Poll: Mass Effect vs. Mass Effect 2? Seriously. I'm lost.

Recommended Videos

Verrenxnon

New member
Nov 17, 2009
154
0
0
Please help me out here.

I keep seeing arguments flare up that the first Mass Effect was better than its predecessor and I'm still scratching my head at that.

They are very different games, yes, but I thought that the combat was much more satisfying in the sequel and that the procession of interesting stories and characters were more entertaining, varied, and deep.

Sure, the planet-mining sucked, but so did struggling to get the Mako over a series of mountains and encountering the same firefight on nearly every explorable planet.

The biggest point of difference that I see is RPG-shooter vs. shooter-RPG.

Which is better and why? Is there something that I'm not seeing?
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,365
3
43
I prefer Mass Effect 2, but love both games to death.

I posted this in a thread yesterday...

The first game wasn't strong in the RPG department like many think (and I've played the game a dozen times at least). Leveling basically gave you extremely miniscule and mundane improvements. Given different armor and weapons were on the same tier (Stiletto X, Razer X; Colossus VII, Explorer VII), it was always straightforward which was better (with the exception of Colossus armor vs Predator L/M/H armor). The inventory was bad in the first game because it was overabundant without encouraging experimenting with different equipment. The second game's inventory was bad because it was nearly nonexistent (though different weapons and armor pieces did give you different kinds of advantages, which encouraged experimentation).

Both games had their weak spots. ME2 has smaller hub sections (The substantially smaller Citadel was a disappointment for me. I wanted to explore it and see the differences since the battle at the end of the first game). ME1 has as many recycled environments as Dragon Age 2.
 

Gill Kaiser

New member
Sep 3, 2008
347
0
0
Many of Mass Effect's RPGish features, such as the inventory and loot system, were just shoehorned in, and never really came together. I would argue that Bioware went a bit too far in their outright removal of a lot of those elements in ME2, but I can't argue that it didn't result in much more enjoyable gameplay.

Thankfully Bioware seems to understand that we like our RPG features, and they're adding back some of them in ME3.

As for enjoyment? I love them both, but I'd have to say that Mass Effect 2 tops ME1 for me in most areas.
 

InsanityAtheist

New member
Nov 19, 2009
1
0
0
I certainly agree the combat was vastly improved in Mass Effect, and many of the characters were more interesting.

But, Mass Effect really grabbed you with the main plot in a way the second simply didn't. The villain was better characterised, and in my opinion, felt like a much bigger threat. In ME, everything was about the main overarching plot. The sidequests were there, but they were just that, detours from the thing you were meant to be doing.

In the second game, the 'main' storyline feels a lot more like a procession of sidequests, and when the Collectors intruded on your pottering about the galaxy, gathering people and solving their sidequests, it was almost an annoyance. Harbinger never really felt like a threatening villain. Part of this, I think, is down to his near-constant involvement in the fight with the collectors, bellowing the same few combat-taunts and dying over and over. It makes him lose credibility. By the end of ME2, the status quo had barely changed, you still didn't have any viable of defeating the reapers, but hey, you stopped the Collectors, right? What were they going to do again? Attack Earth? They only seem to have 1 ship, and it gets taken out by an upgraded Normandy. Somehow I can't see it standing up to an Alliance Fleet.

I enjoyed both games, and liked the non-main quest parts of ME2 way more than those of ME1, but the parts where it makes you actually do the main quest are the weakest.
 
Apr 28, 2008
14,634
0
0
They're both good.

I prefer ME1 though, for the following reasons:

-Strong central villain
-Main villain didn't spout the same 4 taunts at you over and over again(nitpick, but damn was it annoying)
-Better soundtrack
-Great sense of scale
-less badass
-less focus on Shepard, more focus on the setting
-humanity wasn't special. They were like any other race. Now humans are special [http://tvtropes.org/pmwiki/pmwiki.php/Main/HumansAreSpecial]. I'm tired of this trope.
-ME1's plot was a bit better then ME2's. Felt less rail-roady than it actually was. ME2 didn't even try to mask the rails.
-Elevators let companions talk, which deepened their characters and made them more interesting. I was sad to see that they didn't converse with each other in ME2.
 

BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
4,367
0
0
I actually agree with you completely, both on your opinion on the game, and the things you did not like about the first one (it is kind of scary how similar they are... ). I found the original to be much weaker. It was an okay game (it even had some really good parts every now and again), but nothing it did can hold a candle to the sequel. I also do not understand why people like the original more than the sequel.

Yeah, the sequel had less RPG elements than the original, but it also played much better, so... Who really cares what genre it falls under if it is good, amirite? It is not like the second one lacked any depth. In fact, you could do more with the combat in the sequel than in the original. So, what is the deal?

EDIT: Also, I liked the story in 2 more than 1. I don't know why, but Ocean's 11 style stories really appeal to me. I have yet to encounter a game/film that uses that story type that I do not like. Not sure why...
 

valleyshrew

New member
Aug 4, 2010
185
0
0
The first game was original and fresh, and expectations weren't that high. After playing it my main impression was that they had something really special there and if they vastly improved on it and made it more complex and deep a sequel could be a masterpiece. It would need more entertainment depth and not more combat. A lot of people seem to just want games to be on rails combat sessions and I don't like that. I want stuff like a galactic radio channel with various shows from different races, some sort of fun creative alien side game rather than generic mechanical puzzle minigames. Instead of doing new fresh stuff, they cut stuff, made a nonsensical plot riddled with holes, still had some great creative characters, dumbed down the combat and level design. The original freshness was gone, leaving it less exciting and they really didn't do anything to exceed expectations, it was about as minimalist an RPG as you could expect. I don't know how people take 30 hours to play through, it took me only 10 and I got every character and did every loyalty mission and wasn't at all rushing through. ME2 got higher marks because reviewers play games as a job, and do not have the same perspective. A really complex deep game makes their job hard so they get in a bad mood and criticise lots of little flaws. They prefer simpler shallower things because it's easier for them and because they're simple, there's less flaws. Look at FFXIII, simplified RPG on every level so it has no bugs. Fallout new vegas extremely complex and varied and it's full of bugs. Is it fair to mark down fnv for having bugs but not mark down ffxiii even more for not having any of the complexity that makes bugs possible?
 

shado_temple

New member
Oct 20, 2010
438
0
0
Irridium said:
-Elevators let companions talk, which deepened their characters and made them more interesting. I was sad to see that they didn't converse with each other in ME2.
I missed those conversations as well, but I'd rather they spread the conversations into normal walking about, because I didn't miss the elevators themselves all that much.

I'm not sure if you played Dragon Age 2, but I really hope that they use the amount of character interaction in ME 3 that was heard in that game. People can say what they want about DA 2, but they have to admit that the small chatter that happened throughout the game really developed the relationship between companions
 

Thunderhorse31

New member
Apr 22, 2009
1,818
0
0
Shouldn't have included that "both good" option in the poll, otherwise people like me will avoid having to take a stand on your "which is better" question. :D
 

Eclectic Dreck

New member
Sep 3, 2008
6,662
0
0
I think the problem, in general at least, is simply that there is a disconnect between perception and reality.

Most of the people who say they liked the first Mass Effect but hated the second will justify this position by saying some variation of "Bioware dumbed down the game". From a pure mechanical standpoint, the actual act of playing the game has actually gotten more complex. Players are rewarded for shot placement, dialogue now features optional QTEs, and the value of having a particular skill at a particular time (and using it correctly) is vastly increased. From this we can draw an important point: what people think was undermined was not the mechanical systems of play but rather the customization elements of the RPG.

Here is where we see the disconnect. People decry the game's massively reduced skill set, level cap, granularity of skills and inventory system not because those systems are inherently good or fun but rather because they allow players to make additional decisions about their game. The problem, one will find, is simply that the original systems did not offer any real improvement in choice, or any meaningful depth to the customization of a character.

