depends on what you consider 'decent'. Anyway, I'd rather look at a funny elevator conversation for 20 seconds than look at a boring loading animation for 10.

Henrik Persson said:
6. Bioware are well aware that everyone hates the scanning minigame and have apologized for it. I think it's big of them and I forgive them. Let's just move on.
It's not that I don't think they know the mining sucked (I realize they do). They also realized that the Mako sucked. The point isn't whether it is or isn't bad, it's that they took a good but flawed element and in stead of fixing it they replaced it with something that's just plain bad.

Henrik Persson said:
Violently disagree with points 2, 3 and 5.
Violently? Should I start sleeping with one eye open from now on? :p
 

Henrik Persson

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Hurr Durr Derp said:
Cleavage.

Sure, barely a hint of it, but it still makes no sense compared to Tali's airtight space-suit. In ME1 everyone's armor would make a viable space-suit if they had the helmet on, but in ME2 all the ladies show at least some skin, no matter what the environment.

Also, during Miranda's loyalty quest one of the mercs even mentions something about waiting for her to get dressed properly. :p.
Well, she is wearing a onesie. Calling what she shows cleavage is being extremely generous. Sure, they were a bit lazy in not designing space suits for everyone, but you should have said that instead of complaining about my Mirandas clothes. She gets enough shit as it is, the poor thing.

Hurr Durr Derp said:
What inventory system? A simple screen to have the weapons displayed in a more orderly way and to get rid of unwanted weapons in bulk would've gone a long way to fix ME1's system, and they wouldn't have had to get rid of the entire customization thing.
Your idea still would have made me less excited about finding new stuff than I am in ME2.

Hurr Durr Derp said:
Sure, you can spread your points around a bit and have your class-specific skill do the rest of the talking, but the main problem is that if you're a good guy most of the time, you'll lose the ability to tell people to fuck off in some later parts, and vice-versa. You can't 'fail' speech checks, they simply stop being available if you haven't got a high enough alignment rating for them.

And if you're arguing that it's easy to get your scores up high enough to make every speech check, then what's the point of the system anyway? Why not just give us all the options and let them decide our alignment, in stead of the other way around and let our alignment decide what options we get?
You lose the option to actually get people to fuck off when you say it, not the option to tell them so. There's usually a similar, yet ineffective version of the intimidate/charm options. I'm also not saying that it's easy to get your scores high enough, I did put a lot of points in my class skill, so I should be good at it. I also didn't have every option, I'm just saying that I never felt I *should* have had the option.

Hurr Durr Derp said:
I have a fairly decent computer, and I do have loading times. Eh, I guess it depends on what you consider 'decent'. Anyway, I'd rather look at a funny elevator conversation for 20 seconds than look at a boring loading animation for 10.
I upgraded mine a bit over a year ago with generally the second best stuff (for the best bang for the buck). My load times are a few seconds at most. They could have added elevator scenes without the wait before and after the dialogue though, that's what bothered me in ME1. The scenes themselves weren't a problem.


Hurr Durr Derp said:
Violently? Should I start sleeping with one eye open from now on? :p
Yes. Not because of me, but because you should always sleep with one eye open. They're watching. Always. One day they will act. Be prepared.
 

Canadamus Prime

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WIUtomato said:
Just a quick sound-off here, the only real problem I had with this game was the planet exploration. There were too few planets to actually land on, and the "mining" process to upgrade my stuff took too bloody long! Otherwise I loved it, and at least this time around finding minerals actually did something for you.
Basically this. And I'm going to say it again for the hundred billionth time, I fucking loved driving the Mako!!
But you know who I blame for all this? YOU! No not you OP, but YOU the fans!! Every last one of you clinging complaining dipshits! Every single example on that list can be traced to a part of of ME1 that fans no doubt harassed Bioware with complaints about, when it really wasn't all that big a deal!
...of course I'd never heard of that overheating bug before, it never happened to me.
 

