I have played my share of MMORPG's, the most recent one being WoW. I have played it for like 3 years until I stopped about a year ago. It has been quite the online journey.
Anyway it was on WoW that I first noticed this concept of "aggro". During raids and 5-man instances, enemy NPC's will have some sort of a calculated lock-on on who to attack because that is what he/she/it deems most threatening. Here's my view on this system.
>>It introduced (or strengthened) the role of 'tanks' or 'punching bags'
>>It makes for a more organized raid encounter - it is a tactical advantage to know who the boss will focus attacks on.
>>It makes party members focus on their roles more.
>>Nitpick: Why don't these bosses attack the ones with less armor? I mean, they're pretty much mincemeat in one hit. Even the more intelligent bosses should know this. If they keep on focusing the 'tank' as their first priority, then they're just bumping their heads against a wall.
>>I do like and enjoy some of the boses in WoW though where there were twists and sudden changes in aggro. Gives a more chaotic and exciting feel to things.
So what do you think? An explanation of your choice would by highly appreciated.
Anyway it was on WoW that I first noticed this concept of "aggro". During raids and 5-man instances, enemy NPC's will have some sort of a calculated lock-on on who to attack because that is what he/she/it deems most threatening. Here's my view on this system.
>>It introduced (or strengthened) the role of 'tanks' or 'punching bags'
>>It makes for a more organized raid encounter - it is a tactical advantage to know who the boss will focus attacks on.
>>It makes party members focus on their roles more.
>>Nitpick: Why don't these bosses attack the ones with less armor? I mean, they're pretty much mincemeat in one hit. Even the more intelligent bosses should know this. If they keep on focusing the 'tank' as their first priority, then they're just bumping their heads against a wall.
>>I do like and enjoy some of the boses in WoW though where there were twists and sudden changes in aggro. Gives a more chaotic and exciting feel to things.
So what do you think? An explanation of your choice would by highly appreciated.