Poll: Motion Control Gaming Poll and Discussion

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lavalamp

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Oct 27, 2011
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I am curious as to whether hardcore gamers are actually inherently turned off by the concept of motion controlled gaming because of the physical exertion required, or whether it's purely down to the fact that this particular type of gaming tends to be associated with shallow experiences that offer a hardcore gamer no meaningful ! Lasting entertainment value.

In other words are you dogmatically opposed to the idea of breaking a bit of sweat while gaming or are you just not interested in simplistic party games that require you to flail your arms about so you can interact with them?

In other words, if someone told you that there's a game on Kinect that would provide you with the entertainment value of your favourite controller based game, would you rush to buy it or would you be indifferent to it because the game would require you to move? For instance let's say your favourite game is half life or monkey island and that those games provided you with an entertainment value of X. Now someone tells you this Kinect game will provide you with an entertainment value of X too. That's not to say it would be an fps or an adventure game. You would just have the same amount of fun playing it. And it would have elements of motion control in it but we don't know how they would work and don't care for this scenario (they just work and they work well). Would you buy it?

Lastly, how much more or less likely would you be interested in the game if the motion control elements mentioned above were something used in real life. Something that can't be done on a controller. For instance Dance Central uses real dance moves and Crytek's upcoming Ryse contains elements of sword combat. Would you be more or less interested if the sword fighting techniques in that game were based on an actual sword fighting art or would you not care?

UPDATE:

(Clarifying the question at hand somewhat further based on the current responses. This is from a post further down, but I thought I'd put it here so new voters can see it before they respond to the poll)

"Remember that the scenario the poll is based on is hypothetical. Don't try to answer the questions by thinking about existing motion control titles.

Those of you who say that the controls usually don't work would have to assume that they work just fine in this hypothetical game.

Those of you who say the games are usually quick, throwaway experiences would have to assume that this hypothetical game would have deep mechanics and be cerebraly engaging.

This is the point of the question. It's a "what if?". What if the controls DID work? What if the content WAS deep and engaging? What if the gameplay DID provide you with enough fun challenge? Would you be interested then? Or would you still not care because it would require you to move?

The emphasis of the question is on the physicality of the experience not on whether current motion control games are any good."
 

Dirty Hipsters

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My biggest problem with it is the price point. The peripherals cost $150 + the $60 for the game, and at that price I could get 4 games, at least 3 of which would be brand new. It's really not worth sacrificing 4 other brilliant games in order to get a single game and a motion controller that I may or may not ever use again with another game.

Even if there was a game that actually seemed engaging, and which had a good story and good gameplay, I still wouldn't be able to justify to myself getting to motion controllers for it just because that would make the game cost 4 times as much as any other game I could get, and considering how many other great games there are it just isn't worth it.
 

Phlakes

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Mar 25, 2010
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The problem is that it doesn't work right yet. It has potential, and definitely shouldn't be thrown away, but it's not quite there yet. I see the Kinect and everything more like field testing the technology we have rather than actual peripherals.

Although the Wii has done some good shit. Red Steel 2 wasn't a great game, but you don't get melee combat like that with an analog stick.
 

Wamble

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Oct 18, 2011
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moving around while playing a game and not receiving any response from said movement (punching someone in a game and not feeling the connection, swinging a sword and not feeling the weight) automatically brakes the immersion. making any game that isn't a dancing or a workout game feel awkward to play.
 

lavalamp

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Oct 27, 2011
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Some great responses from people, nicely documented and argued.

One thing that I would point out is to remember that the scenario the poll is based on is hypothetical. Don't try to answer the questions by thinking about existing motion control titles.

Those of you who say that the controls usually don't work would have to assume that they work just fine in this hypothetical game.

Those of you who say the games are usually quick pick-me-ups would have to assume that this hypothetical game would be a deep and engaging experience.

This is the point of the question. It's a "what if?". What if the controls DID work? What if the content WAS deep and engaging? What if the gameplay DID provide you with enough fun challenge? Would you be interested then? Or would you still not care because it would require you to move?

The emphasis of the question is on the physicality of the experience not on whether current motion control games are any good.

Keep the interesting replies coming!
 

Rawne1980

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I spend quite a bit of time doing physical training. I go out with my kids a lot. I do a lot of work around the house.

When i'm playing a game I like to sit in my big leather office chair and relax at my PC. I don't get much time to myself to relax and the idea of flinging my arms around like an epileptic Octopus doesn't appeal to me.

I'm tired enough I just want to sit down and relax.

Although I will be honest. If they came out with motion control that worked with no issues at all (the kids have a Wii and Kinect, not the greatest of response times) then i'd be sorely tempted.

I saw a fighting game for the Kinect (Fighters Uncaged) and got that to play (when the kids are at school or i'd probably kick one across the room by accident) and it was shockingly bad for response times and picking up movement.