Henrik Persson

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canadamus_prime said:
WIUtomato said:
Just a quick sound-off here, the only real problem I had with this game was the planet exploration. There were too few planets to actually land on, and the "mining" process to upgrade my stuff took too bloody long! Otherwise I loved it, and at least this time around finding minerals actually did something for you.
Basically this. And I'm going to say it again for the hundred billionth time, I fucking loved driving the Mako!!
But you know who I blame for all this? YOU! No not you OP, but YOU the fans!! Every last one of you clinging complaining dipshits! Every single example on that list can be traced to a part of of ME1 that fans no doubt harassed Bioware with complaints about, when it really wasn't all that big a deal!
...of course I'd never heard of that overheating bug before, it never happened to me.
Hey, I kinda liked the Mako too! Don't drag me into this.
 

Altorin

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you're looking at ME as a strictly roleplaying game, and that's just the wrong approach.

it's a shooter primarily, especially the second.. with a specialty in conversation, but it's primarily a shooter game.

The RPG elements such as levels and gear and skills, are secondary to making an exciting shooter.

If you don't like ME2, that's your prerogative, I don't care, but I think you're looking at it in the wrong way if you call it a failure as a roleplaying game.
 

Hurr Durr Derp

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Altorin said:
you're looking at ME as a strictly roleplaying game, and that's just the wrong approach.

it's a shooter primarily, especially the second.. with a specialty in conversation, but it's primarily a shooter game.

The RPG elements such as levels and gear and skills, are secondary to making an exciting shooter.
Whether you look at it as a shooter with RPG elements or an RPG with shooter elements doesn't make any difference. I'm comparing ME2 to ME1 here, nothing else. I think that's no more than fair.

Altorin said:
If you don't like ME2, that's your prerogative, I don't care, but I think you're looking at it in the wrong way if you call it a failure as a roleplaying game.
Did you even... read what I wrote?
 

Hurr Durr Derp

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Monkeyman8 said:
Hurr Durr Derp said:
See, it doesn't take up as much space like this! :)

totally agree, the dumbing down of games (especially RPGs) pisses me off. then again I'm one of those bizarre people that prefers choices in GAMEPLAY
Mind shortening that huge quote somehow? There's no need to quote the entire first post if you're not going to reply to any of it directly, it just makes your own post harder to read.
 

Hurr Durr Derp

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Henrik Persson said:
Hurr Durr Derp said:
I have a fairly decent computer, and I do have loading times. Eh, I guess it depends on what you consider 'decent'. Anyway, I'd rather look at a funny elevator conversation for 20 seconds than look at a boring loading animation for 10.
I upgraded mine a bit over a year ago with generally the second best stuff (for the best bang for the buck). My load times are a few seconds at most. They could have added elevator scenes without the wait before and after the dialogue though, that's what bothered me in ME1. The scenes themselves weren't a problem.
I agree that the wait before and after the conversations was what made the elevator scenes boring, but I'd argue that's exactly what makes this another example where Bioware had a good idea, didn't execute it properly, and then decided to get rid of the whole thing as if it was a bad idea to start with.

The rest, fair enough. I guess it's pretty subjective anyway, so let's agree to disagree. :p
 

OrdinaryGuy

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I both agree and disagree.

I welcomed the change to the inventory system and ammo system since I hated overheating and the inventory system was atrocious. I really like the new inventory system but all of the gear feels useless to me since the bonuses really aren't substantial. Ammo does seem rather worthless in ME2, but I'm kind of indifferent on the subject.

There should be more skills, or at least more diverse skills in the game. I always find myself spamming the same ability over and over and some of my skills never see any use. I prefer the ME2 minigames for the sole reason that there are two types and they are far more spread out. Omni-gel should totally make a comeback.

I'm not exactly sure how the loading times are any worse in ME2. Being able to listen to your companions in the elevators was nice, but the loading times are way faster in ME2 due to the loading screen. I haven't played the 360 version, but my PC loads in about 10-15 seconds on average when entering a large area. I find this much more bearable than being in an elevator for 30 seconds even though the area could have been loaded and I could have been moving on already.

