This is not a rant about how moral choices are too simple, or how they tend to be a choice between being Santa or Satan (which really confuses the dyslexics), but about a trend I've noticed in my own play and that of my friends.
When I play a game which requires me to assess a situation and then make a moral choice about how I react, I inevitably choose the good guy option. I just got done playing Mass Effect 2, and finished with a maxed-out Paragon score and just a teensy bit of Renegade. In Dragon Age: Origins I spent about 20 hours playing a goodie-two-shoes warrior before deciding to have some fun with an evil mage, but it turns out I can't do it! After a few hours I noticed that instead of being a dick, I was just playing a good guy who was a little more mercenary when it came to asking for quest rewards.
Looking back, this carries through just about every RPG I play; in Fallout 3 I was the 'Last, Best Hope of Humanity'. In Oblivion, though it didn't have a karma system, I was still generally a nice guy and avoided killing the innocent as much as possible, even when playing an assassin! In Fable 2, I swung around the scale a lot (because townsfolk were just dicks who were begging to be shot in the face) but whenever I had to make an actual choice, I'd take the nicer option.
I'm really not sure why this is. Even when I set out to be an arsehole, I can't seem to do it. I am by no means this nice in my normal life - I'm not a particularly bad person but I'm not Mother Theresa either - so my theory is that I make my characters into the person I'd quite like to be. I'm interested to find out what other people tend to choose, and why. So, you know...vote.
When I play a game which requires me to assess a situation and then make a moral choice about how I react, I inevitably choose the good guy option. I just got done playing Mass Effect 2, and finished with a maxed-out Paragon score and just a teensy bit of Renegade. In Dragon Age: Origins I spent about 20 hours playing a goodie-two-shoes warrior before deciding to have some fun with an evil mage, but it turns out I can't do it! After a few hours I noticed that instead of being a dick, I was just playing a good guy who was a little more mercenary when it came to asking for quest rewards.
Looking back, this carries through just about every RPG I play; in Fallout 3 I was the 'Last, Best Hope of Humanity'. In Oblivion, though it didn't have a karma system, I was still generally a nice guy and avoided killing the innocent as much as possible, even when playing an assassin! In Fable 2, I swung around the scale a lot (because townsfolk were just dicks who were begging to be shot in the face) but whenever I had to make an actual choice, I'd take the nicer option.
I'm really not sure why this is. Even when I set out to be an arsehole, I can't seem to do it. I am by no means this nice in my normal life - I'm not a particularly bad person but I'm not Mother Theresa either - so my theory is that I make my characters into the person I'd quite like to be. I'm interested to find out what other people tend to choose, and why. So, you know...vote.