I am curious as to whether hardcore gamers are actually inherently turned off by the concept of motion controlled gaming because of the physical exertion required, or whether it's purely down to the fact that this particular type of gaming tends to be associated with shallow experiences that offer a hardcore gamer no meaningful ! Lasting entertainment value.
In other words are you dogmatically opposed to the idea of breaking a bit of sweat while gaming or are you just not interested in simplistic party games that require you to flail your arms about so you can interact with them?
In other words, if someone told you that there's a game on Kinect that would provide you with the entertainment value of your favourite controller based game, would you rush to buy it or would you be indifferent to it because the game would require you to move? For instance let's say your favourite game is half life or monkey island and that those games provided you with an entertainment value of X. Now someone tells you this Kinect game will provide you with an entertainment value of X too. That's not to say it would be an fps or an adventure game. You would just have the same amount of fun playing it. And it would have elements of motion control in it but we don't know how they would work and don't care for this scenario (they just work and they work well). Would you buy it?
Lastly, how much more or less likely would you be interested in the game if the motion control elements mentioned above were something used in real life. Something that can't be done on a controller. For instance Dance Central uses real dance moves and Crytek's upcoming Ryse contains elements of sword combat. Would you be more or less interested if the sword fighting techniques in that game were based on an actual sword fighting art or would you not care?
UPDATE:
(Clarifying the question at hand somewhat further based on the current responses. This is from a post further down, but I thought I'd put it here so new voters can see it before they respond to the poll)
"Remember that the scenario the poll is based on is hypothetical. Don't try to answer the questions by thinking about existing motion control titles.
Those of you who say that the controls usually don't work would have to assume that they work just fine in this hypothetical game.
Those of you who say the games are usually quick, throwaway experiences would have to assume that this hypothetical game would have deep mechanics and be cerebraly engaging.
This is the point of the question. It's a "what if?". What if the controls DID work? What if the content WAS deep and engaging? What if the gameplay DID provide you with enough fun challenge? Would you be interested then? Or would you still not care because it would require you to move?
The emphasis of the question is on the physicality of the experience not on whether current motion control games are any good."
In other words are you dogmatically opposed to the idea of breaking a bit of sweat while gaming or are you just not interested in simplistic party games that require you to flail your arms about so you can interact with them?
In other words, if someone told you that there's a game on Kinect that would provide you with the entertainment value of your favourite controller based game, would you rush to buy it or would you be indifferent to it because the game would require you to move? For instance let's say your favourite game is half life or monkey island and that those games provided you with an entertainment value of X. Now someone tells you this Kinect game will provide you with an entertainment value of X too. That's not to say it would be an fps or an adventure game. You would just have the same amount of fun playing it. And it would have elements of motion control in it but we don't know how they would work and don't care for this scenario (they just work and they work well). Would you buy it?
Lastly, how much more or less likely would you be interested in the game if the motion control elements mentioned above were something used in real life. Something that can't be done on a controller. For instance Dance Central uses real dance moves and Crytek's upcoming Ryse contains elements of sword combat. Would you be more or less interested if the sword fighting techniques in that game were based on an actual sword fighting art or would you not care?
UPDATE:
(Clarifying the question at hand somewhat further based on the current responses. This is from a post further down, but I thought I'd put it here so new voters can see it before they respond to the poll)
"Remember that the scenario the poll is based on is hypothetical. Don't try to answer the questions by thinking about existing motion control titles.
Those of you who say that the controls usually don't work would have to assume that they work just fine in this hypothetical game.
Those of you who say the games are usually quick, throwaway experiences would have to assume that this hypothetical game would have deep mechanics and be cerebraly engaging.
This is the point of the question. It's a "what if?". What if the controls DID work? What if the content WAS deep and engaging? What if the gameplay DID provide you with enough fun challenge? Would you be interested then? Or would you still not care because it would require you to move?
The emphasis of the question is on the physicality of the experience not on whether current motion control games are any good."