First New topic 
I've always wondered, could a game be more of an interactive art form than a game, so to speak. More art and narrative than gameplay? Take World of Goo or Portal (I don't buy games very often so bare with me, I only speak from experience.) it has no story, moral decisions or extremely complex gameplay. It's building a bridge to more complex games.
Or another would be Mass Effect 1. In my opinion, I was bored with the repetitive gameplay, but I would sit for hours just walking around, talking to people, sharing stories. This is art in the literary form.
One more example would be the relatively uknown Playstation 2 classic, Mythmakers Orbs Of Doom. Not a unique, varied or even very complex game. what do you do? Roll a ball around a maze. But my God, those levels!! Since the PLaystation 2 had no AI or anything else to do, it pushed its little graphics card to the limit, rendering beautiful enviroments and difficult but ingenious mazes. Multiplayer was even more fun, racing you friends around the inside of a rotating drum will little characters inside balls.
Your opinion is worthwile, so go nuts and recommend games as well, I need a bigger library
Daniel.
I've always wondered, could a game be more of an interactive art form than a game, so to speak. More art and narrative than gameplay? Take World of Goo or Portal (I don't buy games very often so bare with me, I only speak from experience.) it has no story, moral decisions or extremely complex gameplay. It's building a bridge to more complex games.
Or another would be Mass Effect 1. In my opinion, I was bored with the repetitive gameplay, but I would sit for hours just walking around, talking to people, sharing stories. This is art in the literary form.
One more example would be the relatively uknown Playstation 2 classic, Mythmakers Orbs Of Doom. Not a unique, varied or even very complex game. what do you do? Roll a ball around a maze. But my God, those levels!! Since the PLaystation 2 had no AI or anything else to do, it pushed its little graphics card to the limit, rendering beautiful enviroments and difficult but ingenious mazes. Multiplayer was even more fun, racing you friends around the inside of a rotating drum will little characters inside balls.
Your opinion is worthwile, so go nuts and recommend games as well, I need a bigger library
Daniel.