In most of the reviews I have seen for Mass Effect 2, reviewers praise every aspect of the game except for the tedious minigames. As well as a couple of webcomics, one specifically NerfNow, point out the redundancy of Mineral Scanning. http://www.nerfnow.com/comic/244
With the exception of the later to some extent, am I the only one who thought the lock picking and hacking mini games weren't all that bad? I felt the Simon Says little mini games for everything from hacking to lockpicking to obtaining minerals didn't help anyone out and made it boring and predictable. (Penny Arcade pointed out the idiotic nature of the Simon Says mini game http://www.penny-arcade.com/comic/2007/11/14/)
Lockpicking was a simple matching game as well as Hacking went the same way, so long as you don't mess up. To the games credit, you don't have to hack/lock pick anything important for the most part unless the objective lies behind a locked door or in a datapad. Mineral scanning, while important, is the only one I can criticize due to not knowing what planets have what and having to laboriously check each planet, scanning and probing. Even though Miranda's upgrade helps out, it might have been easier if they highlight portions of the planet at were like "Look in this area for the good stuff." As opposed to going in blind. Plus, mineral scanning isn't something the game forces us to do, but for those of you that have beaten the game know the importance of certain upgrades. Others aren't as important because using 50,000 units of Platinum for a Clearasil machine isn't necessary for the ship.
So, what are your opinions on the minigames? Like some, hate others, relate your opinions of this part of the game.
With the exception of the later to some extent, am I the only one who thought the lock picking and hacking mini games weren't all that bad? I felt the Simon Says little mini games for everything from hacking to lockpicking to obtaining minerals didn't help anyone out and made it boring and predictable. (Penny Arcade pointed out the idiotic nature of the Simon Says mini game http://www.penny-arcade.com/comic/2007/11/14/)
Lockpicking was a simple matching game as well as Hacking went the same way, so long as you don't mess up. To the games credit, you don't have to hack/lock pick anything important for the most part unless the objective lies behind a locked door or in a datapad. Mineral scanning, while important, is the only one I can criticize due to not knowing what planets have what and having to laboriously check each planet, scanning and probing. Even though Miranda's upgrade helps out, it might have been easier if they highlight portions of the planet at were like "Look in this area for the good stuff." As opposed to going in blind. Plus, mineral scanning isn't something the game forces us to do, but for those of you that have beaten the game know the importance of certain upgrades. Others aren't as important because using 50,000 units of Platinum for a Clearasil machine isn't necessary for the ship.
So, what are your opinions on the minigames? Like some, hate others, relate your opinions of this part of the game.