For the vast majority of people who play RPGs, the systems that define character customization do not serve to define the character but are rather approached as a system to be exploited in order to make a given character as powerful as possible. People do not often play Morrowind, for example, without choosing as a major or minor skill any direct or indirect combat ability because the game favors combat as a mechanism for dispute resolution and as a significant source of experience gain. Mass Effect is much the same in that regardless of what you think of Shepard as a character your primary role in the game is to facilitate the murder of tons of dudes.

With this in mind, consider the inventory system in Mass Effect. The quality of gear you could find or purchase was directly related to your character's level. At any given moment there was an optimal armor choice available. The same was true of weapons. Thus the inventory system served no other purpose than making it more difficult to reach this optimal level of combat efficiency by forcing players to spend an inordinate amount of time comparing marginally different stats of dozens of roughly similar items. Even when a weapon or piece of armor was found to be a clear improvement upon the equivalent item currently in use by players the difference was so marginal as to have no real effect. A few percent increase in a weapon's damage did not reduce the number of shots it took to fell an opponent and the marginal increase in protection served little purpose beyond keeping pace with the ever improving enemy arsenal. By contrast, in Mass Effect 2, rather than having a selection of more or less equivalent items to sort through the player is simply given a small selection of items that are different. These generally equated to weapons that maximized burst damage (best damage done in a brief window), such as the heavy sniper rifle or pistol, or weapons that maximized sustained damage (the lighter pistol or the heavy assault rifle). In the three primary weapons, we find that the third tier of weapon replicates the function of the first tier of weapon but is generally better for specific purposes. This more or less ensures that players are easily able to choose the optimal set of weapons for their team with a minimum of effort as the choices between weapons is between a few distinct items rather than an assortment of nearly identical items. This same logic holds for the armor customization for the player.

The same story repeats itself with the skill system. While the skill system in Mass Effect was incredibly granular, any particular investment of a point offered an inconsequential improvement (unless that point happened to coincide with one of the skill unlocks). This means that, only after the investment of many points was there a distinct improvement in capability in any area. What this effectively means is that, in spite of the granularity of the system, an investment is only meaningful if it manages to unlock a major skill and thus rather than having hundreds of choices to make the player was effectively only making a relative handful. By contrast, in Mass Effect 2 the player is asked to make fewer choices in this regard but any time they invested points the difference made was significant.

In effect, what was lost in transition was not depth or choice but rather meaningless granularity that offered no significant change in how the game played, or the player's combat effectiveness. There is a perception of loss because you are asked to make fewer decisions, but those decisions the player makes actually have a significant impact on the game.
 

freaper

snuggere mongool
Apr 3, 2010
1,198
0
0
I loved both of them when I played through the games for the first time. But after beating ME2 I felt like making a new renegade character from the start, but I just couldn't get myself to play ME1 again.. Somehow the quality, and lack off "fat", like some reviewers call it, of Mass Effect 2 made the first unplayable for me.

I loved the mako though, freakin' scaling mountains with a space rover, how awesome is that? :D
 

Psymon138

New member
Aug 7, 2009
64
0
0
Both are good games, but I really prefer ME2. They really cleaned up the combat and made it a lot less samey than the original, which made for a tighter game overall by actually showing all the different worlds instead of the same bland landscape with a different texture over it.

Mass Effect 1's inventory was horrible to use, the hacking was asinine and while removing ammo makes little sense in plot terms, I'm willing to suspend my disbelief for the other improvements in the sequel. ME1 did do a lot of things right though, as people have mentioned Saren was a far better fleshed out villain than Harbinger, who just never felt very threatening. I was more scared of the damn Scions than him. Then again, characterisation as a whole dropped off in ME2, I enjoyed listening to the little conversations your squad had in elevators and such, they did make them a hell of a lot more relatable.

I think they went a little far cutting back on the RPG elements in ME2, but ME1 definitely had a lot of pointless extra weight in that department. Rather like the inventory, there were lots of items that didn't seem to do very much at all, or were very similar to other skills/items.

Overall I'd say I prefer ME2's gameplay, but ME1 has an edge in story and characterisation.
 

EvilPicnic

New member
Sep 9, 2009
540
0
0
ME1 was a great game. But I though ME2 was a better, more streamlined experience.