Yep. Planet scanning and exploring still suck. After playing the firewalker DLC, I think it would have been a nice way to explore and find minerals at the same time. I'm pretty sure Bioware intended to release the firewalker with the original game and possibly use it for mining but they ran out of time. It's a shame because it could have been a much more interesting way to do it.

But this is all nit-picking and whining. Mass Effect 2 is a brilliant game despite its flaws. Of course it could be better, but what game doesn't have the same kind of issues? At least we can hope that ME3 will not have as many of the same problems.
 

Geamo

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I liked Mass Effect 2. I'm still currently playing it, in fact.

I greatly preferred the inventory system in ME2 that the cluttered piece of ass it was in the first game. Yes, Shepard can go around taking everything off all the bodies he killed, but having to nitpick and order the things was a trial in itself. Yes, there are less options but perhaps it's better to think that these times Shepard doesn't need to loot everything off all the bodies these days, he's got good enough gear that he only can get upgrades rarely.

Yes, there are only a few skills, and it could have done with a few more, but it's better than having to choose between putting points into assault rifles or charm.

My one gripe in ME2 is that all of the skills are linked by the same universal cooldown. So I could Bullet Time, wait, wait, then Bullet Time again. Would have preferred a few of those unlinked on thier seperate cooldowns.
 

Jandau

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Hurr Durr Derp said:
1: The guns
So, how is it worse if by your own admission the net effect is the same? Also, there isn't so much ammo that you never run out. In fact, ammo conservation is a major concern on higher difficulties for many classes...

2: The inventory
A mixed bag here. On one hand, I think you're utterly wrong about the lack of inventory being a problem. The ME1 inventory only served as an intermediary to make the numbers on your guns and armor get bigger. The same purpose is served by the upgrade system. There wasn't much individuality in ME1 either, everyone had the same four guns.

On the other hand, the upgrade system was nice and I agree that it should have stayed in the game, integrated into the new upgrade and weapon selection systems. Armor upgrades could have been kept in as well.

But then again, ME2 offers a vastly larger selection of weapons. All ME1 had were four guns in the entire game. ME2 has 5 weapon categories with 2-5 distinct (as in functionally different) weapons plus about half dozen or more heavy weapons.

3: The skills
First of all, ME1 made you go Paragon or Renegade as well. Otherwise you couldn't unlock the higher levels of Charm/Intimidate and would again fail the high level speech checks.

The ME1 skill system had three major flaws - too many useless skills, too much clutter and the weapon skills limited your weapon usage. I'll elaborate on the last one - unless you spent tons of points in a weapon skill, that weapon was basically useless. This meant that most players were limited to one, maybe two weapons in the game, or had to use "gimped" versions for the sake of variety.

In the end, I'd take ME2's system over ME1, but expand it with a few more skill choices and perhaps more branching skill paths like the level 4 skills have.

4: The minigames
The minigames take a few seconds at most, and if they destroy your "mood" or "immersion", you weren't particularly immersed to begin with...

5: The loading times
Loading times take a few seconds even on my 3-year old rustbucket (which wasn't much good even when it was new). I'd love to put out some further counterarguments here, but there isn't much to say since I don't even see the problem that you're adressing here...

6: The non plot-related planets
Mako was crap. Also, driving around all the planets was an enormous timesink. Sure, you didn't HAVE to do it, but then again you don't HAVE to do the mining minigame in ME2. Also, you can acquire enough resources for every upgrade in the game in about an hour and you don't even have to do it all at once.

While ME1 made me waste hours upon hours trudging around featureless planets, ME2 wastes about an hour of my time on a minigame. And if you just HAVE to drive something, ME2's Hammerhead just came out.

And while we're on the subject of what sucked in which game, how about the tons of shitty identical side quests in ME1 which all took place in one of the 3 IDENTICAL tiny interiors. At least ME2 offers some variety in its side quests and optional missions. No two non-plot-planet missions are the same and the variety is enough to offset any annoyance I might have felt over the mining minigame.

The last part about exploring made little sense so I'll skip it...