I am an indie developer making a browser-based RPG. I know these are a dime a dozen these days, but I'm not making a Maffia Wars clone. I would love to discuss why I think my game will be better, but I was strongly advised against disclosing all the details.
The issue is the travel system. (The game will have a grid of locations where the user can go.) I have tested a mechanism where travel takes time and locks up the interface until arrival, but this was not appreciated by the testers. The next plan is to make a system where you cannot travel for a certain time after arrival, but I'm having serious trouble choosing between 2 options:
option 1: After having moved you cannot travel again for the time it takes to travel. This means if you get on a horse and travel. Then get of your horse you can still travel again quickly.
option 2: After having moved the time you last traveled is stored. The time when you can move again depends on how fast you are. This means that when you arrive somewhere and are unable to travel, you can suddenly move by getting on a horse.
The issue is the travel system. (The game will have a grid of locations where the user can go.) I have tested a mechanism where travel takes time and locks up the interface until arrival, but this was not appreciated by the testers. The next plan is to make a system where you cannot travel for a certain time after arrival, but I'm having serious trouble choosing between 2 options:
option 1: After having moved you cannot travel again for the time it takes to travel. This means if you get on a horse and travel. Then get of your horse you can still travel again quickly.
option 2: After having moved the time you last traveled is stored. The time when you can move again depends on how fast you are. This means that when you arrive somewhere and are unable to travel, you can suddenly move by getting on a horse.