If something came out that picked up movement as it should do and responded well then i'd probably be more for it.

I'd never to be able to play it on a regular basis though, as I said, my life is pretty hectic so I do like to relax when I get a spare bit of time.

But my kids love things like that. It lets them expend energy and have fun so the better motion control gets the happier they will be.
 

babinro

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The lack of proper controlling games that use motion is what bothers me.

Games like Tiger Woods and FPS games like Metroid Prime 3 are strictly better than a mouse keyboard/controller in my opinion...but titles like them are few and far between.
 

Batou667

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Oct 5, 2011
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When stuff like the Kinect is perfected, it'll be amazing. Until then, it'll simply be too damn annoying to play. Having to clear my living room to jump around to play a Wii-Sports ripoff that pauses every two minutes because I've moved too far isn't my idea of fun. Let me play sitting on my fat ass. Where is my voice control? Gesture and facial recognition? And when do I get to push that little blighter Milo into the lake, eh, Peter Molyneux?
 

Mr. Omega

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The thing is, as much as this site hates motion controls as they are now, and our society is used to "next big thing when I want it", going to Holo-decks and VR is not going to take one or two console cycles. This is going to be a long process, even after the technology is even available.

Someone is gonna have to take the first steps. Wii and Kinect might not be perfect, but they're a good starting point to build off of. Modern computers weren't always able to fit in your lap, cars weren't always able to go more than a certain speed, and phones weren't always able to play music or browse the web. The problem is the gaming community (and ESPECIALLY this site) just go "VR or don't even bother trying. We will hate you for trying to make any progression that doesn't instantly translate to perfection. Either make an instantaneous leap to flawless Holo-technology, or we aren't interested, and you're just a casual piece of crap."

It also doesn't help that companies aren't making that many games that many games that could easily use them. Metroid Prime 3 had good working motion controls, and recent games like Donkey Kong Country Returns have shown that minimal motions like a little shake can sometimes be all the motion you need. It's not just in the technology. It's in how it is used.
 

Wuggy

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Batou667 said:
Where is my voice control?
Actually, I remember I played a Socom game (possibly Socom 3?) where you could give voice commands to your two squadmates such as "Fire at will" etc. And this was PS2, so the tech is supposedly there (well, it's definitely there, just look at Siri on the new iPhone) but it hasn't just really tacked on. But I think I recall you can do voice commands in the upcoming Mass Effect 3 if you have Kinect.

On the whole motion control issue: I have to agree with Yahtzee on that. I don't really think that's the way we should make the gaming, because it increases the gap between thought and action on screen. And there's that I want to lie down on my butt when I play console games.
 

dimensional

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Not opposed to it I do quite a bit of exercise anyway but I have always seen games as more of a product to engage me mentally rather than physically thats not to say they couldnt possibly do both but as it stands they seem incapable of it, using motion controls largely as a gimmick rather than provide anything meaningful it is just throwaway fun which doesnt last very long.

Personally I dont think the tech is there yet to provide anything truly revolutionary (at least not at an affordable price) however once they master proper VR or something equivalent then I will be up for another go (once I have waded through all the murder and porn sims that will probably glut the market anyway, unless it is controlled).
 

Thaluikhain

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Eh...isn't the point of gaming so you don't have to move around? Otherwise, you might as well run round in your backyard, with a stick you are pretending is a gun.

[small](Also, conspiracy theorists would have fun with the device constantly watching you.)[/small]
 

Darth Rosenberg

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Personally, I value Kinect more as a hands-free UI than anything game related. It's just not accurate/reliable enough to be useful, and the big dev's I care about aren't really embracing it. When Valve makes it necessary for Half-Life 7 (released in the two weeks just before our sun goes supernova.. ) to use motion software, then I'll check it out.
Right now, the games I prefer to play just don't need motion tech.

I think something like Portal would benefit greatly from a savvy use of Kinect, but that's not a likely scenario, which is a damn shame. A lot of PC snobs will always stand in the way of progress re motion interfaces.
 

Zhukov

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Dec 29, 2009
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Both.

There aren't any "deep and engaging" games with motion control because it's really bloody hard to get deeply engaged with something when you're having to stand up and flail your limbs about. Normal controllers and keyboards don't have this problem because the physical movements required are so small and effortless that they become, for lack of a better term, subconscious. You don't have to think about the motion, you just think about the desired input and your fingers hit the buttons reflexively.

Where motion control shines is in "party" games. I played the Kinnect Fruit Ninja game and it was fun as hell (especially when I realised that there was nothing stopping me from just shoving my opponent out of the sensor area). With those kind of games the engagement thing is a non-issue, because you don't do that when other people are around anyway. And the spastic flailing becomes a positive because it's bloody hilarious to watch.
 

weker

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Have to say I was hoping the Escapist would pick the second option more, I am disappointed in you Escapees :D