I'm an rpg fan, and usually enjoy fiddling around with inventory items, but ME1 did that pretty badly and with little joy imo. And for a game that involved a lot of shooting at things, it had some major flaws on that front.

Stripping it down was the best option and allowed them to focus on the game's positive qualities better for ME2.
 

AbsoluteVirtue18

New member
Jan 14, 2009
3,616
0
0
Honestly, I'm so glad they took out the inventory and I loved being able to customize Shepard's armor in 2, but I also missed the Mako and choosing my team's armor for them.

I'd say the second one is a definite improvement, but that doesn't mean that you should just skip the first, and not just for the stuff that carries over.
 

Sniper Team 4

New member
Apr 28, 2010
5,433
0
0
I liked them both, though I can understand why some people prefer one over the other. Both had their pluses and flaws. I think the original had a better story than the second one, and it was easier to keep the characters straight--way too many in the second game. I also liked combat slightly more in the first game, mainly because I could use more than one power at a time.

Sidequests were done better in the second one though, as they actually sort of connected together. And the DLC for the second one was incredible. Best DLC for any game, ever, is hands down Lair of the Shadow Broker.

If forced to choose, I'd go with Mass Effect. Oh, and major bonus points to you for calling it Mass Effect, and not Mass Effect 1. That's always bothered me a bit.
 
Aug 25, 2009
4,611
0
0
I'm replaying ME2 at the moment and more and more I'm realising that I don't like it anywhere near as much as ME1.

ME1 felt like an RPG, I levelled up Shepard according to how I wanted to play. If I wanted a sneaky runaround I pumped points into the electronics, the charisma options, the sniper rifle and pistol, if I wanted a run and gun shooter I levelled up shotguns, assault rifles, biotic powers.

Meeting situations was different, if I was roaming out in the wilderness in the mako and saw a base in the distance I could set up on top of a mountain range half a mile away and pick off individual enemies before charging in full pelt in the mako, or I could drive right up and burst in the front door with my gigantic cannon.

There were more sidequests, and the sidequests were variants on 'go here and shoot everything' sometimes you didn't have to shoot at all, sometimes it was all diplomacy, soemtimes it was investigation, sometimes it was getting launch codes from space monkeys, but I never felt like I was just travelling from one battle encounter to the next.

Mass Effect 2 feels like a third person shooter with a bad cover mechnic and an overly complex dialogue wheel. I loved it when it first came out, but I had hype goggles firmly on, I now realise. I don't care about the characters as much, all of the side quests, of which there are few, will at some point require you to crouch behind a box and wait for an enemy crouched behind another box to stop shooting so you can pop up and shoot them.

The worst part for me is probably the levelling up. I can't have 'my' Shepard anymore, i can only have BioWare's Shepard. In the first game, if I wanted to be able to talk my way out of anything I had to make the choice to level up charisma over a more battle useful skill, now charisma is levelled automatically just by talking to people, so I never have to worry about it. I can't level up my electronics skills because you can hack anything in the game anyway.

I played and fell in love with a Western Role Playing Game where my Shepard felt like my creation, and no one else would have quite the same character as I did. Mass Effect 2 is a well written story where I take BioWare's Shepard from shooty encounter to shooty encounter and level her up along their very constrained path. It's not a Role Playing Game anymore, it's a third person cover based shooter with a levelling up mechanic and overly talkative interactive cutscenes.

And I liked the mako, and the fiddly upgrading mechanics, and switching out the mods on your suit.
 

Thespian

New member
Sep 11, 2010
1,407
0
0
If I haven't played ME1 for a while, I'll claim I prefer that.
If I haven't played ME2 for a while, I'll claim I prefer that.

Can't pick a favourite. They are both intensely satisfying.
 

JasonKaotic

New member
Mar 18, 2009
1,444
0
0
Both are awesome, but I preferred Mass Effect 2. Everything that needed improving was improved, and it seemed to have a lot more depth. People keep moaning that Mass Effect 2 was less of an RPG, but it didn't seem that way at all to me.
I was also glad to see the end of the Mako, I personally hated going around in that thing.
Although, the Citadel was better in Mass Effect 1.